ui/phase-11: map wired to live game state
Replaces the Phase 10 map stub with live planet rendering driven by `user.games.report`, and wires the header turn counter to the same data. Phase 11's frontend sits on a per-game `GameStateStore` that lives in `lib/game-state.svelte.ts`: the in-game shell layout instantiates one per game, exposes it through Svelte context, and disposes it on remount. The store discovers the game's current turn through `lobby.my.games.list`, fetches the matching report, and exposes a TS-friendly snapshot to the header turn counter, the map view, and the inspector / order / calculator tabs that later phases will plug onto the same instance. The pipeline forced one cross-stage decision: the user surface needs the current turn number to know which report to fetch, but `GameSummary` did not expose it. Phase 11 extends the lobby catalogue (FB schema, transcoder, Go model, backend gameSummaryWire, gateway decoders, openapi, TS bindings, api/lobby.ts) with `current_turn:int32`. The data was already tracked in backend's `RuntimeSnapshot.CurrentTurn`; surfacing it is a wire change only. Two alternatives were rejected: a brand-new `user.games.state` message (full wire-flow for one field) and hard-coding `turn=0` (works for the dev sandbox, which never advances past zero, but renders the initial state for any real game). The change crosses Phase 8's already-shipped catalogue per the project's "decisions baked back into the live plan" rule — existing tests and fixtures are updated in the same patch. The state binding lives in `map/state-binding.ts::reportToWorld`: one Point primitive per planet across all four kinds (local / other / uninhabited / unidentified) with distinct fill colours, fill alphas, and point radii so the user can tell them apart at a glance. The planet engine number is reused as the primitive id so a hit-test result resolves directly to a planet without an extra lookup table. Zero-planet reports yield a well-formed empty world; malformed dimensions fall back to 1×1 so a bad report cannot crash the renderer. The map view's mount effect creates the renderer once and skips re-mount on no-op refreshes (same turn, same wrap mode); a turn change or wrap-mode flip disposes and recreates it. The renderer's external API does not yet expose `setWorld`; Phase 24 / 34 will extract it once high-frequency updates land. The store installs a `visibilitychange` listener that calls `refresh()` when the tab regains focus. Wrap-mode preference uses `Cache` namespace `game-prefs`, key `<gameId>/wrap-mode`, default `torus`. Phase 11 reads through `store.wrapMode`; Phase 29 wires the toggle UI on top of `setWrapMode`. Tests: Vitest unit coverage for `reportToWorld` (every kind, ids, styling, empty / zero-dimension edges, priority order) and for the store lifecycle (init success, missing-membership error, forbidden-result error, `setTurn`, wrap-mode persistence across instances, `failBootstrap`). Playwright e2e mocks the gateway for `lobby.my.games.list` and `user.games.report` and asserts the live data path: turn counter shows the reported turn, `active-view-map` flips to `data-status="ready"`, and `data-planet-count` matches the fixture count. The zero-planet regression and the missing-membership error path are covered. Phase 11 status stays `pending` in `ui/PLAN.md` until the local-ci run lands green; flipping to `done` follows in the next commit per the per-stage CI gate in `CLAUDE.md`. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
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// Phase 11 end-to-end coverage for the live map integration. Boots
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// an authenticated session through `/__debug/store`, mocks the two
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// gateway calls the layout makes (`lobby.my.games.list` and
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// `user.games.report`), navigates to `/games/<game-id>/map`, and
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// asserts the chrome reflects the live data: turn counter shows the
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// reported turn, the map view enters its `ready` state with a
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// non-zero planet count, and a zero-planet response renders the
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// empty world without errors.
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import { fromJson, type JsonValue } from "@bufbuild/protobuf";
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import { expect, test, type Page } from "@playwright/test";
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import { ByteBuffer } from "flatbuffers";
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import { ExecuteCommandRequestSchema } from "../../src/proto/galaxy/gateway/v1/edge_gateway_pb";
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import { UUID } from "../../src/proto/galaxy/fbs/common";
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import { GameReportRequest } from "../../src/proto/galaxy/fbs/report";
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import { forgeExecuteCommandResponseJson } from "./fixtures/sign-response";
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import {
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buildMyGamesListPayload,
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type GameFixture,
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} from "./fixtures/lobby-fbs";
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import { buildReportPayload } from "./fixtures/report-fbs";
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const SESSION_ID = "phase-11-map-session";
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const GAME_ID = "11111111-2222-3333-4444-555555555555";
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interface MockOpts {
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currentTurn: number;
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report: Parameters<typeof buildReportPayload>[0];
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gameId?: string;
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}
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interface MockState {
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reportRequests: Array<{ gameId: string; turn: number }>;
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}
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async function mockGateway(page: Page, opts: MockOpts): Promise<MockState> {
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const state: MockState = { reportRequests: [] };
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const gameId = opts.gameId ?? GAME_ID;
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const game: GameFixture = {
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gameId,
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gameName: "Phase 11 Game",
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gameType: "private",
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status: "running",
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ownerUserId: "user-1",
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minPlayers: 2,
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maxPlayers: 8,
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enrollmentEndsAtMs: BigInt(Date.now() + 86_400_000),
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createdAtMs: BigInt(Date.now() - 86_400_000),
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updatedAtMs: BigInt(Date.now()),
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currentTurn: opts.currentTurn,
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};
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await page.route(
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"**/galaxy.gateway.v1.EdgeGateway/ExecuteCommand",
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async (route) => {
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const reqText = route.request().postData();
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if (reqText === null) {
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await route.fulfill({ status: 400 });
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return;
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}
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const req = fromJson(
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ExecuteCommandRequestSchema,
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JSON.parse(reqText) as JsonValue,
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);
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let resultCode = "ok";
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let payload: Uint8Array;
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switch (req.messageType) {
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case "lobby.my.games.list":
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payload = buildMyGamesListPayload([game]);
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break;
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case "user.games.report": {
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const decoded = GameReportRequest.getRootAsGameReportRequest(
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new ByteBuffer(req.payloadBytes),
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);
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const idStruct = decoded.gameId(new UUID());
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const hi = idStruct?.hi() ?? 0n;
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const lo = idStruct?.lo() ?? 0n;
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state.reportRequests.push({
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gameId: hiLoToUuid(hi, lo),
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turn: decoded.turn(),
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});
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payload = buildReportPayload(opts.report);
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break;
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}
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default:
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resultCode = "internal_error";
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payload = new Uint8Array();
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}
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const body = await forgeExecuteCommandResponseJson({
