refactor: race index by name
This commit is contained in:
+29
-62
@@ -27,98 +27,65 @@ func (g Game) Votes(raceID uuid.UUID) float64 {
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return pop / 1000.
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}
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func (g Game) hostRaceID(name string) (uuid.UUID, error) {
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if v, ok := g.raceID(name); ok {
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return v, nil
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}
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return uuid.Nil, e.NewHostRaceUnknownError(name)
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}
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func (g Game) raceIndex(name string) (int, error) {
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i := slices.IndexFunc(g.Race, func(r Race) bool { return r.Name == name })
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if i < 0 {
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return i, e.NewHostRaceUnknownError(name)
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return i, e.NewRaceUnknownError(name)
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}
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return i, nil
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}
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func (g Game) opponentRaceID(name string) (uuid.UUID, error) {
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if v, ok := g.raceID(name); ok {
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return v, nil
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}
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return uuid.Nil, e.NewOpponentRaceUnknownError(name)
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}
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func (g Game) raceID(raceName string) (uuid.UUID, bool) {
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for i := range g.Race {
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if g.Race[i].Name == raceName {
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return g.Race[i].ID, true
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}
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}
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return uuid.Nil, false
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}
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func (g Game) UpdateRelation(hostRace, opponentRace string, rel Relation) error {
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hostID, err := g.hostRaceID(hostRace)
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func (g Game) UpdateRelation(race, opponent string, rel Relation) error {
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ri, err := g.raceIndex(race)
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if err != nil {
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return err
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}
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var opponentID uuid.UUID
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if hostRace == opponentRace {
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opponentID = hostID
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} else if opponentID, err = g.opponentRaceID(opponentRace); err != nil {
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var other int
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if race == opponent {
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other = ri
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} else if other, err = g.raceIndex(opponent); err != nil {
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return err
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}
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return g.updateRelationInternal(hostID, opponentID, rel)
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if err != nil {
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return err
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}
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return g.updateRelationInternal(ri, other, rel)
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}
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func (g Game) updateRelationInternal(hostID, opponentID uuid.UUID, rel Relation) error {
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for r := range g.Race {
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if g.Race[r].ID == hostID {
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for o := range g.Race[r].Relations {
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switch {
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case hostID == opponentID:
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g.Race[r].Relations[o].Relation = rel
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case g.Race[r].Relations[o].RaceID == opponentID:
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g.Race[r].Relations[o].Relation = rel
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return nil
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}
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}
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if hostID != opponentID {
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return e.NewGameStateError("UpdateRelation: opponent not found")
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}
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func (g Game) updateRelationInternal(ri, other int, rel Relation) error {
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for o := range g.Race[ri].Relations {
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switch {
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case ri == other:
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g.Race[ri].Relations[o].Relation = rel
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case g.Race[ri].Relations[o].RaceID == g.Race[other].ID:
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g.Race[ri].Relations[o].Relation = rel
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return nil
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}
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}
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if hostID != opponentID {
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return e.NewGameStateError("UpdateRelation: host %v not found", hostID)
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if ri != other {
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return e.NewGameStateError("UpdateRelation: opponent not found")
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}
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return nil
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}
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func (g Game) Relation(hostRace, opponentRace string) (RaceRelation, error) {
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hostID, err := g.hostRaceID(hostRace)
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ri, err := g.raceIndex(hostRace)
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if err != nil {
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return RaceRelation{}, err
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}
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opponentID, err := g.opponentRaceID(opponentRace)
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other, err := g.raceIndex(opponentRace)
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if err != nil {
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return RaceRelation{}, err
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}
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return g.relationInternal(hostID, opponentID)
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return g.relationInternal(ri, other)
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}
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func (g Game) relationInternal(hostID, opponentID uuid.UUID) (RaceRelation, error) {
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for r := range g.Race {
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if g.Race[r].ID == hostID {
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for o := range g.Race[r].Relations {
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if g.Race[r].Relations[o].RaceID == opponentID {
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return g.Race[r].Relations[o], nil
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}
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}
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return RaceRelation{}, e.NewGameStateError("Relation: opponent not found")
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}
