refactor: executors and routers
* refactor: executors and routers
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@@ -37,8 +37,8 @@ func TestBombPlanet(t *testing.T) {
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func TestCollectBombingGroups(t *testing.T) {
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c, g := newCache()
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assert.NoError(t, g.UpdateRelation(Race_0.Name, Race_1.Name, game.RelationWar))
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assert.NoError(t, g.UpdateRelation(Race_1.Name, Race_0.Name, game.RelationWar))
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assert.NoError(t, g.UpdateRelation(Race_0.Name, Race_1.Name, game.RelationWar.String()))
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assert.NoError(t, g.UpdateRelation(Race_1.Name, Race_0.Name, game.RelationWar.String()))
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// 1: idx = 0 / Ready to bomb: Race_1/Planet_1
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assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 2)) // bombs
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@@ -82,7 +82,7 @@ func TestCollectBombingGroups(t *testing.T) {
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assert.Equal(t, 1, bg[R0_Planet_2_num][Race_1_idx][0])
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// remove bombings from Race_1
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assert.NoError(t, g.UpdateRelation(Race_1.Name, Race_0.Name, game.RelationPeace))
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assert.NoError(t, g.UpdateRelation(Race_1.Name, Race_0.Name, game.RelationPeace.String()))
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bg = c.CollectBombingGroups()
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assert.Len(t, bg, 1)
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assert.Contains(t, bg, R1_Planet_1_num)
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@@ -95,8 +95,8 @@ func TestCollectBombingGroups(t *testing.T) {
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func TestProduceBombings(t *testing.T) {
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c, g := newCache()
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assert.NoError(t, g.UpdateRelation(Race_0.Name, Race_1.Name, game.RelationWar))
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assert.NoError(t, g.UpdateRelation(Race_1.Name, Race_0.Name, game.RelationWar))
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assert.NoError(t, g.UpdateRelation(Race_0.Name, Race_1.Name, game.RelationWar.String()))
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assert.NoError(t, g.UpdateRelation(Race_1.Name, Race_0.Name, game.RelationWar.String()))
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// 1: idx = 0 / Bombs on: Race_1/Planet_1
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assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3))
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