fix(ui): F8-06 calculator polish — always 3-decimal display, mono font, input cap
Owner feedback round 2 on PR #61: - Pad every read-only calculator value to three decimals: tech labels, derived results (mass, speed, attack, defence, bombing, cargo capacity), planet MAT, planet build-rate, modernization cost, and the full-cargo capacity label all read as "1.000" instead of "1", matching the goal-seek back-solved input and the report. Drops thousands grouping so the same `fmt()` string also embeds cleanly in the read-only `<input type="number">` cell. - Switch label and input styling onto the existing `--font-mono` token (right-aligned, tabular-nums) so columns line up vertically across rows like a financial table. - Refuse a fourth decimal as the user types in every calculator number input (DWSC blocks, tech, MAT, custom load, lock value, modernization target tech): the `oninput` truncates the input text past three decimal digits and explicitly writes the truncated value back through `bind:value`, so Svelte's later reactive flush cannot undo the cap. - Doc + tests follow the rule (five new vitest cases covering the 3-decimal label format, the input cap on each input class, and the integer-padding rule for derived results).
This commit is contained in:
@@ -139,6 +139,20 @@ calculator math — so the ship-group upgrade flow can reuse it later.
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const floor = techFloor[key];
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techs[key] = next < floor ? floor : next;
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}
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// Refuse a fourth decimal as typing happens: keeps the calculator
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// from ever displaying a >3-decimal fraction the user could not
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// have intended (the calculator math is `Ceil3`-rounded for display
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// anyway). Pairs with `bind:value` — `apply` overwrites the bound
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// state when Svelte's own bind handler has already read the
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// over-precise number.
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function capDecimals(event: Event, apply: (next: number) => void): void {
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const el = event.currentTarget as HTMLInputElement;
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const txt = el.value;
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const dot = txt.indexOf(".");
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if (dot < 0 || txt.length - dot - 1 <= 3) return;
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el.value = txt.slice(0, dot + 4);
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apply(el.valueAsNumber);
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}
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const BLOCK_ROWS: {
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key: keyof DesignBlocksState;
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@@ -196,6 +210,7 @@ calculator math — so the ship-group upgrade flow can reuse it later.
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title={blockError(row.key)}
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data-testid={`calculator-block-${row.key}`}
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onkeydown={(e) => onBlockKey(e, row.key, row.smartStep)}
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oninput={(e) => capDecimals(e, (v) => (blocks[row.key] = v))}
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/>
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{/if}
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{#if row.tech !== null}
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@@ -213,6 +228,7 @@ calculator math — so the ship-group upgrade flow can reuse it later.
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title={techError(techKey)}
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data-testid={`calculator-tech-${techKey}`}
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onkeydown={(e) => bumpTech(e, techKey)}
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oninput={(e) => capDecimals(e, (v) => (techs[techKey] = v))}
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/>
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<button
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type="button"
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@@ -274,7 +290,7 @@ calculator math — so the ship-group upgrade flow can reuse it later.
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font-size: 0.8rem;
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}
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input {
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font: inherit;
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font-family: var(--font-mono);
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font-size: 0.8rem;
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width: 100%;
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min-width: 0;
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@@ -284,6 +300,7 @@ calculator math — so the ship-group upgrade flow can reuse it later.
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border: 1px solid var(--color-border);
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border-radius: 3px;
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font-variant-numeric: tabular-nums;
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text-align: right;
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}
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/* Hide native spinners across the design area — the row drives
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every numeric edit through ArrowUp/ArrowDown so the column
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@@ -313,6 +330,7 @@ calculator math — so the ship-group upgrade flow can reuse it later.
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.tech-val {
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flex: 1;
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min-width: 0;
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font-family: var(--font-mono);
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font-size: 0.8rem;
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font-variant-numeric: tabular-nums;
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text-align: right;
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@@ -237,12 +237,35 @@ long-lived planning tool. `ensureGame` resets it when the game changes.
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// Display every computed number rounded up to three decimals via the
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// shared `Ceil3` bridge, so a value is never shown lower than it is.
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// Always three decimals (`1` → `1.000`) for column-aligned readability,
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// and without thousands grouping so the same string also embeds in the
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// read-only goal-seek `<input type="number">` cell.
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function fmt(value: number | null | undefined): string {
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if (value === null || value === undefined) {
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return i18n.t("game.calculator.unavailable");
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}
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const rounded = core !== null ? core.ceil3({ value }) : value;
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return rounded.toLocaleString(undefined, { maximumFractionDigits: 3 });
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return rounded.toLocaleString(undefined, {
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minimumFractionDigits: 3,
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maximumFractionDigits: 3,
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useGrouping: false,
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});
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}
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// Cap typed precision at three decimal digits. Number inputs use
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// `step="any"`, which lets the browser accept arbitrary precision; the
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// owner asked us to refuse a fourth decimal as typing happens so the
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// calculator never displays a longer-than-three-digit fraction. Pairs
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// with `bind:value`: if Svelte's bind handler has already read the
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// over-precise number, `apply` overwrites the state with the truncated
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// value so the next reactive flush does not undo our truncation.
