flatbuffers

This commit is contained in:
Ilia Denisov
2026-03-22 19:43:45 +02:00
committed by GitHub
parent 73a4b0d3ec
commit d6a707d60e
13 changed files with 665 additions and 0 deletions
@@ -0,0 +1,135 @@
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package order
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type CommandShipClassCreate struct {
_tab flatbuffers.Table
}
func GetRootAsCommandShipClassCreate(buf []byte, offset flatbuffers.UOffsetT) *CommandShipClassCreate {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &CommandShipClassCreate{}
x.Init(buf, n+offset)
return x
}
func FinishCommandShipClassCreateBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsCommandShipClassCreate(buf []byte, offset flatbuffers.UOffsetT) *CommandShipClassCreate {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &CommandShipClassCreate{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedCommandShipClassCreateBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *CommandShipClassCreate) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *CommandShipClassCreate) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *CommandShipClassCreate) Drive() float32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.GetFloat32(o + rcv._tab.Pos)
}
return 0.0
}
func (rcv *CommandShipClassCreate) MutateDrive(n float32) bool {
return rcv._tab.MutateFloat32Slot(4, n)
}
func (rcv *CommandShipClassCreate) Weapons() float32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetFloat32(o + rcv._tab.Pos)
}
return 0.0
}
func (rcv *CommandShipClassCreate) MutateWeapons(n float32) bool {
return rcv._tab.MutateFloat32Slot(6, n)
}
func (rcv *CommandShipClassCreate) Shields() float32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.GetFloat32(o + rcv._tab.Pos)
}
return 0.0
}
func (rcv *CommandShipClassCreate) MutateShields(n float32) bool {
return rcv._tab.MutateFloat32Slot(8, n)
}
func (rcv *CommandShipClassCreate) Cargo() float32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.GetFloat32(o + rcv._tab.Pos)
}
return 0.0
}
func (rcv *CommandShipClassCreate) MutateCargo(n float32) bool {
return rcv._tab.MutateFloat32Slot(10, n)
}
func (rcv *CommandShipClassCreate) Armament() uint16 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.GetUint16(o + rcv._tab.Pos)
}
return 0
}
func (rcv *CommandShipClassCreate) MutateArmament(n uint16) bool {
return rcv._tab.MutateUint16Slot(12, n)
}
func (rcv *CommandShipClassCreate) Name() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func CommandShipClassCreateStart(builder *flatbuffers.Builder) {
builder.StartObject(6)
}
func CommandShipClassCreateAddDrive(builder *flatbuffers.Builder, drive float32) {
builder.PrependFloat32Slot(0, drive, 0.0)
}
func CommandShipClassCreateAddWeapons(builder *flatbuffers.Builder, weapons float32) {
builder.PrependFloat32Slot(1, weapons, 0.0)
}
func CommandShipClassCreateAddShields(builder *flatbuffers.Builder, shields float32) {
builder.PrependFloat32Slot(2, shields, 0.0)
}
func CommandShipClassCreateAddCargo(builder *flatbuffers.Builder, cargo float32) {
builder.PrependFloat32Slot(3, cargo, 0.0)
}
func CommandShipClassCreateAddArmament(builder *flatbuffers.Builder, armament uint16) {
builder.PrependUint16Slot(4, armament, 0)
}
func CommandShipClassCreateAddName(builder *flatbuffers.Builder, name flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(name), 0)
}
func CommandShipClassCreateEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}