refactor: game test data
This commit is contained in:
@@ -69,7 +69,9 @@ func (g Game) joinShipGroupToFleetInternal(ri int, fleetName string, group, coun
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}
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}
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}
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}
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if g.ShipGroups[sgi].Number != count && count > 0 {
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if count > 0 &&
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g.ShipGroups[sgi].Number != count {
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newGroup := g.ShipGroups[sgi]
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newGroup := g.ShipGroups[sgi]
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newGroup.Number -= count
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newGroup.Number -= count
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g.ShipGroups[sgi].Number = count
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g.ShipGroups[sgi].Number = count
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@@ -0,0 +1,7 @@
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package game_test
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import "testing"
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func TestJoinShipGroupToFleet(t *testing.T) {
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}
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@@ -2,8 +2,8 @@ package game
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import "iter"
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import "iter"
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func (g *Game) CreateShips(ri int, shipTypeName string, planetNumber int, quantity int) error {
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func (g *Game) CreateShips(ri int, shipTypeName string, planetNumber uint, quantity int) error {
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return g.createShips(ri, shipTypeName, planetNumber, quantity)
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return g.createShips(ri, shipTypeName, int(planetNumber), quantity)
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}
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}
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func (g Game) ListShipGroups(ri int) iter.Seq2[int, ShipGroup] {
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func (g Game) ListShipGroups(ri int) iter.Seq2[int, ShipGroup] {
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@@ -0,0 +1,73 @@
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package game_test
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import (
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"fmt"
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"github.com/google/uuid"
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"github.com/iliadenisov/galaxy/internal/controller"
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"github.com/iliadenisov/galaxy/internal/model/game"
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)
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var (
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Race_0 = game.Race{
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ID: uuid.New(),
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Name: "Race_0",
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Drive: 1.1,
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Weapons: 1.2,
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Shields: 1.3,
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Cargo: 1.4,
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}
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Race_1 = game.Race{
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ID: uuid.New(),
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Name: "Race_1",
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Drive: 2.1,
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Weapons: 2.2,
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Shields: 2.3,
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Cargo: 2.4,
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}
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Map = game.Map{
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Width: 10,
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Height: 10,
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Planet: []game.Planet{
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controller.NewPlanet(R0_Planet_0_num, "Planet_0", Race_0.ID, 0, 0, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil)),
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controller.NewPlanet(R1_Planet_1_num, "Planet_1", Race_1.ID, 1, 1, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil)),
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controller.NewPlanet(R0_Planet_2_num, "Planet_2", Race_0.ID, 2, 2, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil)),
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},
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}
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Game = &game.Game{
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Race: []game.Race{
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Race_0,
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Race_1,
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},
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Map: Map,
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}
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Race_0_idx = 0
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Race_0_Gunship = "R0_Gunship"
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Race_0_Freighter = "R0_Freighter"
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R0_Planet_0_num uint = 0
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R0_Planet_2_num uint = 2
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Race_1_idx = 1
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Race_1_Gunship = "R1_Gunship"
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Race_1_Freighter = "R1_Freighter"
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R1_Planet_1_num uint = 1
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)
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func init() {
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assertNoError(Game.CreateShipType(Race_0.Name, Race_0_Gunship, 60, 30, 100, 0, 3))
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assertNoError(Game.CreateShipType(Race_0.Name, Race_0_Freighter, 8, 0, 2, 10, 0))
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assertNoError(Game.CreateShipType(Race_1.Name, Race_1_Gunship, 60, 30, 100, 0, 3))
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assertNoError(Game.CreateShipType(Race_1.Name, Race_1_Freighter, 8, 0, 2, 10, 0))
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}
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func assertNoError(err error) {
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if err != nil {
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panic(fmt.Sprintf("init assertion failed: %v", err))
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}
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}
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func copyGame() *game.Game {
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g := *Game
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return &g
