ui/phase-23: turn-report view with twenty sections and TOC
Replaces the Phase 10 report stub with a scrollable orchestrator that renders every FBS array as a dedicated section (galaxy summary, votes, player status, my/foreign sciences, my/foreign ship classes, battles, bombings, approaching groups, my/foreign/uninhabited/unknown planets, ships in production, cargo routes, my fleets, my/foreign/unidentified ship groups). A sticky table of contents (a <select> on mobile), "back to map" affordance, IntersectionObserver-driven active-section highlight, and SvelteKit Snapshot-based scroll save/restore round out the view. GameReport gains six new fields (players, otherScience, otherShipClass, battleIds, bombings, shipProductions); decodeReport, the synthetic- report loader, the e2e fixture builder, and EMPTY_SHIP_GROUPS extend in lockstep. ~90 new i18n keys land in en + ru together. The legacy-report parser is extended to populate the new sections from the dg/gplus text formats (Your Sciences, <Race> Sciences, <Race> Ship Types, Bombings, Ships In Production). Ships-in-production prod_used is derived through a new pkg/calc.ShipBuildCost helper; the engine's controller.ProduceShip refactors to call the same helper without any behaviour change (engine tests stay unchanged and green). Battles remain in the parser's Skipped list — the legacy text carries no stable per-battle UUID. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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<!--
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Phase 23 Report View — foreign planets section. Filters `planets[]`
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to the `kind === "other"` entries and renders the same column set
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as the local planets table plus an `owner` column.
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-->
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<script lang="ts">
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import { getContext } from "svelte";
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import { i18n } from "$lib/i18n/index.svelte";
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import {
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RENDERED_REPORT_CONTEXT_KEY,
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type RenderedReportSource,
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} from "$lib/rendered-report.svelte";
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import { formatFloat } from "./format";
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const rendered = getContext<RenderedReportSource | undefined>(
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RENDERED_REPORT_CONTEXT_KEY,
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);
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const report = $derived(rendered?.report ?? null);
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const rows = $derived(
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(report?.planets ?? []).filter((p) => p.kind === "other"),
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);
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</script>
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<section
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id="report-foreign-planets"
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class="grid-section"
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data-testid="report-section-foreign-planets"
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>
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<h2>{i18n.t("game.report.section.foreign_planets.title")}</h2>
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{#if report === null}
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<p class="status">{i18n.t("game.report.loading")}</p>
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{:else if rows.length === 0}
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<p class="status" data-testid="foreign-planets-empty">
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{i18n.t("game.report.section.foreign_planets.empty")}
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</p>
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{:else}
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<table class="grid" data-testid="foreign-planets-table">
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<thead>
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<tr>
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<th>{i18n.t("game.report.section.my_planets.column.number")}</th>
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<th>{i18n.t("game.report.section.my_planets.column.name")}</th>
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<th>{i18n.t("game.report.section.foreign_planets.column.owner")}</th>
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<th>{i18n.t("game.report.section.my_planets.column.coordinates")}</th>
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<th>{i18n.t("game.report.section.my_planets.column.size")}</th>
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<th>{i18n.t("game.report.section.my_planets.column.resources")}</th>
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<th>{i18n.t("game.report.section.my_planets.column.population")}</th>
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<th>{i18n.t("game.report.section.my_planets.column.industry")}</th>
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<th>
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{i18n.t("game.report.section.my_planets.column.industry_stockpile")}
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</th>
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<th>
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{i18n.t("game.report.section.my_planets.column.materials_stockpile")}
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</th>
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<th>{i18n.t("game.report.section.my_planets.column.colonists")}</th>
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<th>{i18n.t("game.report.section.my_planets.column.production")}</th>
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<th>{i18n.t("game.report.section.my_planets.column.free_industry")}</th>
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</tr>
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</thead>
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<tbody>
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{#each rows as p (p.number)}
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<tr data-testid="foreign-planets-row" data-number={p.number}>
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<td>{p.number}</td>
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<td>{p.name}</td>
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<td>{p.owner ?? ""}</td>
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<td>{formatFloat(p.x)}, {formatFloat(p.y)}</td>
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<td>{formatFloat(p.size ?? 0)}</td>
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<td>{formatFloat(p.resources ?? 0)}</td>
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<td>{formatFloat(p.population ?? 0)}</td>
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<td>{formatFloat(p.industry ?? 0)}</td>
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<td>{formatFloat(p.industryStockpile ?? 0)}</td>
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<td>{formatFloat(p.materialsStockpile ?? 0)}</td>
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<td>{formatFloat(p.colonists ?? 0)}</td>
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<td>{p.production ?? "—"}</td>
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<td>{formatFloat(p.freeIndustry ?? 0)}</td>
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</tr>
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{/each}
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</tbody>
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</table>
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{/if}
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</section>
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<style>
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.grid-section h2 {
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margin: 0 0 0.5rem;
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font-size: 1.05rem;
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color: #e8eaf6;
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}
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.status {
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margin: 0;
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color: #888;
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font-size: 0.9rem;
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}
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.grid {
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border-collapse: collapse;
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width: 100%;
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font-variant-numeric: tabular-nums;
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font-size: 0.9rem;
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}
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.grid th,
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.grid td {
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padding: 0.4rem 0.6rem;
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text-align: left;
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border-bottom: 1px solid #1c2240;
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}
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.grid th {
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color: #aab;
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text-transform: uppercase;
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letter-spacing: 0.04em;
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font-size: 0.75rem;
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}
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.grid tbody tr:hover {
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background: #11172a;
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}
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</style>
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