ui/phase-23: turn-report view with twenty sections and TOC
Replaces the Phase 10 report stub with a scrollable orchestrator that renders every FBS array as a dedicated section (galaxy summary, votes, player status, my/foreign sciences, my/foreign ship classes, battles, bombings, approaching groups, my/foreign/uninhabited/unknown planets, ships in production, cargo routes, my fleets, my/foreign/unidentified ship groups). A sticky table of contents (a <select> on mobile), "back to map" affordance, IntersectionObserver-driven active-section highlight, and SvelteKit Snapshot-based scroll save/restore round out the view. GameReport gains six new fields (players, otherScience, otherShipClass, battleIds, bombings, shipProductions); decodeReport, the synthetic- report loader, the e2e fixture builder, and EMPTY_SHIP_GROUPS extend in lockstep. ~90 new i18n keys land in en + ru together. The legacy-report parser is extended to populate the new sections from the dg/gplus text formats (Your Sciences, <Race> Sciences, <Race> Ship Types, Bombings, Ships In Production). Ships-in-production prod_used is derived through a new pkg/calc.ShipBuildCost helper; the engine's controller.ProduceShip refactors to call the same helper without any behaviour change (engine tests stay unchanged and green). Battles remain in the parser's Skipped list — the legacy text carries no stable per-battle UUID. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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<!--
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Phase 23 Report View — cargo routes section. The wire `routes[]`
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groups by source planet; each entry inside a route is one
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(loadType, destination) pair. The section flattens both to a single
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table — anchor jumps into a single visual unit even when the player
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has many routes.
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-->
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<script lang="ts">
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import { getContext } from "svelte";
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import { i18n } from "$lib/i18n/index.svelte";
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import {
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RENDERED_REPORT_CONTEXT_KEY,
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type RenderedReportSource,
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} from "$lib/rendered-report.svelte";
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import { planetLabel } from "./format";
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const rendered = getContext<RenderedReportSource | undefined>(
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RENDERED_REPORT_CONTEXT_KEY,
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);
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const report = $derived(rendered?.report ?? null);
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const planets = $derived(report?.planets ?? []);
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const rows = $derived.by(() => {
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const out: {
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sourcePlanetNumber: number;
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loadType: string;
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destinationPlanetNumber: number;
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}[] = [];
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for (const route of report?.routes ?? []) {
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for (const entry of route.entries) {
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out.push({
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sourcePlanetNumber: route.sourcePlanetNumber,
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loadType: entry.loadType,
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destinationPlanetNumber: entry.destinationPlanetNumber,
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});
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}
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}
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return out;
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});
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</script>
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<section
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id="report-cargo-routes"
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class="grid-section"
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data-testid="report-section-cargo-routes"
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>
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<h2>{i18n.t("game.report.section.cargo_routes.title")}</h2>
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{#if report === null}
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<p class="status">{i18n.t("game.report.loading")}</p>
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{:else if rows.length === 0}
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<p class="status" data-testid="cargo-routes-empty">
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{i18n.t("game.report.section.cargo_routes.empty")}
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</p>
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{:else}
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<table class="grid" data-testid="cargo-routes-table">
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<thead>
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<tr>
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<th>{i18n.t("game.report.section.cargo_routes.column.source")}</th>
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<th>{i18n.t("game.report.section.cargo_routes.column.load")}</th>
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<th>{i18n.t("game.report.section.cargo_routes.column.destination")}</th>
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</tr>
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</thead>
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<tbody>
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{#each rows as r (`${r.sourcePlanetNumber}/${r.loadType}`)}
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<tr
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data-testid="cargo-routes-row"
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data-source={r.sourcePlanetNumber}
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data-load={r.loadType}
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>
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<td>{planetLabel(r.sourcePlanetNumber, planets)}</td>
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<td>{r.loadType}</td>
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<td>{planetLabel(r.destinationPlanetNumber, planets)}</td>
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</tr>
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{/each}
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</tbody>
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</table>
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{/if}
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</section>
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<style>
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.grid-section h2 {
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margin: 0 0 0.5rem;
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font-size: 1.05rem;
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color: #e8eaf6;
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}
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.status {
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margin: 0;
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color: #888;
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font-size: 0.9rem;
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}
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.grid {
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border-collapse: collapse;
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width: 100%;
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font-variant-numeric: tabular-nums;
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font-size: 0.9rem;
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}
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.grid th,
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.grid td {
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padding: 0.4rem 0.6rem;
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text-align: left;
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border-bottom: 1px solid #1c2240;
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}
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.grid th {
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color: #aab;
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text-transform: uppercase;
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letter-spacing: 0.04em;
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font-size: 0.75rem;
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}
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.grid tbody tr:hover {
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background: #11172a;
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}
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</style>
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