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}
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@@ -7,7 +7,6 @@ import (
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"testing"
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"testing"
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"github.com/google/uuid"
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"github.com/google/uuid"
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"github.com/iliadenisov/galaxy/internal/controller"
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e "github.com/iliadenisov/galaxy/internal/error"
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e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/stretchr/testify/assert"
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"github.com/stretchr/testify/assert"
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@@ -271,95 +270,53 @@ func TestShipGroupEqual(t *testing.T) {
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assert.True(t, left.Equal(right))
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assert.True(t, left.Equal(right))
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}
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}
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func TestJoinEqualGroups(t *testing.T) {
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func TestCreateShips(t *testing.T) {
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g := &game.Game{
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g := copyGame()
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Race: make([]game.Race, 2),
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var err error
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}
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raceIdx := 0
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g.Race[raceIdx] = game.Race{
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ID: uuid.New(),
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Name: "Race_0",
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Drive: 1.1,
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Weapons: 1.2,
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Shields: 1.3,
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Cargo: 1.4,
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}
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g.Race[1] = game.Race{
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ID: uuid.New(),
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Name: "Race_1",
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Drive: 2.1,
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Weapons: 2.2,
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Shields: 2.3,
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Cargo: 2.4,
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}
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g.Map = game.Map{
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Width: 10,
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Height: 10,
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Planet: make([]game.Planet, 3),
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}
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g.Map.Planet[0] = controller.NewPlanet(0, "Planet_0", g.Race[0].ID, 0, 0, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil))
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g.Map.Planet[1] = controller.NewPlanet(1, "Planet_1", g.Race[1].ID, 1, 1, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil))
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g.Map.Planet[2] = controller.NewPlanet(1, "Planet_2", g.Race[0].ID, 2, 2, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil))
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err := g.CreateShipType("Race_0", "R0_Gunship", 60, 30, 100, 0, 3)
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err = g.CreateShips(Race_0_idx, "Unknown_Ship_Type", R0_Planet_0_num, 2)
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assert.NoError(t, err)
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err = g.CreateShipType("Race_0", "R0_Freighter", 8, 0, 2, 10, 0)
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assert.NoError(t, err)
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err = g.CreateShipType("Race_1", "R1_Gunship", 60, 30, 100, 0, 3)
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assert.NoError(t, err)
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err = g.CreateShipType("Race_1", "R1_Freighter", 8, 0, 2, 10, 0)
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assert.NoError(t, err)
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err = g.CreateShips(raceIdx, "Freighter", 0, 2)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
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err = g.CreateShips(raceIdx, "R0_Gunship", 1, 2)
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err = g.CreateShips(Race_0_idx, Race_0_Gunship, R1_Planet_1_num, 2)
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotOwned))
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotOwned))
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err = g.CreateShips(raceIdx, "R0_Freighter", 0, 1) // 1 -> 2
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1))
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assert.NoError(t, err)
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assert.Len(t, collectGroups(g.ListShipGroups(Race_0_idx)), 1)
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assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 1)
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err = g.CreateShips(1, "R1_Freighter", 1, 1)
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assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Freighter, R1_Planet_1_num, 1))
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assert.NoError(t, err)
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assert.Len(t, collectGroups(g.ListShipGroups(1)), 1)
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assert.Len(t, collectGroups(g.ListShipGroups(1)), 1)
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err = g.CreateShips(raceIdx, "R0_Freighter", 0, 6) // (2)
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 6))
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assert.NoError(t, err)
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assert.Len(t, collectGroups(g.ListShipGroups(Race_0_idx)), 2)
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assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 2)
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err = g.CreateShips(raceIdx, "R0_Gunship", 0, 2) // (3)
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assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Gunship, R1_Planet_1_num, 1))
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assert.NoError(t, err)
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assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 3)
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err = g.CreateShips(1, "R1_Gunship", 1, 1)
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assert.NoError(t, err)
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assert.Len(t, collectGroups(g.ListShipGroups(1)), 2)
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assert.Len(t, collectGroups(g.ListShipGroups(1)), 2)
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}
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g.Race[raceIdx].Drive = 1.5
