refactor: game test data

This commit is contained in:
Ilia Denisov
2025-11-23 12:37:27 +03:00
parent 1bdb40a27d
commit c86ab84ad7
5 changed files with 124 additions and 85 deletions
+3 -1
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@@ -69,7 +69,9 @@ func (g Game) joinShipGroupToFleetInternal(ri int, fleetName string, group, coun
} }
} }
if g.ShipGroups[sgi].Number != count && count > 0 { if count > 0 &&
g.ShipGroups[sgi].Number != count {
newGroup := g.ShipGroups[sgi] newGroup := g.ShipGroups[sgi]
newGroup.Number -= count newGroup.Number -= count
g.ShipGroups[sgi].Number = count g.ShipGroups[sgi].Number = count
+7
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@@ -0,0 +1,7 @@
package game_test
import "testing"
func TestJoinShipGroupToFleet(t *testing.T) {
}
+2 -2
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@@ -2,8 +2,8 @@ package game
import "iter" import "iter"
func (g *Game) CreateShips(ri int, shipTypeName string, planetNumber int, quantity int) error { func (g *Game) CreateShips(ri int, shipTypeName string, planetNumber uint, quantity int) error {
return g.createShips(ri, shipTypeName, planetNumber, quantity) return g.createShips(ri, shipTypeName, int(planetNumber), quantity)
} }
func (g Game) ListShipGroups(ri int) iter.Seq2[int, ShipGroup] { func (g Game) ListShipGroups(ri int) iter.Seq2[int, ShipGroup] {
+73
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@@ -0,0 +1,73 @@
package game_test
import (
"fmt"
"github.com/google/uuid"
"github.com/iliadenisov/galaxy/internal/controller"
"github.com/iliadenisov/galaxy/internal/model/game"
)
var (
Race_0 = game.Race{
ID: uuid.New(),
Name: "Race_0",
Drive: 1.1,
Weapons: 1.2,
Shields: 1.3,
Cargo: 1.4,
}
Race_1 = game.Race{
ID: uuid.New(),
Name: "Race_1",
Drive: 2.1,
Weapons: 2.2,
Shields: 2.3,
Cargo: 2.4,
}
Map = game.Map{
Width: 10,
Height: 10,
Planet: []game.Planet{
controller.NewPlanet(R0_Planet_0_num, "Planet_0", Race_0.ID, 0, 0, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil)),
controller.NewPlanet(R1_Planet_1_num, "Planet_1", Race_1.ID, 1, 1, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil)),
controller.NewPlanet(R0_Planet_2_num, "Planet_2", Race_0.ID, 2, 2, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil)),
},
}
Game = &game.Game{
Race: []game.Race{
Race_0,
Race_1,
},
Map: Map,
}
Race_0_idx = 0
Race_0_Gunship = "R0_Gunship"
Race_0_Freighter = "R0_Freighter"
R0_Planet_0_num uint = 0
R0_Planet_2_num uint = 2
Race_1_idx = 1
Race_1_Gunship = "R1_Gunship"
Race_1_Freighter = "R1_Freighter"
R1_Planet_1_num uint = 1
)
func init() {
assertNoError(Game.CreateShipType(Race_0.Name, Race_0_Gunship, 60, 30, 100, 0, 3))
assertNoError(Game.CreateShipType(Race_0.Name, Race_0_Freighter, 8, 0, 2, 10, 0))
assertNoError(Game.CreateShipType(Race_1.Name, Race_1_Gunship, 60, 30, 100, 0, 3))
assertNoError(Game.CreateShipType(Race_1.Name, Race_1_Freighter, 8, 0, 2, 10, 0))
}
func assertNoError(err error) {
if err != nil {
panic(fmt.Sprintf("init assertion failed: %v", err))
}
}
func copyGame() *game.Game {
g := *Game
return &g
}
+39 -82
View File
@@ -7,7 +7,6 @@ import (
"testing" "testing"
"github.com/google/uuid" "github.com/google/uuid"
"github.com/iliadenisov/galaxy/internal/controller"
e "github.com/iliadenisov/galaxy/internal/error" e "github.com/iliadenisov/galaxy/internal/error"
"github.com/iliadenisov/galaxy/internal/model/game" "github.com/iliadenisov/galaxy/internal/model/game"
