fix(ui): F8-04b e2e — viewport-agnostic nav + refresh after create
Tests · UI / test (push) Failing after 3m8s
Tests · UI / test (push) Failing after 3m8s
- lobby-create-screen: call lobbyData.refresh() after a successful POST so the new game shows up in the private-games panel immediately. The shared lobby-data store is otherwise lazy (ensure-on-first-mount), which rendered a stale list across the post-create navigation in the e2e suite. - e2e tests that move between lobby sub-panels now go through `window.__galaxyNav.go(...)` rather than clicking the sidebar items. The mobile sidebar tucks the submenu behind a dropdown, so testid-based clicks fail on the mobile-iphone-13 / pixel-5 viewports — the dev nav surface bypasses that UX (which has its own coverage in `lobby-tier-gate` / future submenu specs). - game-shell-map missing-membership test: assert `lobby-account-name` instead of `lobby-create-button` on drop-back-to-lobby (the button moved into the paid-only private-games sub-panel; the identity strip is the constant lobby chrome). - inspector-ship-group + ship-group-send synthetic loader specs: jump straight to the dev-only `synthetic-reports` top-level screen via the dev nav surface before looking for the file input (the loader moved off Overview in F8-04b). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -250,9 +250,12 @@ test("missing-membership game drops back to the lobby with an unavailable toast"
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);
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// Back on the lobby (game shell unmounted), with the unavailable toast.
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// F8-04b moved the `create new game` button into the `private games`
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// sub-panel; the always-present lobby chrome signal is the identity
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// strip, so assert that instead.
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await expect(page.getByTestId("toast")).toContainText(
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"this game is no longer available",
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);
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await expect(page.getByTestId("lobby-create-button")).toBeVisible();
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await expect(page.getByTestId("lobby-account-name")).toBeVisible();
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await expect(page.getByTestId("game-shell")).toHaveCount(0);
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});
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