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requestId: req.requestId,
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timestampMs: BigInt(Date.now()),
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resultCode,
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payloadBytes: payload,
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});
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await route.fulfill({
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status: 200,
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contentType: "application/json",
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body,
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});
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},
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);
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// Hold the SubscribeEvents stream open indefinitely. The
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// revocation watcher in `lib/revocation-watcher.ts` treats a clean
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// end-of-stream as `session_invalidation` and calls
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// `session.signOut("revoked")`, which would bounce the page back
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// to `/login`. Playwright aborts pending routes on test teardown,
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// the watcher's catch path logs the abort and returns without a
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// sign-out — same convention as `tests/e2e/lobby-flow.spec.ts`.
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await page.route(
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"**/galaxy.gateway.v1.EdgeGateway/SubscribeEvents",
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async () => {
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await new Promise<void>(() => {});
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},
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);
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return state;
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}
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function hiLoToUuid(hi: bigint, lo: bigint): string {
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const toHex = (v: bigint): string => v.toString(16).padStart(16, "0");
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const full = toHex(hi) + toHex(lo);
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return [
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full.slice(0, 8),
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full.slice(8, 12),
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full.slice(12, 16),
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full.slice(16, 20),
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full.slice(20, 32),
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].join("-");
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}
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async function bootSession(page: Page): Promise<void> {
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await page.goto("/__debug/store");
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await expect(page.getByTestId("debug-store-ready")).toBeVisible();
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await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
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await page.evaluate(() => window.__galaxyDebug!.clearSession());
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await page.evaluate(
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(id) => window.__galaxyDebug!.setDeviceSessionId(id),
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SESSION_ID,
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);
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}
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test("map view renders the reported turn and planet count from a live report", async ({
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page,
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}) => {
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const mocks = await mockGateway(page, {
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currentTurn: 4,
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report: {
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turn: 4,
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mapWidth: 4000,
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mapHeight: 4000,
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localPlanets: [
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{ number: 1, name: "Home", x: 1000, y: 1000 },
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{ number: 2, name: "Outpost", x: 1500, y: 1300 },
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],
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otherPlanets: [
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{
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number: 3,
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name: "Frontier",
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x: 2200,
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y: 2200,
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owner: "Federation",
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},
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],
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uninhabitedPlanets: [{ number: 4, name: "Rock", x: 800, y: 2400 }],
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},
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});
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await bootSession(page);
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await page.goto(`/games/${GAME_ID}/map`);
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await expect(page.getByTestId("active-view-map")).toHaveAttribute(
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"data-status",
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"ready",
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);
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await expect(page.getByTestId("turn-counter")).toContainText("turn 4");
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await expect(page.getByTestId("map-canvas-wrap")).toHaveAttribute(
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"data-planet-count",
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"4",
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);
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expect(mocks.reportRequests.length).toBeGreaterThanOrEqual(1);
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expect(mocks.reportRequests[0]?.gameId).toBe(GAME_ID);
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expect(mocks.reportRequests[0]?.turn).toBe(4);
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});
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test("zero-planet game renders the empty world without errors", async ({
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page,
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}) => {
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await mockGateway(page, {
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currentTurn: 0,
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report: {
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turn: 0,
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mapWidth: 4000,
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mapHeight: 4000,
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},
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});
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await bootSession(page);
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await page.goto(`/games/${GAME_ID}/map`);
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await expect(page.getByTestId("active-view-map")).toHaveAttribute(
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"data-status",
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"ready",
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);
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await expect(page.getByTestId("turn-counter")).toContainText("turn 0");
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await expect(page.getByTestId("map-canvas-wrap")).toHaveAttribute(
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"data-planet-count",
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"0",
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);
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await expect(page.getByTestId("map-error")).not.toBeVisible();
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await expect(page.getByTestId("map-mount-error")).not.toBeVisible();
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});
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test("missing-membership game surfaces an error instead of a blank canvas", async ({
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page,
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}) => {
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// The gateway returns lobby.my.games.list with a different game id
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// so the layout's gameState lookup misses; the store flips to
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// `error` and the map view renders the localised error overlay.
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await mockGateway(page, {
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currentTurn: 0,
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gameId: "99999999-aaaa-bbbb-cccc-000000000000",
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report: { turn: 0 },
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});
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await bootSession(page);
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await page.goto(`/games/${GAME_ID}/map`);
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await expect(page.getByTestId("map-error")).toBeVisible();
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await expect(page.getByTestId("active-view-map")).toHaveAttribute(
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"data-status",
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"error",
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);
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});
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