cmd: upgrade group

This commit is contained in:
Ilia Denisov
2026-01-04 19:22:06 +02:00
parent 6157c07a35
commit c6e1cb5cdf
17 changed files with 918 additions and 245 deletions
+98 -109
View File
@@ -24,12 +24,13 @@ func TestCargoCapacity(t *testing.T) {
},
}
sg := game.ShipGroup{
Number: 1,
State: "In_Orbit",
Drive: 1.5,
Weapons: 1.1,
Shields: 2.0,
Cargo: 1.0,
Number: 1,
Tech: map[game.Tech]float64{
game.TechDrive: 1.5,
game.TechWeapons: 1.1,
game.TechShields: 2.0,
game.TechCargo: 1.0,
},
}
assert.Equal(t, expectCapacity, sg.CargoCapacity(&ship))
}
@@ -52,13 +53,14 @@ func TestCarryingAndFullMass(t *testing.T) {
},
}
sg := &game.ShipGroup{
Number: 1,
State: "In_Orbit",
Drive: 1.0,
Weapons: 1.0,
Shields: 1.0,
Cargo: 1.0,
Load: 0.0,
Number: 1,
Tech: map[game.Tech]float64{
game.TechDrive: 1.0,
game.TechWeapons: 1.0,
game.TechShields: 1.0,
game.TechCargo: 1.0,
},
Load: 0.0,
}
em := Freighter.EmptyMass()
assert.Equal(t, 0.0, sg.CarryingMass())
@@ -68,7 +70,7 @@ func TestCarryingAndFullMass(t *testing.T) {
assert.Equal(t, 10.0, sg.CarryingMass())
assert.Equal(t, em+10.0, sg.FullMass(Freighter))
sg.Cargo = 2.5
sg.SetTechLevel(game.TechCargo, 2.5)
assert.Equal(t, 4.0, sg.CarryingMass())
assert.Equal(t, em+4.0, sg.FullMass(Freighter))
}
@@ -85,21 +87,22 @@ func TestSpeed(t *testing.T) {
},
}
sg := &game.ShipGroup{
Number: 1,
State: "In_Orbit",
Drive: 1.0,
Weapons: 1.0,
Shields: 1.0,
Cargo: 1.0,
Load: 0.0,
Number: 1,
Tech: map[game.Tech]float64{
game.TechDrive: 1.0,
game.TechWeapons: 1.0,
game.TechShields: 1.0,
game.TechCargo: 1.0,
},
Load: 0.0,
}
assert.Equal(t, 8.0, sg.Speed(Freighter))
sg.Load = 5.0
assert.Equal(t, 6.4, sg.Speed(Freighter))
sg.Drive = 1.5
sg.SetTechLevel(game.TechDrive, 1.5)
assert.Equal(t, 9.6, sg.Speed(Freighter))
sg.Load = 10
sg.Cargo = 1.5
sg.SetTechLevel(game.TechCargo, 1.5)
assert.Equal(t, 9.0, sg.Speed(Freighter))
}
@@ -114,45 +117,19 @@ func TestBombingPower(t *testing.T) {
},
}
sg := game.ShipGroup{
Number: 1,
State: "In_Orbit",
Drive: 1.0,
Weapons: 1.0,
Shields: 1.0,
Cargo: 1.0,
Number: 1,
Tech: map[game.Tech]float64{
game.TechDrive: 1.0,
game.TechWeapons: 1.0,
game.TechShields: 1.0,
game.TechCargo: 1.0,
},
}
expectedBombingPower := 139.295
result := sg.BombingPower(&Gunship)
assert.Equal(t, expectedBombingPower, result)
}
func TestUpgradeCost(t *testing.T) {
Cruiser := game.ShipType{
ShipTypeReport: game.ShipTypeReport{
Name: "Cruiser",
Drive: 15,
Armament: 1,
Weapons: 15,
Shields: 15,
Cargo: 0,
},
}
sg := game.ShipGroup{
Number: 1,
State: "In_Orbit",
Drive: 1.0,
Weapons: 1.0,
Shields: 1.0,
Cargo: 1.0,
}
upgradeCost := sg.UpgradeDriveCost(&Cruiser, 2.0) +
sg.UpgradeWeaponsCost(&Cruiser, 2.0) +
sg.UpgradeShieldsCost(&Cruiser, 2.0) +
sg.UpgradeCargoCost(&Cruiser, 2.0)
assert.Equal(t, 225., upgradeCost)
}
func TestDriveEffective(t *testing.T) {
tc := []struct {
driveShipType float64
@@ -178,12 +155,13 @@ func TestDriveEffective(t *testing.T) {
},
}
sg := game.ShipGroup{
Number: rand.UintN(4) + 1,
State: "In_Orbit",
Drive: tc[i].driveTech,
Weapons: rand.Float64()*5 + 1,
Shields: rand.Float64()*5 + 1,
