cmd: upgrade group

This commit is contained in:
Ilia Denisov
2026-01-04 19:22:06 +02:00
parent 6157c07a35
commit c6e1cb5cdf
17 changed files with 918 additions and 245 deletions
+51 -40
View File
@@ -10,37 +10,26 @@ import (
var (
Race_0 = game.Race{
ID: uuid.New(),
Name: "Race_0",
Drive: 1.1,
Weapons: 1.2,
Shields: 1.3,
Cargo: 1.4,
ID: uuid.New(),
Name: "Race_0",
Tech: map[game.Tech]float64{
game.TechDrive: 1.1,
game.TechWeapons: 1.2,
game.TechShields: 1.3,
game.TechCargo: 1.4,
},
}
Race_1 = game.Race{
ID: uuid.New(),
Name: "Race_1",
Drive: 2.1,
Weapons: 2.2,
Shields: 2.3,
Cargo: 2.4,
}
Map = game.Map{
Width: 10,
Height: 10,
Planet: []game.Planet{
controller.NewPlanet(R0_Planet_0_num, "Planet_0", Race_0.ID, 0, 0, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil)),
controller.NewPlanet(R1_Planet_1_num, "Planet_1", Race_1.ID, 1, 1, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil)),
controller.NewPlanet(R0_Planet_2_num, "Planet_2", Race_0.ID, 2, 2, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil)),
ID: uuid.New(),
Name: "Race_1",
Tech: map[game.Tech]float64{
game.TechDrive: 2.1,
game.TechWeapons: 2.2,
game.TechShields: 2.3,
game.TechCargo: 2.4,
},
}
Game = &game.Game{
Race: []game.Race{
Race_0,
Race_1,
},
Map: Map,
}
Race_0_idx = 0
Race_0_Gunship = "R0_Gunship"
Race_0_Freighter = "R0_Freighter"
@@ -59,25 +48,47 @@ var (
Race_1_Cruiser_idx = 2
ShipType_Cruiser = "Cruiser"
Cruiser = game.ShipType{
ShipTypeReport: game.ShipTypeReport{
Name: "Cruiser",
Drive: 15,
Armament: 1,
Weapons: 15,
Shields: 15,
Cargo: 0,
},
}
)
func init() {
assertNoError(Game.CreateShipType(Race_0.Name, Race_0_Gunship, 60, 30, 100, 0, 3))
assertNoError(Game.CreateShipType(Race_0.Name, Race_0_Freighter, 8, 0, 2, 10, 0))
assertNoError(Game.CreateShipType(Race_0.Name, ShipType_Cruiser, 15, 15, 15, 0, 1))
assertNoError(Game.CreateShipType(Race_1.Name, Race_1_Gunship, 60, 30, 100, 0, 3))
assertNoError(Game.CreateShipType(Race_1.Name, Race_1_Freighter, 8, 0, 2, 10, 0))
assertNoError(Game.CreateShipType(Race_1.Name, ShipType_Cruiser, 15, 15, 15, 0, 2)) // same name - different type
}
func assertNoError(err error) {
if err != nil {
panic(fmt.Sprintf("init assertion failed: %v", err))
}
}
func copyGame() *game.Game {
g := *Game
return &g
func newGame() *game.Game {
g := &game.Game{
Race: []game.Race{
Race_0,
Race_1,
},
Map: game.Map{
Width: 10,
Height: 10,
Planet: []game.Planet{
controller.NewPlanet(R0_Planet_0_num, "Planet_0", Race_0.ID, 0, 0, 100, 100, 100, 0, game.ProductionNone.AsType(uuid.Nil)),
controller.NewPlanet(R1_Planet_1_num, "Planet_1", Race_1.ID, 1, 1, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil)),
controller.NewPlanet(R0_Planet_2_num, "Planet_2", Race_0.ID, 2, 2, 100, 0, 0, 0, game.ProductionNone.AsType(uuid.Nil)),
},
},
}
assertNoError(g.CreateShipType(Race_0.Name, Race_0_Gunship, 60, 30, 100, 0, 3))
assertNoError(g.CreateShipType(Race_0.Name, Race_0_Freighter, 8, 0, 2, 10, 0))
assertNoError(g.CreateShipType(Race_0.Name, ShipType_Cruiser, Cruiser.Drive, Cruiser.Weapons, Cruiser.Shields, Cruiser.Cargo, int(Cruiser.Armament)))
assertNoError(g.CreateShipType(Race_1.Name, Race_1_Gunship, 60, 30, 100, 0, 3))
assertNoError(g.CreateShipType(Race_1.Name, Race_1_Freighter, 8, 0, 2, 10, 0))
assertNoError(g.CreateShipType(Race_1.Name, ShipType_Cruiser, 15, 15, 15, 0, 2)) // same name - different type (why.)
return g
}