refactor: race index by name
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@@ -44,7 +44,7 @@ func TestRenamePlanet(t *testing.T) {
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otherRace := cg.Race[ri].Name
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err = game.RenamePlanet(p, unknownRaceName, number, newName) // TODO: test actual rip race
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownHostRace))
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
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err = game.RenamePlanet(p, race, number, "")
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityTypeNameInvalid))
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err = game.RenamePlanet(p, race, -1, newName)
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@@ -17,7 +17,7 @@ func TestCreateScience(t *testing.T) {
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err := game.DeleteScience(p, race, typeName)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
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err = game.CreateScience(p, unknownRaceName, " "+typeName+" ", 1, 0, 0, 0) // TODO: test on dead race
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownHostRace))
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
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err = game.CreateScience(p, race, " "+typeName+" ", 1, 0, 0, 0)
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assert.NoError(t, err)
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sc, err := g().Sciences(race)
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@@ -28,9 +28,10 @@ func TestCreateScience(t *testing.T) {
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assert.Equal(t, sc[0].Weapons, 0.)
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assert.Equal(t, sc[0].Shields, 0.)
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assert.Equal(t, sc[0].Cargo, 0.)
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// TODO: test with existing ship group
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// TODO: test delete with existing ship group
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// TODO: test delete with planet production busy with science
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err = game.DeleteScience(p, unknownRaceName, typeName) // TODO: test with actial rip race
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownHostRace))
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
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err = game.DeleteScience(p, race, typeName)
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assert.NoError(t, err)
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sc, err = g().Sciences(race)
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@@ -17,7 +17,7 @@ func TestCreateShipType(t *testing.T) {
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err := game.DeleteShipType(p, race, typeName)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
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err = game.CreateShipType(p, unknownRaceName, " "+typeName+" ", 1, 0, 0, 0, 0) // TODO: test on dead race
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownHostRace))
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
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err = game.CreateShipType(p, race, " "+typeName+" ", 1, 0, 0, 0, 0)
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assert.NoError(t, err)
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st, err := g().ShipTypes(race)
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@@ -31,7 +31,7 @@ func TestCreateShipType(t *testing.T) {
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assert.Equal(t, st[0].Armament, uint(0))
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// TODO: test with existing ship group
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err = game.DeleteShipType(p, unknownRaceName, typeName) // TODO: test on dead race
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownHostRace))
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
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err = game.DeleteShipType(p, race, typeName)
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assert.NoError(t, err)
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st, err = g().ShipTypes(race)
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@@ -20,9 +20,9 @@ func TestDeclarePeaceAndWarSingle(t *testing.T) {
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assert.Equal(t, mg.RelationWar, r.Relation)
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r, err = g().Relation(unknownRaceName, opponentRace) // TODO: test on dead race
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownHostRace))
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
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r, err = g().Relation(hostRace, unknownRaceName) // TODO: test on dead race
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownOpponentRace))
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
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assert.NoError(t, game.DeclarePeace(f, hostRace, opponentRace))
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r, err = g().Relation(hostRace, opponentRace)
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