Cargo: rand.Float64()*5 + 1,
Number: rand.UintN(4) + 1,
Tech: map[game.Tech]float64{
game.TechDrive: tc[i].driveTech,
game.TechWeapons: rand.Float64()*5 + 1,
game.TechShields: rand.Float64()*5 + 1,
game.TechCargo: rand.Float64()*5 + 1,
},
}
assert.Equal(t, tc[i].expectDriveEffective, sg.DriveEffective(&someShip))
}
@@ -201,13 +179,14 @@ func TestShipGroupEqual(t *testing.T) {
OwnerID: uuid.New(),
TypeID: uuid.New(),
FleetID: &fleetId,
State: "In_Orbit",
CargoType: &mat,
Load: 123.45,
Drive: 1.0,
Weapons: 1.0,
Shields: 1.0,
Cargo: 1.0,
Tech: map[game.Tech]float64{
game.TechDrive: 1.0,
game.TechWeapons: 1.0,
game.TechShields: 1.0,
game.TechCargo: 1.0,
},
}
// essential properties
@@ -230,7 +209,10 @@ func TestShipGroupEqual(t *testing.T) {
assert.False(t, left.Equal(right))
right = *left
left.State = "In_Space"
left.StateInSpace = &game.InSpace{
Origin: 1,
Range: 1,
}
assert.False(t, left.Equal(right))
right = *left
@@ -246,19 +228,23 @@ func TestShipGroupEqual(t *testing.T) {
assert.False(t, left.Equal(right))
right = *left
left.Drive = 1.1
left.SetTechLevel(game.TechDrive, 1.1)
assert.Equal(t, 1.1, left.TechLevel(game.TechDrive))
assert.False(t, left.Equal(right))
right = *left
left.Weapons = 1.1
left.SetTechLevel(game.TechWeapons, 1.1)
assert.Equal(t, 1.1, left.TechLevel(game.TechWeapons))
assert.False(t, left.Equal(right))
right = *left
left.Shields = 1.1
left.SetTechLevel(game.TechShields, 1.1)
assert.Equal(t, 1.1, left.TechLevel(game.TechShields))
assert.False(t, left.Equal(right))
right = *left
left.Cargo = 1.1
left.SetTechLevel(game.TechCargo, 1.1)
assert.Equal(t, 1.1, left.TechLevel(game.TechCargo))
assert.False(t, left.Equal(right))
// non-essential properties
@@ -271,7 +257,7 @@ func TestShipGroupEqual(t *testing.T) {
}
func TestCreateShips(t *testing.T) {
g := copyGame()
g := newGame()
assert.ErrorContains(t,
g.CreateShips(Race_0_idx, "Unknown_Ship_Type", R0_Planet_0_num, 2),
@@ -294,7 +280,7 @@ func TestCreateShips(t *testing.T) {
}
func TestJoinEqualGroups(t *testing.T) {
g := copyGame()
g := newGame()
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1)) // 1 -> 2
assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Freighter, R1_Planet_1_num, 1))
@@ -302,7 +288,7 @@ func TestJoinEqualGroups(t *testing.T) {
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 2)) // (3)
assert.NoError(t, g.CreateShips(Race_1_idx, Race_1_Gunship, R1_Planet_1_num, 1))
g.Race[Race_0_idx].Drive = 1.5
g.Race[Race_0_idx].SetTechLevel(game.TechDrive, 1.5)
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 9)) // 4 -> 6
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7)) // 5 -> 7
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 4)) // (6)
@@ -310,7 +296,7 @@ func TestJoinEqualGroups(t *testing.T) {
assert.Len(t, slices.Collect(g.ListShipGroups(Race_0_idx)), 7)
g.Race[Race_1_idx].Shields = 2.0
g.Race[Race_1_idx].SetTechLevel(game.TechShields, 2.0)
assert.NoError(t, g.CreateShips(1, Race_1_Freighter, R1_Planet_1_num, 1))
assert.Len(t, slices.Collect(g.ListShipGroups(Race_1_idx)), 3)
@@ -330,16 +316,16 @@ func TestJoinEqualGroups(t *testing.T) {