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func (g Game) relationInternal(ri, other int) (RaceRelation, error) {
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rel := slices.IndexFunc(g.Race[ri].Relations, func(r RaceRelation) bool { return r.RaceID == g.Race[other].ID })
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if rel < 0 {
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return RaceRelation{}, e.NewGameStateError("Relation: opponent not found")
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}
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return RaceRelation{}, e.NewGameStateError("Relation: host %v not found", hostID)
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return g.Race[ri].Relations[rel], nil
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}
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// -----------------------------------------------------------------------------
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+12
-13
@@ -2,6 +2,7 @@ package game
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import (
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"math"
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"slices"
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"github.com/google/uuid"
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e "github.com/iliadenisov/galaxy/pkg/error"
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@@ -77,14 +78,14 @@ func (p *Planet) IncreasePopulation() {
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}
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func (g Game) RenamePlanet(raceName string, planetNumber int, typeName string) error {
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raceID, err := g.hostRaceID(raceName)
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ri, err := g.raceIndex(raceName)
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if err != nil {
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return err
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}
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return g.renamePlanetInternal(raceID, planetNumber, typeName)
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return g.renamePlanetInternal(ri, planetNumber, typeName)
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}
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func (g Game) renamePlanetInternal(race uuid.UUID, number int, name string) error {
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func (g Game) renamePlanetInternal(ri int, number int, name string) error {
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n, ok := validateTypeName(name)
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if !ok {
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return e.NewEntityTypeNameValidationError("%q", n)
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@@ -92,15 +93,13 @@ func (g Game) renamePlanetInternal(race uuid.UUID, number int, name string) erro
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if number < 0 {
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return e.NewPlanetNumberError(number)
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}
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num := uint(number)
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for pl := range g.Map.Planet {
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if g.Map.Planet[pl].Number == num {
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if g.Map.Planet[pl].Owner != race {
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return e.NewEntityNotOwnedError("planet %#d", num)
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}
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g.Map.Planet[pl].Name = n
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return nil
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}
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pl := slices.IndexFunc(g.Map.Planet, func(p Planet) bool { return p.Number == uint(number) })
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if pl < 0 {
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return e.NewEntityNotExistsError("planet #%d", number)
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}
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return e.NewEntityNotExistsError("planet #%d", number)
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if g.Map.Planet[pl].Owner != g.Race[ri].ID {
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return e.NewEntityNotOwnedError("planet %#d", number)
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}
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g.Map.Planet[pl].Name = n
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return nil
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}
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+37
-54
@@ -1,6 +1,8 @@
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package game
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import (
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"slices"
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"github.com/google/uuid"
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e "github.com/iliadenisov/galaxy/pkg/error"
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)
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@@ -24,61 +26,50 @@ type ScienceReport struct {
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}
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func (g Game) Sciences(raceName string) ([]Science, error) {
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raceID, err := g.hostRaceID(raceName)
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ri, err := g.raceIndex(raceName)
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if err != nil {
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return nil, err
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}
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return g.sciencesInternal(raceID)
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return g.sciencesInternal(ri), nil
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}
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func (g Game) sciencesInternal(race uuid.UUID) ([]Science, error) {
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for r := range g.Race {
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if g.Race[r].ID == race {
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return g.Race[r].Sciences, nil
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}
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}
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return nil, e.NewGameStateError("Sciences: race %v not found", race)
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func (g Game) sciencesInternal(ri int) []Science {
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return g.Race[ri].Sciences
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}
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func (g Game) DeleteScience(raceName, typeName string) error {
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raceID, err := g.hostRaceID(raceName)
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ri, err := g.raceIndex(raceName)
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if err != nil {
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return err
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}
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return g.deleteScienceInternal(raceID, typeName)
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return g.deleteScienceInternal(ri, typeName)
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}
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func (g Game) deleteScienceInternal(race uuid.UUID, name string) error {
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for r := range g.Race {
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if g.Race[r].ID == race {
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for sc := range g.Race[r].Sciences {
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if g.Race[r].Sciences[sc].Name == name {
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for pl := range g.Map.Planet {
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if g.Map.Planet[pl].Production.Production == ResearchScience &&
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g.Map.Planet[pl].Production.SubjectID != nil &&
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*g.Map.Planet[pl].Production.SubjectID == g.Race[r].Sciences[sc].ID {
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return e.NewDeleteSciencePlanetProductionError(g.Map.Planet[pl].Name)
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}
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}
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g.Race[r].Sciences = append(g.Race[r].Sciences[:sc], g.Race[r].Sciences[sc+1:]...)
