ui/phase-23: turn-report view with twenty sections and TOC
Replaces the Phase 10 report stub with a scrollable orchestrator that renders every FBS array as a dedicated section (galaxy summary, votes, player status, my/foreign sciences, my/foreign ship classes, battles, bombings, approaching groups, my/foreign/uninhabited/unknown planets, ships in production, cargo routes, my fleets, my/foreign/unidentified ship groups). A sticky table of contents (a <select> on mobile), "back to map" affordance, IntersectionObserver-driven active-section highlight, and SvelteKit Snapshot-based scroll save/restore round out the view. GameReport gains six new fields (players, otherScience, otherShipClass, battleIds, bombings, shipProductions); decodeReport, the synthetic- report loader, the e2e fixture builder, and EMPTY_SHIP_GROUPS extend in lockstep. ~90 new i18n keys land in en + ru together. The legacy-report parser is extended to populate the new sections from the dg/gplus text formats (Your Sciences, <Race> Sciences, <Race> Ship Types, Bombings, Ships In Production). Ships-in-production prod_used is derived through a new pkg/calc.ShipBuildCost helper; the engine's controller.ProduceShip refactors to call the same helper without any behaviour change (engine tests stay unchanged and green). Battles remain in the parser's Skipped list — the legacy text carries no stable per-battle UUID. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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<!--
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Phase 23 Report View — bombings section. One row per bombing
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event; wiped planets get a visually-distinct row state plus a
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"wiped" badge so the boolean is explicit for e2e assertions.
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Decoder sorts by `planetNumber` already.
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-->
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<script lang="ts">
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import { getContext } from "svelte";
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import { i18n } from "$lib/i18n/index.svelte";
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import {
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RENDERED_REPORT_CONTEXT_KEY,
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type RenderedReportSource,
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} from "$lib/rendered-report.svelte";
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import { formatCount, formatFloat } from "./format";
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const rendered = getContext<RenderedReportSource | undefined>(
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RENDERED_REPORT_CONTEXT_KEY,
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);
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const report = $derived(rendered?.report ?? null);
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const rows = $derived(report?.bombings ?? []);
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</script>
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<section
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id="report-bombings"
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class="grid-section"
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data-testid="report-section-bombings"
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>
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<h2>{i18n.t("game.report.section.bombings.title")}</h2>
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{#if report === null}
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<p class="status">{i18n.t("game.report.loading")}</p>
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{:else if rows.length === 0}
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<p class="status" data-testid="bombings-empty">
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{i18n.t("game.report.section.bombings.empty")}
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</p>
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{:else}
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<table class="grid" data-testid="bombings-table">
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<thead>
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<tr>
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<th>{i18n.t("game.report.section.bombings.column.planet")}</th>
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<th>{i18n.t("game.report.section.bombings.column.owner")}</th>
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<th>{i18n.t("game.report.section.bombings.column.attacker")}</th>
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<th>{i18n.t("game.report.section.bombings.column.production")}</th>
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<th>{i18n.t("game.report.section.bombings.column.industry")}</th>
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<th>{i18n.t("game.report.section.bombings.column.population")}</th>
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<th>{i18n.t("game.report.section.bombings.column.colonists")}</th>
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<th>
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{i18n.t("game.report.section.bombings.column.industry_stockpile")}
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</th>
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<th>
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{i18n.t("game.report.section.bombings.column.materials_stockpile")}
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</th>
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<th>{i18n.t("game.report.section.bombings.column.attack_power")}</th>
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<th></th>
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</tr>
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</thead>
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<tbody>
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{#each rows as b (`${b.planetNumber}/${b.attacker}/${b.owner}`)}
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<tr
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data-testid="report-bombing-row"
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data-planet={b.planetNumber}
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data-wiped={b.wiped ? "true" : "false"}
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class:wiped={b.wiped}
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>
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<td>#{b.planetNumber} ({b.planet})</td>
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<td>{b.owner}</td>
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<td>{b.attacker}</td>
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<td>{b.production}</td>
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<td>{formatFloat(b.industry)}</td>
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<td>{formatFloat(b.population)}</td>
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<td>{formatFloat(b.colonists)}</td>
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<td>{formatFloat(b.industryStockpile)}</td>
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<td>{formatFloat(b.materialsStockpile)}</td>
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<td>{formatCount(b.attackPower)}</td>
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<td>
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{#if b.wiped}
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<span
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class="wiped-badge"
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data-testid="report-bombing-wiped-badge"
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>
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{i18n.t("game.report.section.bombings.wiped")}
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</span>
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{/if}
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</td>
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</tr>
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{/each}
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</tbody>
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</table>
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{/if}
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</section>
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<style>
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.grid-section h2 {
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margin: 0 0 0.5rem;
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font-size: 1.05rem;
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color: #e8eaf6;
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}
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.status {
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margin: 0;
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color: #888;
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font-size: 0.9rem;
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}
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.grid {
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border-collapse: collapse;
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width: 100%;
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font-variant-numeric: tabular-nums;
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font-size: 0.9rem;
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}
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.grid th,
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.grid td {
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padding: 0.4rem 0.6rem;
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text-align: left;
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border-bottom: 1px solid #1c2240;
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}
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.grid th {
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color: #aab;
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text-transform: uppercase;
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letter-spacing: 0.04em;
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font-size: 0.75rem;
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}
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.grid tbody tr:hover {
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background: #11172a;
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}
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.wiped td {
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color: #c97a7a;
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}
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.wiped-badge {
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display: inline-block;
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padding: 0.1rem 0.45rem;
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font-size: 0.7rem;
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letter-spacing: 0.06em;
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text-transform: uppercase;
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background: #4a1010;
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color: #ffcaca;
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border: 1px solid #8a3030;
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border-radius: 3px;
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}
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</style>
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