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function capDecimals(event: Event, apply: (next: number) => void): void {
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const el = event.currentTarget as HTMLInputElement;
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const txt = el.value;
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const dot = txt.indexOf(".");
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if (dot < 0 || txt.length - dot - 1 <= 3) return;
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el.value = txt.slice(0, dot + 4);
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apply(el.valueAsNumber);
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}
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// The goal-seek back-solved block, shown in its read-only cell, is
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@@ -496,6 +519,7 @@ long-lived planning tool. `ensureGame` resets it when the game changes.
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bind:value={cs.lockValue}
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onkeydown={(e) =>
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onStepKey(e, cs.lockValue, 0.001, 0, (v) => (cs.lockValue = v))}
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oninput={(e) => capDecimals(e, (v) => (cs.lockValue = v))}
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data-testid={`calculator-locked-${output}`}
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title={result.lockFeasible ? "" : i18n.t("game.calculator.lock.infeasible")}
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/>
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@@ -632,6 +656,7 @@ long-lived planning tool. `ensureGame` resets it when the game changes.
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bind:value={cs.customLoad}
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onkeydown={(e) =>
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onStepKey(e, cs.customLoad, 0.01, 0, (v) => (cs.customLoad = v))}
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oninput={(e) => capDecimals(e, (v) => (cs.customLoad = v))}
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aria-invalid={customLoadError !== "" ? "true" : "false"}
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title={customLoadError}
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data-testid="calculator-custom-load"
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@@ -718,6 +743,7 @@ long-lived planning tool. `ensureGame` resets it when the game changes.
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bind:value={cs.matValue}
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onkeydown={(e) =>
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onStepKey(e, cs.matValue, 0.01, 0, (v) => (cs.matValue = v))}
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oninput={(e) => capDecimals(e, (v) => (cs.matValue = v))}
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aria-invalid={matError !== "" ? "true" : "false"}
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title={matError}
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data-testid="calculator-planet-mat"
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@@ -795,6 +821,8 @@ long-lived planning tool. `ensureGame` resets it when the game changes.
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playerTech[row.key],
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(v) => (cs.targetTech[row.key] = v),
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)}
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oninput={(e) =>
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capDecimals(e, (v) => (cs.targetTech[row.key] = v))}
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aria-invalid={targetError !== "" ? "true" : "false"}
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title={targetError}
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data-testid={`calculator-target-${row.key}`}
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@@ -913,13 +941,15 @@ long-lived planning tool. `ensureGame` resets it when the game changes.
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}
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.custom-load {
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width: 4rem;
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font: inherit;
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font-family: var(--font-mono);
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font-size: 0.8rem;
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font-variant-numeric: tabular-nums;
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padding: 0.15rem 0.3rem;
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background: var(--color-bg);
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color: var(--color-text);
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border: 1px solid var(--color-border);
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border-radius: 3px;
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text-align: right;
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}
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.results,
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.modern {
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@@ -949,6 +979,7 @@ long-lived planning tool. `ensureGame` resets it when the game changes.
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justify-content: flex-end;
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}
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.cell .val {
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font-family: var(--font-mono);
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font-variant-numeric: tabular-nums;
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font-size: 0.85rem;
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text-align: right;
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@@ -956,7 +987,7 @@ long-lived planning tool. `ensureGame` resets it when the game changes.
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.cell input {
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width: 100%;
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min-width: 0;
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font: inherit;
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font-family: var(--font-mono);
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font-size: 0.8rem;
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padding: 0.15rem 0.3rem;
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background: var(--color-bg);
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@@ -1038,6 +1069,7 @@ long-lived planning tool. `ensureGame` resets it when the game changes.
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}
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.planet-stats dd {
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margin: 0;
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font-family: var(--font-mono);
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font-variant-numeric: tabular-nums;
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font-size: 0.85rem;
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text-align: right;
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@@ -1055,6 +1087,7 @@ long-lived planning tool. `ensureGame` resets it when the game changes.
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cursor: not-allowed;
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}
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.full-capacity {
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font-family: var(--font-mono);
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font-variant-numeric: tabular-nums;
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font-size: 0.8rem;
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color: var(--color-accent);
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@@ -1065,6 +1098,7 @@ long-lived planning tool. `ensureGame` resets it when the game changes.
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.mat-val {
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flex: 1;
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min-width: 0;
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font-family: var(--font-mono);
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font-size: 0.85rem;
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font-variant-numeric: tabular-nums;
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text-align: right;
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