ui/phase-23: turn-report view with twenty sections and TOC
Replaces the Phase 10 report stub with a scrollable orchestrator that renders every FBS array as a dedicated section (galaxy summary, votes, player status, my/foreign sciences, my/foreign ship classes, battles, bombings, approaching groups, my/foreign/uninhabited/unknown planets, ships in production, cargo routes, my fleets, my/foreign/unidentified ship groups). A sticky table of contents (a <select> on mobile), "back to map" affordance, IntersectionObserver-driven active-section highlight, and SvelteKit Snapshot-based scroll save/restore round out the view. GameReport gains six new fields (players, otherScience, otherShipClass, battleIds, bombings, shipProductions); decodeReport, the synthetic- report loader, the e2e fixture builder, and EMPTY_SHIP_GROUPS extend in lockstep. ~90 new i18n keys land in en + ru together. The legacy-report parser is extended to populate the new sections from the dg/gplus text formats (Your Sciences, <Race> Sciences, <Race> Ship Types, Bombings, Ships In Production). Ships-in-production prod_used is derived through a new pkg/calc.ShipBuildCost helper; the engine's controller.ProduceShip refactors to call the same helper without any behaviour change (engine tests stay unchanged and green). Battles remain in the parser's Skipped list — the legacy text carries no stable per-battle UUID. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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<!--
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Phase 23 Report View — foreign ship classes section. One sub-table
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per race (decoder sorts `(race, name)`); columns extend the local
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ship-class layout with `mass`, which is exposed on the wire's
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`OthersShipClass` and useful for fleet-mass comparison against
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incoming groups.
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-->
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<script lang="ts">
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import { getContext } from "svelte";
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import { i18n } from "$lib/i18n/index.svelte";
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import {
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RENDERED_REPORT_CONTEXT_KEY,
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type RenderedReportSource,
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} from "$lib/rendered-report.svelte";
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import type { ReportOtherShipClass } from "../../../api/game-state";
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import { formatFloat } from "./format";
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const rendered = getContext<RenderedReportSource | undefined>(
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RENDERED_REPORT_CONTEXT_KEY,
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);
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const report = $derived(rendered?.report ?? null);
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const rows = $derived(report?.otherShipClass ?? []);
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const grouped = $derived.by(() => {
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const out: { race: string; entries: ReportOtherShipClass[] }[] = [];
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let current: { race: string; entries: ReportOtherShipClass[] } | null =
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null;
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for (const row of rows) {
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if (current === null || current.race !== row.race) {
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current = { race: row.race, entries: [] };
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out.push(current);
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}
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current.entries.push(row);
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}
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return out;
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});
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</script>
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<section
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id="report-foreign-ship-classes"
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class="grid-section"
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data-testid="report-section-foreign-ship-classes"
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>
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<h2>{i18n.t("game.report.section.foreign_ship_classes.title")}</h2>
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{#if report === null}
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<p class="status">{i18n.t("game.report.loading")}</p>
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{:else if grouped.length === 0}
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<p class="status" data-testid="foreign-ship-classes-empty">
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{i18n.t("game.report.section.foreign_ship_classes.empty")}
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</p>
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{:else}
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{#each grouped as group (group.race)}
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<h3
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class="race-header"
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data-testid="report-other-ship-class-race"
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data-race={group.race}
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>
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{i18n.t("game.report.section.foreign_ship_classes.race_header", {
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race: group.race,
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})}
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</h3>
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<table class="grid" data-testid="foreign-ship-classes-table">
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<thead>
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<tr>
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<th>{i18n.t("game.report.section.my_ship_classes.column.name")}</th>
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<th>{i18n.t("game.report.section.my_ship_classes.column.drive")}</th>
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<th>{i18n.t("game.report.section.my_ship_classes.column.armament")}</th>
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<th>{i18n.t("game.report.section.my_ship_classes.column.weapons")}</th>
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<th>{i18n.t("game.report.section.my_ship_classes.column.shields")}</th>
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<th>{i18n.t("game.report.section.my_ship_classes.column.cargo")}</th>
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<th>{i18n.t("game.report.section.foreign_ship_classes.column.mass")}</th>
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</tr>
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</thead>
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<tbody>
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{#each group.entries as r (`${r.race}/${r.name}`)}
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<tr
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data-testid="foreign-ship-classes-row"
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data-race={r.race}
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data-name={r.name}
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>
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<td>{r.name}</td>
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<td>{formatFloat(r.drive)}</td>
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<td>{r.armament}</td>
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<td>{formatFloat(r.weapons)}</td>
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<td>{formatFloat(r.shields)}</td>
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<td>{formatFloat(r.cargo)}</td>
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<td>{formatFloat(r.mass)}</td>
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</tr>
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{/each}
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</tbody>
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</table>
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{/each}
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{/if}
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</section>
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<style>
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.grid-section h2 {
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margin: 0 0 0.5rem;
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font-size: 1.05rem;
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color: #e8eaf6;
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}
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.race-header {
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margin: 0.75rem 0 0.3rem;
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font-size: 0.85rem;
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color: #aab;
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text-transform: uppercase;
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letter-spacing: 0.04em;
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}
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.status {
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margin: 0;
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color: #888;
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font-size: 0.9rem;
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}
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.grid {
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border-collapse: collapse;
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width: 100%;
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font-variant-numeric: tabular-nums;
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font-size: 0.9rem;
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}
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.grid th,
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.grid td {
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padding: 0.4rem 0.6rem;
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text-align: left;
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border-bottom: 1px solid #1c2240;
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}
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.grid th {
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color: #aab;
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text-transform: uppercase;
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letter-spacing: 0.04em;
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font-size: 0.75rem;
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}
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.grid tbody tr:hover {
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background: #11172a;
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}
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</style>
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