refactor: race index by name
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@@ -44,7 +44,7 @@ func TestRenamePlanet(t *testing.T) {
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otherRace := cg.Race[ri].Name
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err = game.RenamePlanet(p, unknownRaceName, number, newName) // TODO: test actual rip race
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownHostRace))
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
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err = game.RenamePlanet(p, race, number, "")
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityTypeNameInvalid))
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err = game.RenamePlanet(p, race, -1, newName)
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