refactor: race index by name
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@@ -20,9 +20,9 @@ func TestDeclarePeaceAndWarSingle(t *testing.T) {
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assert.Equal(t, mg.RelationWar, r.Relation)
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r, err = g().Relation(unknownRaceName, opponentRace) // TODO: test on dead race
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownHostRace))
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
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r, err = g().Relation(hostRace, unknownRaceName) // TODO: test on dead race
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownOpponentRace))
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
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assert.NoError(t, game.DeclarePeace(f, hostRace, opponentRace))
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r, err = g().Relation(hostRace, opponentRace)
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