refactor: executors and routers

* refactor: executors and routers
This commit is contained in:
Ilia Denisov
2026-02-09 15:53:34 +03:00
committed by GitHub
parent e48a0c8b96
commit d9c8de27e5
38 changed files with 508 additions and 838 deletions
+4 -4
View File
@@ -134,11 +134,11 @@ func TestProduceBattles(t *testing.T) {
race_C_idx, _ := c.AddRace(race_C_name)
race_D_idx, _ := c.AddRace(race_D_name)
assert.NoError(t, g.UpdateRelation(Race_0.Name, Race_1.Name, game.RelationWar))
assert.NoError(t, g.UpdateRelation(Race_1.Name, Race_0.Name, game.RelationWar))
assert.NoError(t, g.UpdateRelation(Race_0.Name, Race_1.Name, game.RelationWar.String()))
assert.NoError(t, g.UpdateRelation(Race_1.Name, Race_0.Name, game.RelationWar.String()))
assert.NoError(t, g.UpdateRelation(race_C_name, race_D_name, game.RelationWar))
assert.NoError(t, g.UpdateRelation(race_D_name, race_C_name, game.RelationWar))
assert.NoError(t, g.UpdateRelation(race_C_name, race_D_name, game.RelationWar.String()))
assert.NoError(t, g.UpdateRelation(race_D_name, race_C_name, game.RelationWar.String()))
assert.Equal(t, game.RelationPeace, c.Relation(Race_0_idx, race_C_idx))
assert.Equal(t, game.RelationPeace, c.Relation(Race_1_idx, race_C_idx))