"github.com/stretchr/testify/assert" "github.com/stretchr/testify/assert"
@@ -271,95 +270,53 @@ func TestShipGroupEqual(t *testing.T) {
assert.True(t, left.Equal(right)) assert.True(t, left.Equal(right))
} }
func TestJoinEqualGroups(t *testing.T) { func TestCreateShips(t *testing.T) {
g := &game.Game{ g := copyGame()
Race: make([]game.Race, 2), var err error
}
raceIdx := 0
g.Race[raceIdx] = game.Race{
ID: uuid.New(),
Name: "Race_0",
Drive: 1.1,
Weapons: 1.2,
Shields: 1.3,
Cargo: 1.4,
}
g.Race[1] = game.Race{
ID: uuid.New(),
Name: "Race_1",
Drive: 2.1,
Weapons: 2.2,
Shields: 2.3,
Cargo: 2.4,
}
g.Map = game.Map{
Width: 10,
Height: 10,
Planet: make([]game.Planet, 3),
}
g.Map.Planet[0] = controller.NewPlanet(0, "Planet_0", g.Race[0].ID, 0, 0, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil))
g.Map.Planet[1] = controller.NewPlanet(1, "Planet_1", g.Race[1].ID, 1, 1, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil))
g.Map.Planet[2] = controller.NewPlanet(1, "Planet_2", g.Race[0].ID, 2, 2, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil))
err := g.CreateShipType("Race_0", "R0_Gunship", 60, 30, 100, 0, 3) err = g.CreateShips(Race_0_idx, "Unknown_Ship_Type", R0_Planet_0_num, 2)
assert.NoError(t, err)
err = g.CreateShipType("Race_0", "R0_Freighter", 8, 0, 2, 10, 0)
assert.NoError(t, err)
err = g.CreateShipType("Race_1", "R1_Gunship", 60, 30, 100, 0, 3)
assert.NoError(t, err)
err = g.CreateShipType("Race_1", "R1_Freighter", 8, 0, 2, 10, 0)
assert.NoError(t, err)
err = g.CreateShips(raceIdx, "Freighter", 0, 2)
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists)) assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotExists))
err = g.CreateShips(raceIdx, "R0_Gunship", 1, 2) err = g.CreateShips(Race_0_idx, Race_0_Gunship, R1_Planet_1_num, 2)
assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotOwned)) assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputEntityNotOwned))
err = g.CreateShips(raceIdx, "R0_Freighter", 0, 1) // 1 -> 2 assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1))
assert.NoError(t, err) assert.Len(t, collectGroups(g.ListShipGroups(Race_0_idx)), 1)
assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 1)
err = g.CreateShips(1, "R1_Freighter", 1, 1) assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Freighter, R1_Planet_1_num, 1))
assert.NoError(t, err)
assert.Len(t, collectGroups(g.ListShipGroups(1)), 1) assert.Len(t, collectGroups(g.ListShipGroups(1)), 1)
err = g.CreateShips(raceIdx, "R0_Freighter", 0, 6) // (2) assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 6))
assert.NoError(t, err) assert.Len(t, collectGroups(g.ListShipGroups(Race_0_idx)), 2)
assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 2)
err = g.CreateShips(raceIdx, "R0_Gunship", 0, 2) // (3) assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Gunship, R1_Planet_1_num, 1))
assert.NoError(t, err)
assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 3)
err = g.CreateShips(1, "R1_Gunship", 1, 1)
assert.NoError(t, err)
assert.Len(t, collectGroups(g.ListShipGroups(1)), 2) assert.Len(t, collectGroups(g.ListShipGroups(1)), 2)
}
g.Race[raceIdx].Drive = 1.5 func TestJoinEqualGroups(t *testing.T) {
err = g.CreateShips(raceIdx, "R0_Gunship", 0, 9) // 4 -> 6 g := copyGame()
assert.NoError(t, err)
assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 4)
err = g.CreateShips(raceIdx, "R0_Freighter", 0, 7) // 5 -> 7
assert.NoError(t, err)
assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 5)
