ui/phase-23: turn-report view with twenty sections and TOC
Replaces the Phase 10 report stub with a scrollable orchestrator that renders every FBS array as a dedicated section (galaxy summary, votes, player status, my/foreign sciences, my/foreign ship classes, battles, bombings, approaching groups, my/foreign/uninhabited/unknown planets, ships in production, cargo routes, my fleets, my/foreign/unidentified ship groups). A sticky table of contents (a <select> on mobile), "back to map" affordance, IntersectionObserver-driven active-section highlight, and SvelteKit Snapshot-based scroll save/restore round out the view. GameReport gains six new fields (players, otherScience, otherShipClass, battleIds, bombings, shipProductions); decodeReport, the synthetic- report loader, the e2e fixture builder, and EMPTY_SHIP_GROUPS extend in lockstep. ~90 new i18n keys land in en + ru together. The legacy-report parser is extended to populate the new sections from the dg/gplus text formats (Your Sciences, <Race> Sciences, <Race> Ship Types, Bombings, Ships In Production). Ships-in-production prod_used is derived through a new pkg/calc.ShipBuildCost helper; the engine's controller.ProduceShip refactors to call the same helper without any behaviour change (engine tests stay unchanged and green). Battles remain in the parser's Skipped list — the legacy text carries no stable per-battle UUID. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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<!--
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Phase 23 Report View — my ship groups section. Renders the local
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ship groups with a short-form id (first 8 hex chars; the full UUID
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is in `data-id` for tests and copy-paste lookups). `cargo` is
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shown together with `load` when carrying.
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-->
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<script lang="ts">
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import { getContext } from "svelte";
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import { i18n } from "$lib/i18n/index.svelte";
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import {
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RENDERED_REPORT_CONTEXT_KEY,
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type RenderedReportSource,
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} from "$lib/rendered-report.svelte";
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import { formatFloat, planetLabel } from "./format";
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const rendered = getContext<RenderedReportSource | undefined>(
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RENDERED_REPORT_CONTEXT_KEY,
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);
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const report = $derived(rendered?.report ?? null);
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const rows = $derived(report?.localShipGroups ?? []);
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const planets = $derived(report?.planets ?? []);
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function shortId(id: string): string {
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return id.slice(0, 8);
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}
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function cargoCell(
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cargo: string,
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load: number,
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): string {
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if (cargo === "NONE") return "—";
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return `${cargo} (${formatFloat(load)})`;
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}
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</script>
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<section
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id="report-my-ship-groups"
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class="grid-section"
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data-testid="report-section-my-ship-groups"
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>
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<h2>{i18n.t("game.report.section.my_ship_groups.title")}</h2>
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{#if report === null}
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<p class="status">{i18n.t("game.report.loading")}</p>
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{:else if rows.length === 0}
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<p class="status" data-testid="my-ship-groups-empty">
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{i18n.t("game.report.section.my_ship_groups.empty")}
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</p>
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{:else}
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<table class="grid" data-testid="my-ship-groups-table">
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<thead>
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<tr>
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<th>{i18n.t("game.report.section.my_ship_groups.column.id")}</th>
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<th>{i18n.t("game.report.section.my_ship_groups.column.class")}</th>
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<th>{i18n.t("game.report.section.my_ship_groups.column.count")}</th>
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<th>{i18n.t("game.report.section.my_ship_groups.column.cargo")}</th>
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<th>{i18n.t("game.report.section.my_ship_groups.column.state")}</th>
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<th>{i18n.t("game.report.section.my_ship_groups.column.destination")}</th>
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<th>{i18n.t("game.report.section.my_ship_groups.column.origin")}</th>
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<th>{i18n.t("game.report.section.my_ship_groups.column.range")}</th>
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<th>{i18n.t("game.report.section.my_ship_groups.column.speed")}</th>
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<th>{i18n.t("game.report.section.my_ship_groups.column.mass")}</th>
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<th>{i18n.t("game.report.section.my_ship_groups.column.fleet")}</th>
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</tr>
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</thead>
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<tbody>
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{#each rows as g (g.id)}
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<tr data-testid="my-ship-groups-row" data-id={g.id}>
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<td><span class="uuid">{shortId(g.id)}</span></td>
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<td>{g.class}</td>
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<td>{g.count}</td>
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<td>{cargoCell(g.cargo, g.load)}</td>
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<td>{g.state}</td>
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<td>{planetLabel(g.destination, planets)}</td>
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<td>
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{g.origin === null ? "—" : planetLabel(g.origin, planets)}
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</td>
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<td>{g.range === null ? "—" : formatFloat(g.range)}</td>
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<td>{formatFloat(g.speed)}</td>
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<td>{formatFloat(g.mass)}</td>
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<td>{g.fleet ?? "—"}</td>
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</tr>
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{/each}
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</tbody>
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</table>
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{/if}
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</section>
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<style>
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.grid-section h2 {
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margin: 0 0 0.5rem;
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font-size: 1.05rem;
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color: #e8eaf6;
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}
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.status {
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margin: 0;
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color: #888;
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font-size: 0.9rem;
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}
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.grid {
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border-collapse: collapse;
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width: 100%;
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font-variant-numeric: tabular-nums;
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font-size: 0.9rem;
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}
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.grid th,
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.grid td {
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padding: 0.4rem 0.6rem;
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text-align: left;
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border-bottom: 1px solid #1c2240;
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}
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.grid th {
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color: #aab;
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text-transform: uppercase;
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letter-spacing: 0.04em;
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font-size: 0.75rem;
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}
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.grid tbody tr:hover {
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background: #11172a;
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}
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.uuid {
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font-family: ui-monospace, SFMono-Regular, Menlo, Consolas, monospace;
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color: #cfd7ff;
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}
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</style>
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