for sg := range g.ListShipGroups(Race_0_idx) {
switch {
case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Freighter) && sg.Drive == 1.1:
case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Freighter) && sg.TechLevel(game.TechDrive) == 1.1:
assert.Equal(t, uint(7), sg.Number)
assert.Equal(t, uint(2), sg.Index)
case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Freighter) && sg.Drive == 1.5:
case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Freighter) && sg.TechLevel(game.TechDrive) == 1.5:
assert.Equal(t, uint(11), sg.Number)
assert.Equal(t, uint(7), sg.Index)
case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Gunship) && sg.Drive == 1.1:
case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Gunship) && sg.TechLevel(game.TechDrive) == 1.1:
assert.Equal(t, uint(2), sg.Number)
assert.Equal(t, uint(3), sg.Index)
case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Gunship) && sg.Drive == 1.5:
case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Gunship) && sg.TechLevel(game.TechDrive) == 1.5:
assert.Equal(t, uint(13), sg.Number)
assert.Equal(t, uint(6), sg.Index)
default:
@@ -349,10 +335,13 @@ func TestJoinEqualGroups(t *testing.T) {
}
func TestBreakGroup(t *testing.T) {
g := copyGame()
g := newGame()
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 13)) // group #1 (0)
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 7)) // group #2 (1) - In_Space
g.ShipGroups[1].State = "In_Space"
g.ShipGroups[1].StateInSpace = &game.InSpace{
Origin: 1,
Range: 1,
}
fleet := "R0_Fleet"
assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, fleet, 1, 0))
@@ -415,17 +404,17 @@ func TestBreakGroup(t *testing.T) {
}
func TestGiveawayGroup(t *testing.T) {
g := copyGame()
g := newGame()
assert.NoError(t, g.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 11)) // group #1 (0)
assert.NoError(t, g.CreateShips(Race_1_idx, ShipType_Cruiser, R1_Planet_1_num, 23)) // group #1 (1)
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 17)) // group #2 (2) - In_Space
assert.NoError(t, g.JoinShipGroupToFleet(Race_0.Name, "R0_Fleet", 2, 0))
assert.NotNil(t, g.ShipGroups[2].FleetID)
g.ShipGroups[2].Origin = &R0_Planet_2_num
rng := 31.337
g.ShipGroups[2].Range = &rng
g.ShipGroups[2].State = "In_Space"
g.ShipGroups[2].StateInSpace = &game.InSpace{
Origin: 2,
Range: 31.337,
}
g.ShipGroups[2].CargoType = game.CargoMaterial.Ref()
g.ShipGroups[2].Load = 1.234
@@ -462,16 +451,16 @@ func TestGiveawayGroup(t *testing.T) {
assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Shields, g.Race[Race_0_idx].ShipTypes[sto].Shields)
assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Cargo, g.Race[Race_0_idx].ShipTypes[sto].Cargo)
assert.Equal(t, g.Race[Race_1_idx].ShipTypes[sti].Armament, g.Race[Race_0_idx].ShipTypes[sto].Armament)
assert.Equal(t, g.ShipGroups[2].State, g.ShipGroups[3].State)
assert.Equal(t, g.ShipGroups[2].State(), g.ShipGroups[3].State())
assert.Equal(t, g.ShipGroups[2].CargoType, g.ShipGroups[3].CargoType)
assert.Equal(t, g.ShipGroups[2].Load, g.ShipGroups[3].Load)