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return nil
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}
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}
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return e.NewEntityNotExistsError("science %w", name)
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}
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func (g Game) deleteScienceInternal(ri int, name string) error {
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sc := slices.IndexFunc(g.Race[ri].Sciences, func(s Science) bool { return s.Name == name })
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if sc < 0 {
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return e.NewEntityNotExistsError("science %w", name)
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}
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return e.NewGameStateError("DeleteScience: race %v not found", race)
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if pl := slices.IndexFunc(g.Map.Planet, func(p Planet) bool {
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return p.Production.Production == ResearchScience &&
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p.Production.SubjectID != nil &&
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*p.Production.SubjectID == g.Race[ri].Sciences[sc].ID
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}); pl >= 0 {
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return e.NewDeleteSciencePlanetProductionError(g.Map.Planet[pl].Name)
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}
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g.Race[ri].Sciences = append(g.Race[ri].Sciences[:sc], g.Race[ri].Sciences[sc+1:]...)
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return nil
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}
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func (g Game) CreateScience(raceName, typeName string, d, w, s, c float64) error {
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raceID, err := g.hostRaceID(raceName)
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ri, err := g.raceIndex(raceName)
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if err != nil {
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return err
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}
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return g.createScienceInternal(raceID, typeName, d, w, s, c)
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return g.createScienceInternal(ri, typeName, d, w, s, c)
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}
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func (g Game) createScienceInternal(race uuid.UUID, name string, d, w, s, c float64) error {
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func (g Game) createScienceInternal(ri int, name string, d, w, s, c float64) error {
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n, ok := validateTypeName(name)
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if !ok {
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return e.NewEntityTypeNameValidationError("%q", n)
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@@ -99,26 +90,18 @@ func (g Game) createScienceInternal(race uuid.UUID, name string, d, w, s, c floa
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if sum != 1 {
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return e.NewScienceSumValuesError("D=%f W=%f S=%f C=%f sum=%f", d, w, s, c, sum)
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}
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for r := range g.Race {
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if g.Race[r].ID == race {
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for sc := range g.Race[r].Sciences {
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if g.Race[r].Sciences[sc].Name == n {
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return e.NewEntityTypeNameDuplicateError("science %w", g.Race[r].Sciences[sc].Name)
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}
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}
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id := uuid.New()
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g.Race[r].Sciences = append(g.Race[r].Sciences, Science{
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ID: id,
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ScienceReport: ScienceReport{
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Name: n,
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Drive: d,
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Weapons: w,
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Shields: s,
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Cargo: c,
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},
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})
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return nil
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}
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if sc := slices.IndexFunc(g.Race[ri].Sciences, func(s Science) bool { return s.Name == n }); sc >= 0 {
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return e.NewEntityTypeNameDuplicateError("science %w", g.Race[ri].Sciences[sc].Name)
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}
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return e.NewGameStateError("CreateScience: race %v not found", race)
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g.Race[ri].Sciences = append(g.Race[ri].Sciences, Science{
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ID: uuid.New(),
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ScienceReport: ScienceReport{
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Name: n,
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Drive: d,
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Weapons: w,
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Shields: s,
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Cargo: c,
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},
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})
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return nil
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}
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+37
-61
@@ -2,6 +2,7 @@ package game
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import (
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"math"
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"slices"
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"github.com/google/uuid"
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e "github.com/iliadenisov/galaxy/pkg/error"
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@@ -128,67 +129,50 @@ func (fl Fleet) Speed() float64 {
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}
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func (g Game) ShipTypes(raceName string) ([]ShipType, error) {
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raceID, err := g.hostRaceID(raceName)
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ri, err := g.raceIndex(raceName)
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if err != nil {
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return nil, err
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}
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return g.shipTypesInternal(raceID)
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return g.shipTypesInternal(ri), nil
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}
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func (g Game) shipTypesInternal(race uuid.UUID) ([]ShipType, error) {
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for r := range g.Race {
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if g.Race[r].ID == race {
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return g.Race[r].ShipTypes, nil
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}
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}
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return nil, e.NewGameStateError("ShipTypes: race %v not found", race)
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func (g Game) shipTypesInternal(ri int) []ShipType {
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return g.Race[ri].ShipTypes
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}
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func (g Game) DeleteShipType(raceName, typeName string) error {
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raceID, err := g.hostRaceID(raceName)
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ri, err := g.raceIndex(raceName)
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if err != nil {
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return err
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}
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return g.deleteShipTypeInternal(raceID, typeName)
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return g.deleteShipTypeInternal(ri, typeName)
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}
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func (g Game) deleteShipTypeInternal(race uuid.UUID, name string) error {
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for r := range g.Race {
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if g.Race[r].ID == race {
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for st := range g.Race[r].ShipTypes {
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if g.Race[r].ShipTypes[st].Name == name {
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for sg := range g.Race[r].ShipGroups {
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if g.Race[r].ShipGroups[sg].TypeID == g.Race[r].ShipTypes[st].ID {
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return e.NewDeleteShipTypeExistingGroupError(g.Race[r].ShipGroups[sg].Number)
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}
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}
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for pl := range g.Map.Planet {
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if g.Map.Planet[pl].Owner == race &&
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g.Map.Planet[pl].Production.Production == ProductionShip &&
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g.Map.Planet[pl].Production.SubjectID != nil &&
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g.Race[r].ShipTypes[st].ID == *g.Map.Planet[pl].Production.SubjectID {
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return e.NewDeleteShipTypePlanetProductionError(g.Map.Planet[pl].Name)
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}
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}
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g.Race[r].ShipTypes = append(g.Race[r].ShipTypes[:st], g.Race[r].ShipTypes[st+1:]...)
