refactor: executors and routers
* refactor: executors and routers
This commit is contained in:
@@ -1,47 +1,69 @@
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package handler
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import (
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"errors"
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"encoding/json"
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"fmt"
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"net/http"
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"github.com/iliadenisov/galaxy/internal/controller"
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"github.com/iliadenisov/galaxy/internal/game"
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"github.com/gin-gonic/gin"
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"github.com/iliadenisov/galaxy/internal/model/rest"
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)
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type CommandExecutor func(controller.Configurer, rest.Command) error
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var (
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ErrCommandNotProcessed = errors.New("command was not processed by executor")
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)
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func CommandHandler(c *gin.Context, configurer controller.Configurer, executor CommandExecutor) {
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func CommandHandler(c *gin.Context, executor CommandExecutor) {
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var cmd rest.Command
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if err := c.ShouldBindJSON(&cmd); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
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if errorResponded(c, c.ShouldBindJSON(&cmd)) {
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return
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}
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err := executor(configurer, cmd)
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switch {
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case err == nil:
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c.Status(http.StatusOK)
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case errors.Is(err, ErrCommandNotProcessed):
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c.Status(http.StatusInternalServerError) // TODO: add error text?
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commands := make([]Command, 0)
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for i := range cmd.Commands {
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command, err := parseCommand(cmd.Actor, cmd.Commands[i])
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if errorResponded(c, err) {
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return
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}
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commands = append(commands, command)
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}
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if len(commands) == 0 {
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c.JSON(http.StatusBadRequest, gin.H{"error": "no commands given"})
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return
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}
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if errorResponded(c, executor.Execute(commands...)) {
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return
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}
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c.Status(http.StatusNoContent)
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}
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func parseCommand(actor string, c json.RawMessage) (Command, error) {
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meta := new(rest.CommandMeta)
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if err := json.Unmarshal(c, meta); err != nil {
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return nil, err
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}
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switch t := meta.Type; t {
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case rest.CommandTypeVote:
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return giveVotes(actor, c)
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case rest.CommandTypeRelation:
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return updateRelation(actor, c)
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default:
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// TODO: separate invalid input and game state errors
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c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
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return nil, fmt.Errorf("unknown comman type: %s", t)
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}
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}
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func ExecuteCommand(config controller.Configurer, cmd rest.Command) error {
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switch {
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case cmd.DeclareWar != nil:
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return game.DeclareWar(config, cmd.Race, cmd.DeclareWar.Opponent)
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case cmd.DeclarePeace != nil:
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return game.DeclarePeace(config, cmd.Race, cmd.DeclareWar.Opponent)
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default:
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return ErrCommandNotProcessed
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func giveVotes(actor string, c json.RawMessage) (Command, error) {
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var v rest.CommandVote
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if err := json.Unmarshal(c, &v); err != nil {
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return nil, err
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}
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return func(c controller.Ctrl) error { return c.GiveVotes(actor, v.Recipient) }, nil
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}
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func updateRelation(actor string, c json.RawMessage) (Command, error) {
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var v rest.CommandUpdateRelation
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if err := json.Unmarshal(c, &v); err != nil {
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return nil, err
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}
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return func(c controller.Ctrl) error { return c.UpdateRelation(actor, v.Opponent, v.Relation) }, nil
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}
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@@ -3,18 +3,88 @@ package handler
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import (
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"errors"
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"net/http"
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"os"
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"github.com/gin-gonic/gin"
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"github.com/go-playground/validator/v10"
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"github.com/google/uuid"
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"github.com/iliadenisov/galaxy/internal/controller"
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e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/iliadenisov/galaxy/internal/model/rest"
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)
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func transformError(c *gin.Context, err error) bool {
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type CommandExecutor interface {
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GenerateGame([]string) (uuid.UUID, error)
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Execute(cmd ...Command) error
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GameState() (rest.StateResponse, error)
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}
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type Command func(controller.Ctrl) error
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type executor struct {
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cfg controller.Configurer
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}
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func initConfig() controller.Configurer {
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return func(p *controller.Param) {
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p.StoragePath = os.Getenv("STORAGE_PATH")
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}
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}
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func NewDefaultExecutor() CommandExecutor {
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return NewDefaultConfigExecutor(initConfig())
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}
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func NewDefaultConfigExecutor(configurer controller.Configurer) CommandExecutor {
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return &executor{cfg: configurer}
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}
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func (e *executor) Execute(cmd ...Command) error {
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return controller.ExecuteCommand(e.cfg, func(c controller.Ctrl) error {
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for i := range cmd {
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if err := cmd[i](c); err != nil {
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return err
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}
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}
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return nil
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})
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}
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func (e *executor) GenerateGame(races []string) (uuid.UUID, error) {
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return controller.GenerateGame(e.cfg, races)
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}
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func (e *executor) GameState() (rest.StateResponse, error) {
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s, err := controller.GameState(e.cfg)
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if err != nil {
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return rest.StateResponse{}, err
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}
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result := &rest.StateResponse{
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ID: s.ID,
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Turn: s.Turn,
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Stage: s.Stage,
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Players: make([]rest.PlayerState, len(s.Players)),
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}
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for i := range s.Players {
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result.Players[i].ID = s.Players[i].ID
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result.Players[i].Name = s.Players[i].Name
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result.Players[i].Extinct = s.Players[i].Extinct
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}
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return *result, nil
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}
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func errorResponded(c *gin.Context, err error) bool {
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if err == nil {
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return false
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}
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var ge = new(e.GenericError)
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if v, ok := err.(validator.ValidationErrors); ok {
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c.JSON(http.StatusBadRequest, gin.H{"error": v.Error()})
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return true
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}
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if errors.As(err, ge) {
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switch ge.Code {
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case e.ErrGameNotInitialized:
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@@ -24,7 +94,6 @@ func transformError(c *gin.Context, err error) bool {
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}
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} else {
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c.JSON(http.StatusInternalServerError, gin.H{"error": err.Error()})
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}
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return true
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@@ -4,15 +4,12 @@ import (
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"net/http"
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"github.com/gin-gonic/gin"
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"github.com/iliadenisov/galaxy/internal/controller"
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"github.com/iliadenisov/galaxy/internal/game"
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"github.com/iliadenisov/galaxy/internal/model/rest"
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)
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func InitHandler(c *gin.Context, config controller.Configurer) {
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func InitHandler(c *gin.Context, executor CommandExecutor) {
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var init rest.Init
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if err := c.ShouldBindJSON(&init); err != nil {
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c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
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if errorResponded(c, c.ShouldBindJSON(&init)) {
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return
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}
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@@ -21,10 +18,9 @@ func InitHandler(c *gin.Context, config controller.Configurer) {
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races[i] = init.Races[i].Name
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}
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uuid, err := game.GenerateGame(config, races)
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if transformError(c, err) {
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uuid, err := executor.GenerateGame(races)
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if errorResponded(c, err) {
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return
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}
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c.JSON(http.StatusCreated, rest.InitResponse{
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@@ -4,20 +4,14 @@ import (
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"net/http"
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"github.com/gin-gonic/gin"
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"github.com/iliadenisov/galaxy/internal/controller"
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"github.com/iliadenisov/galaxy/internal/game"
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"github.com/iliadenisov/galaxy/internal/model/rest"
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)
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func StatusHandler(c *gin.Context, config controller.Configurer) {
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g, err := game.LoadState(config)
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func StatusHandler(c *gin.Context, executor CommandExecutor) {
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state, err := executor.GameState()
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if transformError(c, err) {
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if errorResponded(c, err) {
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return
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}
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c.JSON(http.StatusOK, rest.Status{
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Turn: g.Turn,
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Players: len(g.Race),
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})
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c.JSON(http.StatusOK, state)
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}
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