refactor: race index by name

This commit is contained in:
Ilia Denisov
2025-10-02 22:41:04 +03:00
parent 0890bf3009
commit cafdd10bab
10 changed files with 129 additions and 210 deletions
+29 -62
View File
@@ -27,98 +27,65 @@ func (g Game) Votes(raceID uuid.UUID) float64 {
return pop / 1000.
}
func (g Game) hostRaceID(name string) (uuid.UUID, error) {
if v, ok := g.raceID(name); ok {
return v, nil
}
return uuid.Nil, e.NewHostRaceUnknownError(name)
}
func (g Game) raceIndex(name string) (int, error) {
i := slices.IndexFunc(g.Race, func(r Race) bool { return r.Name == name })
if i < 0 {
return i, e.NewHostRaceUnknownError(name)
return i, e.NewRaceUnknownError(name)
}
return i, nil
}
func (g Game) opponentRaceID(name string) (uuid.UUID, error) {
if v, ok := g.raceID(name); ok {
return v, nil
}
return uuid.Nil, e.NewOpponentRaceUnknownError(name)
}
func (g Game) raceID(raceName string) (uuid.UUID, bool) {
for i := range g.Race {
if g.Race[i].Name == raceName {
return g.Race[i].ID, true
}
}
return uuid.Nil, false
}
func (g Game) UpdateRelation(hostRace, opponentRace string, rel Relation) error {
hostID, err := g.hostRaceID(hostRace)
func (g Game) UpdateRelation(race, opponent string, rel Relation) error {
ri, err := g.raceIndex(race)
if err != nil {
return err
}
var opponentID uuid.UUID
if hostRace == opponentRace {
opponentID = hostID
} else if opponentID, err = g.opponentRaceID(opponentRace); err != nil {
var other int
if race == opponent {
other = ri
} else if other, err = g.raceIndex(opponent); err != nil {
return err
}
return g.updateRelationInternal(hostID, opponentID, rel)
if err != nil {
return err
}
return g.updateRelationInternal(ri, other, rel)
}
func (g Game) updateRelationInternal(hostID, opponentID uuid.UUID, rel Relation) error {
for r := range g.Race {
if g.Race[r].ID == hostID {
for o := range g.Race[r].Relations {
switch {
case hostID == opponentID:
g.Race[r].Relations[o].Relation = rel
case g.Race[r].Relations[o].RaceID == opponentID:
g.Race[r].Relations[o].Relation = rel
return nil
}
}
if hostID != opponentID {
return e.NewGameStateError("UpdateRelation: opponent not found")
}
func (g Game) updateRelationInternal(ri, other int, rel Relation) error {
for o := range g.Race[ri].Relations {
switch {
case ri == other:
g.Race[ri].Relations[o].Relation = rel
case g.Race[ri].Relations[o].RaceID == g.Race[other].ID:
g.Race[ri].Relations[o].Relation = rel
return nil
}
}
if hostID != opponentID {
return e.NewGameStateError("UpdateRelation: host %v not found", hostID)
if ri != other {
return e.NewGameStateError("UpdateRelation: opponent not found")
}
return nil
}
func (g Game) Relation(hostRace, opponentRace string) (RaceRelation, error) {
hostID, err := g.hostRaceID(hostRace)
ri, err := g.raceIndex(hostRace)
if err != nil {
return RaceRelation{}, err
}
opponentID, err := g.opponentRaceID(opponentRace)
other, err := g.raceIndex(opponentRace)
if err != nil {
return RaceRelation{}, err
}
return g.relationInternal(hostID, opponentID)
return g.relationInternal(ri, other)
}
func (g Game) relationInternal(hostID, opponentID uuid.UUID) (RaceRelation, error) {
for r := range g.Race {
if g.Race[r].ID == hostID {
for o := range g.Race[r].Relations {
if g.Race[r].Relations[o].RaceID == opponentID {
return g.Race[r].Relations[o], nil
}
}
return RaceRelation{}, e.NewGameStateError("Relation: opponent not found")
}
func (g Game) relationInternal(ri, other int) (RaceRelation, error) {
rel := slices.IndexFunc(g.Race[ri].Relations, func(r RaceRelation) bool { return r.RaceID == g.Race[other].ID })
if rel < 0 {
return RaceRelation{}, e.NewGameStateError("Relation: opponent not found")
}
return RaceRelation{}, e.NewGameStateError("Relation: host %v not found", hostID)
return g.Race[ri].Relations[rel], nil
}
// -----------------------------------------------------------------------------