assert.Equal(t, g.ShipGroups[2].Drive, g.ShipGroups[3].Drive)
assert.Equal(t, g.ShipGroups[2].Weapons, g.ShipGroups[3].Weapons)
assert.Equal(t, g.ShipGroups[2].Shields, g.ShipGroups[3].Shields)
assert.Equal(t, g.ShipGroups[2].Cargo, g.ShipGroups[3].Cargo)
assert.Equal(t, g.ShipGroups[2].TechLevel(game.TechDrive), g.ShipGroups[3].TechLevel(game.TechDrive))
assert.Equal(t, g.ShipGroups[2].TechLevel(game.TechWeapons), g.ShipGroups[3].TechLevel(game.TechWeapons))
assert.Equal(t, g.ShipGroups[2].TechLevel(game.TechShields), g.ShipGroups[3].TechLevel(game.TechShields))
assert.Equal(t, g.ShipGroups[2].TechLevel(game.TechCargo), g.ShipGroups[3].TechLevel(game.TechCargo))
assert.Equal(t, g.ShipGroups[2].Destination, g.ShipGroups[3].Destination)
assert.Equal(t, g.ShipGroups[2].Origin, g.ShipGroups[3].Origin)
assert.Equal(t, g.ShipGroups[2].Range, g.ShipGroups[3].Range)
assert.Equal(t, g.ShipGroups[2].StateInSpace, g.ShipGroups[3].StateInSpace)
assert.Equal(t, g.ShipGroups[2].StateUpgrade, g.ShipGroups[3].StateUpgrade)
assert.Equal(t, g.ShipGroups[3].OwnerID, g.Race[Race_1_idx].ID)
assert.Equal(t, g.ShipGroups[3].TypeID, g.Race[Race_1_idx].ShipTypes[sti].ID)
assert.Equal(t, g.ShipGroups[3].Number, uint(11))
@@ -483,7 +472,7 @@ func TestGiveawayGroup(t *testing.T) {
}
func TestLoadCargo(t *testing.T) {
g := copyGame()
g := newGame()
// 1: idx = 0 / Ready to load
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
@@ -493,10 +482,10 @@ func TestLoadCargo(t *testing.T) {
// 3: idx = 2 / In_Space
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7))
g.ShipGroups[2].Origin = &R0_Planet_2_num
rng := 31.337
g.ShipGroups[2].Range = &rng
g.ShipGroups[2].State = "In_Space"
g.ShipGroups[2].StateInSpace = &game.InSpace{
Origin: 2,
Range: 31.337,
}
// 4: idx = 3 / loaded with COL
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
@@ -603,7 +592,7 @@ func TestLoadCargo(t *testing.T) {
}
func TestUnloadCargo(t *testing.T) {
g := copyGame()
g := newGame()
// 1: idx = 0 / empty
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10))
@@ -613,10 +602,10 @@ func TestUnloadCargo(t *testing.T) {
// 3: idx = 2 / In_Space
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7))
g.ShipGroups[2].Origin = &R0_Planet_2_num
rng := 31.337
g.ShipGroups[2].Range = &rng
g.ShipGroups[2].State = "In_Space"
g.ShipGroups[2].StateInSpace = &game.InSpace{
Origin: 2,
Range: 31.337,
}
// 4: idx = 3 / loaded with COL
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
@@ -699,17 +688,17 @@ func TestUnloadCargo(t *testing.T) {
}
func TestDisassembleGroup(t *testing.T) {
g := copyGame()
g := newGame()
// 1: idx = 0 / empty
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10))
// 2: idx = 1 / In_Space
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7))
g.ShipGroups[1].Origin = &R0_Planet_2_num
rng := 31.337
g.ShipGroups[1].Range = &rng
g.ShipGroups[1].State = "In_Space"
g.ShipGroups[1].StateInSpace = &game.InSpace{
Origin: 2,
Range: 31.337,
}
// 3: idx = 2 / loaded with COL
assert.NoError(t, g.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10))