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return nil
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}
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}
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return e.NewEntityNotExistsError("ship type %w", name)
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}
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func (g Game) deleteShipTypeInternal(ri int, name string) error {
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st := slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.Name == name })
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if st < 0 {
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return e.NewEntityNotExistsError("ship type %w", name)
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}
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return e.NewGameStateError("DeleteShipType: race %v not found", race)
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if pl := slices.IndexFunc(g.Map.Planet, func(p Planet) bool {
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return p.Production.Production == ProductionShip &&
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p.Production.SubjectID != nil &&
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g.Race[ri].ShipTypes[st].ID == *p.Production.SubjectID
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}); pl >= 0 {
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return e.NewDeleteShipTypePlanetProductionError(g.Map.Planet[pl].Name)
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}
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g.Race[ri].ShipTypes = append(g.Race[ri].ShipTypes[:st], g.Race[ri].ShipTypes[st+1:]...)
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return nil
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}
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func (g Game) CreateShipType(raceName, typeName string, d, w, s, c float64, a int) error {
|
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raceID, err := g.hostRaceID(raceName)
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ri, err := g.raceIndex(raceName)
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if err != nil {
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return err
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}
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return g.createShipTypeInternal(raceID, typeName, d, w, s, c, a)
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return g.createShipTypeInternal(ri, typeName, d, w, s, c, a)
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}
|
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|
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func (g Game) createShipTypeInternal(race uuid.UUID, name string, d, w, s, c float64, a int) error {
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func (g Game) createShipTypeInternal(ri int, name string, d, w, s, c float64, a int) error {
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if err := checkShipTypeValues(d, w, s, c, a); err != nil {
|
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return err
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}
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@@ -196,29 +180,21 @@ func (g Game) createShipTypeInternal(race uuid.UUID, name string, d, w, s, c flo
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if !ok {
|
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return e.NewEntityTypeNameValidationError("%q", n)
|
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}
|
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for r := range g.Race {
|
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if g.Race[r].ID == race {
|
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for st := range g.Race[r].ShipTypes {
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if g.Race[r].ShipTypes[st].Name == n {
|
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return e.NewEntityTypeNameDuplicateError("ship type %w", g.Race[r].ShipTypes[st].Name)
|
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}
|
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}
|
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id := uuid.New()
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g.Race[r].ShipTypes = append(g.Race[r].ShipTypes, ShipType{
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ID: id,
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ShipTypeReport: ShipTypeReport{
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Name: n,
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Drive: d,
|
||||
Weapons: w,
|
||||
Shields: s,
|
||||
Cargo: c,
|
||||
Armament: uint(a),
|
||||
},
|
||||
})
|
||||
return nil
|
||||
}
|
||||
if st := slices.IndexFunc(g.Race[ri].ShipTypes, func(st ShipType) bool { return st.Name == name }); st >= 0 {
|
||||
return e.NewEntityTypeNameDuplicateError("ship type %w", g.Race[ri].ShipTypes[st].Name)
|
||||
}
|
||||
return e.NewGameStateError("CreateShipType: race %v not found", race)
|
||||
g.Race[ri].ShipTypes = append(g.Race[ri].ShipTypes, ShipType{
|
||||
ID: uuid.New(),
|
||||
ShipTypeReport: ShipTypeReport{
|
||||
Name: n,
|
||||
Drive: d,
|
||||
Weapons: w,
|
||||
Shields: s,
|
||||
Cargo: c,
|
||||
Armament: uint(a),
|
||||
},
|
||||
})
|
||||
return nil
|
||||
}
|
||||
|
||||
func checkShipTypeValues(d, w, s, c float64, a int) error {
|
||||
|
||||
Reference in New Issue
Block a user