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func TestJoinEqualGroups(t *testing.T) {
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err = g.CreateShips(raceIdx, "R0_Gunship", 0, 9) // 4 -> 6
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g := copyGame()
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assert.NoError(t, err)
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assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 4)
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err = g.CreateShips(raceIdx, "R0_Freighter", 0, 7) // 5 -> 7
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assert.NoError(t, err)
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assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 5)
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err = g.CreateShips(raceIdx, "R0_Gunship", 0, 4) // (6)
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assert.NoError(t, err)
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assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 6)
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err = g.CreateShips(raceIdx, "R0_Freighter", 0, 4) // (7)
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assert.NoError(t, err)
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assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 7)
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g.Race[1].Shields = 2.0
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1)) // 1 -> 2
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err = g.CreateShips(1, "R1_Freighter", 1, 1)
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assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Freighter, R1_Planet_1_num, 1))
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assert.NoError(t, err)
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 6)) // (2)
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assert.Len(t, collectGroups(g.ListShipGroups(1)), 3)
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 2)) // (3)
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assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Gunship, R1_Planet_1_num, 1))
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err = g.JoinEqualGroups("Race_0")
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g.Race[Race_0_idx].Drive = 1.5
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assert.NoError(t, err)
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 9)) // 4 -> 6
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7)) // 5 -> 7
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 4)) // (6)
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assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 4)) // (7)
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assert.Len(t, collectGroups(g.ListShipGroups(1)), 3)
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assert.Len(t, collectGroups(g.ListShipGroups(Race_0_idx)), 7)
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assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 4)
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g.Race[Race_1_idx].Shields = 2.0
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assert.NoError(t, g.CreateShips(1, Race_1_Freighter, R1_Planet_1_num, 1))
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assert.Len(t, collectGroups(g.ListShipGroups(Race_1_idx)), 3)
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assert.NoError(t, g.JoinEqualGroups(Race_0.Name))
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assert.Len(t, collectGroups(g.ListShipGroups(Race_1_idx)), 3)
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assert.Len(t, collectGroups(g.ListShipGroups(Race_0_idx)), 4)
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shipTypeID := func(ri int, name string) uuid.UUID {
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shipTypeID := func(ri int, name string) uuid.UUID {
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st := slices.IndexFunc(g.Race[ri].ShipTypes, func(v game.ShipType) bool { return v.Name == name })
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st := slices.IndexFunc(g.Race[ri].ShipTypes, func(v game.ShipType) bool { return v.Name == name })
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@@ -370,18 +327,18 @@ func TestJoinEqualGroups(t *testing.T) {
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return g.Race[ri].ShipTypes[st].ID
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return g.Race[ri].ShipTypes[st].ID
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}
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}
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for _, sg := range g.ListShipGroups(raceIdx) {
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for _, sg := range g.ListShipGroups(Race_0_idx) {
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switch {
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switch {
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case sg.TypeID == shipTypeID(raceIdx, "R0_Freighter") && sg.Drive == 1.1:
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case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Freighter) && sg.Drive == 1.1:
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assert.Equal(t, uint(7), sg.Number)
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assert.Equal(t, uint(7), sg.Number)
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assert.Equal(t, uint(2), sg.Index)
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assert.Equal(t, uint(2), sg.Index)
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case sg.TypeID == shipTypeID(raceIdx, "R0_Freighter") && sg.Drive == 1.5:
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case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Freighter) && sg.Drive == 1.5:
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assert.Equal(t, uint(11), sg.Number)
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assert.Equal(t, uint(11), sg.Number)
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assert.Equal(t, uint(7), sg.Index)
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assert.Equal(t, uint(7), sg.Index)
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case sg.TypeID == shipTypeID(raceIdx, "R0_Gunship") && sg.Drive == 1.1:
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case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Gunship) && sg.Drive == 1.1:
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assert.Equal(t, uint(2), sg.Number)
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assert.Equal(t, uint(2), sg.Number)
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assert.Equal(t, uint(3), sg.Index)
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assert.Equal(t, uint(3), sg.Index)
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case sg.TypeID == shipTypeID(raceIdx, "R0_Gunship") && sg.Drive == 1.5:
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case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Gunship) && sg.Drive == 1.5:
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assert.Equal(t, uint(13), sg.Number)
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assert.Equal(t, uint(13), sg.Number)
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assert.Equal(t, uint(6), sg.Index)
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assert.Equal(t, uint(6), sg.Index)
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default:
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default:
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Reference in New Issue
Block a user