err = g.CreateShips(raceIdx, "R0_Gunship", 0, 4) // (6)
assert.NoError(t, err)
assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 6)
err = g.CreateShips(raceIdx, "R0_Freighter", 0, 4) // (7)
assert.NoError(t, err)
assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 7)
g.Race[1].Shields = 2.0 assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1)) // 1 -> 2
err = g.CreateShips(1, "R1_Freighter", 1, 1) assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Freighter, R1_Planet_1_num, 1))
assert.NoError(t, err) assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 6)) // (2)
assert.Len(t, collectGroups(g.ListShipGroups(1)), 3) assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 2)) // (3)
assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Gunship, R1_Planet_1_num, 1))
err = g.JoinEqualGroups("Race_0") g.Race[Race_0_idx].Drive = 1.5
assert.NoError(t, err) assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 9)) // 4 -> 6
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7)) // 5 -> 7
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 4)) // (6)
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 4)) // (7)
assert.Len(t, collectGroups(g.ListShipGroups(1)), 3) assert.Len(t, collectGroups(g.ListShipGroups(Race_0_idx)), 7)
assert.Len(t, collectGroups(g.ListShipGroups(raceIdx)), 4)
g.Race[Race_1_idx].Shields = 2.0
assert.NoError(t, g.CreateShips(1, Race_1_Freighter, R1_Planet_1_num, 1))
assert.Len(t, collectGroups(g.ListShipGroups(Race_1_idx)), 3)
assert.NoError(t, g.JoinEqualGroups(Race_0.Name))
assert.Len(t, collectGroups(g.ListShipGroups(Race_1_idx)), 3)
assert.Len(t, collectGroups(g.ListShipGroups(Race_0_idx)), 4)
shipTypeID := func(ri int, name string) uuid.UUID { shipTypeID := func(ri int, name string) uuid.UUID {
st := slices.IndexFunc(g.Race[ri].ShipTypes, func(v game.ShipType) bool { return v.Name == name }) st := slices.IndexFunc(g.Race[ri].ShipTypes, func(v game.ShipType) bool { return v.Name == name })
@@ -370,18 +327,18 @@ func TestJoinEqualGroups(t *testing.T) {
return g.Race[ri].ShipTypes[st].ID return g.Race[ri].ShipTypes[st].ID
} }
for _, sg := range g.ListShipGroups(raceIdx) { for _, sg := range g.ListShipGroups(Race_0_idx) {
switch { switch {
case sg.TypeID == shipTypeID(raceIdx, "R0_Freighter") && sg.Drive == 1.1: case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Freighter) && sg.Drive == 1.1:
assert.Equal(t, uint(7), sg.Number) assert.Equal(t, uint(7), sg.Number)
assert.Equal(t, uint(2), sg.Index) assert.Equal(t, uint(2), sg.Index)
case sg.TypeID == shipTypeID(raceIdx, "R0_Freighter") && sg.Drive == 1.5: case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Freighter) && sg.Drive == 1.5:
assert.Equal(t, uint(11), sg.Number) assert.Equal(t, uint(11), sg.Number)
assert.Equal(t, uint(7), sg.Index) assert.Equal(t, uint(7), sg.Index)
case sg.TypeID == shipTypeID(raceIdx, "R0_Gunship") && sg.Drive == 1.1: case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Gunship) && sg.Drive == 1.1:
assert.Equal(t, uint(2), sg.Number) assert.Equal(t, uint(2), sg.Number)
assert.Equal(t, uint(3), sg.Index) assert.Equal(t, uint(3), sg.Index)
case sg.TypeID == shipTypeID(raceIdx, "R0_Gunship") && sg.Drive == 1.5: case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Gunship) && sg.Drive == 1.5:
assert.Equal(t, uint(13), sg.Number) assert.Equal(t, uint(13), sg.Number)
assert.Equal(t, uint(6), sg.Index) assert.Equal(t, uint(6), sg.Index)
default: default: