refactor: executors and routers
* refactor: executors and routers
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@@ -1,26 +1,30 @@
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package rest
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/*
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Full list of requirements must be updated when adding new command:
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import "encoding/json"
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required_without_all=Vote DeclarePeace DeclareWar
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| excluded_with=Vote DeclarePeace DeclareWar
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*/
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type Command struct {
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Race string `json:"race" binding:"required,notblank"`
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Vote *CommandVote `json:"vote" binding:"required_without_all=DeclarePeace DeclareWar,excluded_with=DeclarePeace DeclareWar"`
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DeclarePeace *CommandDeclarePeace `json:"declarePeace" binding:"required_without_all=Vote DeclareWar,excluded_with=Vote DeclareWar"`
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DeclareWar *CommandDeclareWar `json:"declareWar" binding:"required_without_all=Vote DeclarePeace,excluded_with=Vote DeclarePeace"`
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Actor string `json:"actor" binding:"required,notblank"`
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Commands []json.RawMessage `json:"cmd" binding:"min=1"`
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}
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type CommandType string
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const (
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CommandTypeVote CommandType = "vote"
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CommandTypeRelation CommandType = "declarePeace"
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)
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type CommandMeta struct {
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Type CommandType `json:"@type"`
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}
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type CommandVote struct {
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CommandMeta
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Recipient string `json:"recipient" binding:"required,notblank"`
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}
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type CommandDeclarePeace struct {
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Opponent string `json:"recipient" binding:"required,notblank"`
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}
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type CommandDeclareWar struct {
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type CommandUpdateRelation struct {
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CommandMeta
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Opponent string `json:"recipient" binding:"required,notblank"`
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Relation string `json:"relation" binding:"required,notblank"`
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}
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@@ -1,6 +1,16 @@
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package rest
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type Status struct {
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Turn uint `json:"turn"`
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Players int `json:"players"`
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import "github.com/google/uuid"
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type StateResponse struct {
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ID uuid.UUID `json:"id"`
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Turn uint `json:"turn"`
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Stage uint `json:"stage"`
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Players []PlayerState `json:"player"`
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}
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type PlayerState struct {
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ID uuid.UUID `json:"id"`
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Name string `json:"name"`
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Extinct bool `json:"extinct"`
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}
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