cmd: vote

This commit is contained in:
Ilia Denisov
2026-01-06 07:58:55 +02:00
parent 0b8c53cedf
commit c9ed52b268
4 changed files with 97 additions and 55 deletions
-53
View File
@@ -76,59 +76,6 @@ func (g Game) raceIndex(name string) (int, error) {
return i, nil
}
func (g Game) UpdateRelation(race, opponent string, rel Relation) error {
ri, err := g.raceIndex(race)
if err != nil {
return err
}
var other int
if race == opponent {
other = ri
} else if other, err = g.raceIndex(opponent); err != nil {
return err
}
if err != nil {
return err
}
return g.updateRelationInternal(ri, other, rel)
}
func (g Game) updateRelationInternal(ri, other int, rel Relation) error {
for o := range g.Race[ri].Relations {
switch {
case ri == other:
g.Race[ri].Relations[o].Relation = rel
case g.Race[ri].Relations[o].RaceID == g.Race[other].ID:
g.Race[ri].Relations[o].Relation = rel
return nil
}
}
if ri != other {
return e.NewGameStateError("UpdateRelation: opponent not found")
}
return nil
}
func (g Game) Relation(hostRace, opponentRace string) (RaceRelation, error) {
ri, err := g.raceIndex(hostRace)
if err != nil {
return RaceRelation{}, err
}
other, err := g.raceIndex(opponentRace)
if err != nil {
return RaceRelation{}, err
}
return g.relationInternal(ri, other)
}
func (g Game) relationInternal(ri, other int) (RaceRelation, error) {
rel := slices.IndexFunc(g.Race[ri].Relations, func(r RaceRelation) bool { return r.RaceID == g.Race[other].ID })
if rel < 0 {
return RaceRelation{}, e.NewGameStateError("Relation: opponent not found")
}
return g.Race[ri].Relations[rel], nil
}
// -----------------------------------------------------------------------------
// validateTypeName always return v without leading and trailing spaces
+6 -2
View File
@@ -10,7 +10,8 @@ import (
var (
Race_0 = game.Race{
ID: uuid.New(),
ID: Race_0_ID,
Vote: Race_0_ID,
Name: "Race_0",
Tech: map[game.Tech]float64{
game.TechDrive: 1.1,
@@ -20,7 +21,8 @@ var (
},
}
Race_1 = game.Race{
ID: uuid.New(),
ID: Race_1_ID,
Vote: Race_1_ID,
Name: "Race_1",
Tech: map[game.Tech]float64{
game.TechDrive: 2.1,
@@ -30,6 +32,7 @@ var (
},
}
Race_0_ID = uuid.New()
Race_0_idx = 0
Race_0_Gunship = "R0_Gunship"
Race_0_Freighter = "R0_Freighter"
@@ -39,6 +42,7 @@ var (
Race_0_Freighter_idx = 1
Race_0_Cruiser_idx = 2
Race_1_ID = uuid.New()
Race_1_idx = 1
Race_1_Gunship = "R1_Gunship"
Race_1_Freighter = "R1_Freighter"
+69
View File
@@ -1,7 +1,10 @@
package game
import (
"slices"
"github.com/google/uuid"
e "github.com/iliadenisov/galaxy/internal/error"
)
type Race struct {
@@ -47,3 +50,69 @@ func (r Race) FlightDistance() float64 {
func (r Race) VisibilityDistance() float64 {
return r.TechLevel(TechDrive) * 30
}
func (g Game) Relation(hostRace, opponentRace string) (RaceRelation, error) {
ri, err := g.raceIndex(hostRace)
if err != nil {
return RaceRelation{}, err
}
other, err := g.raceIndex(opponentRace)
if err != nil {
return RaceRelation{}, err
}
return g.relationInternal(ri, other)
}
func (g Game) UpdateRelation(race, opponent string, rel Relation) error {
ri, err := g.raceIndex(race)
if err != nil {
return err
}
var other int
if race == opponent {
other = ri
} else if other, err = g.raceIndex(opponent); err != nil {
return err
}
if err != nil {
return err
}
return g.updateRelationInternal(ri, other, rel)
}
func (g *Game) GiveVotes(race, recipient string) error {
ri, err := g.raceIndex(race)
if err != nil {
return err
}
rec, err := g.raceIndex(recipient)
if err != nil {
return err
}
g.Race[ri].Vote = g.Race[rec].ID
return nil
}
func (g Game) relationInternal(ri, other int) (RaceRelation, error) {
rel := slices.IndexFunc(g.Race[ri].Relations, func(r RaceRelation) bool { return r.RaceID == g.Race[other].ID })
if rel < 0 {
return RaceRelation{}, e.NewGameStateError("Relation: opponent not found")
}
return g.Race[ri].Relations[rel], nil
}
func (g Game) updateRelationInternal(ri, other int, rel Relation) error {
for o := range g.Race[ri].Relations {
switch {
case ri == other:
g.Race[ri].Relations[o].Relation = rel
case g.Race[ri].Relations[o].RaceID == g.Race[other].ID:
g.Race[ri].Relations[o].Relation = rel
return nil
}
}
if ri != other {
return e.NewGameStateError("UpdateRelation: opponent not found")
}
return nil
}
+22
View File
@@ -0,0 +1,22 @@
package game_test
import (
"testing"
e "github.com/iliadenisov/galaxy/internal/error"
"github.com/stretchr/testify/assert"
)
func TestGiveVotes(t *testing.T) {
g := newGame()
assert.Equal(t, g.Race[Race_0_idx].ID, g.Race[Race_0_idx].Vote)
assert.Equal(t, g.Race[Race_1_idx].ID, g.Race[Race_1_idx].Vote)
assert.NoError(t, g.GiveVotes(Race_0.Name, Race_1.Name))
assert.Equal(t, g.Race[Race_1_idx].ID, g.Race[Race_0_idx].Vote)
assert.Equal(t, g.Race[Race_1_idx].ID, g.Race[Race_1_idx].Vote)
assert.ErrorContains(t, g.GiveVotes("UnknownRace", Race_1.Name), e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t, g.GiveVotes(Race_0.Name, "UnknownRace"), e.GenericErrorText(e.ErrInputUnknownRace))
}