ui/phase-23: turn-report view with twenty sections and TOC
Replaces the Phase 10 report stub with a scrollable orchestrator that renders every FBS array as a dedicated section (galaxy summary, votes, player status, my/foreign sciences, my/foreign ship classes, battles, bombings, approaching groups, my/foreign/uninhabited/unknown planets, ships in production, cargo routes, my fleets, my/foreign/unidentified ship groups). A sticky table of contents (a <select> on mobile), "back to map" affordance, IntersectionObserver-driven active-section highlight, and SvelteKit Snapshot-based scroll save/restore round out the view. GameReport gains six new fields (players, otherScience, otherShipClass, battleIds, bombings, shipProductions); decodeReport, the synthetic- report loader, the e2e fixture builder, and EMPTY_SHIP_GROUPS extend in lockstep. ~90 new i18n keys land in en + ru together. The legacy-report parser is extended to populate the new sections from the dg/gplus text formats (Your Sciences, <Race> Sciences, <Race> Ship Types, Bombings, Ships In Production). Ships-in-production prod_used is derived through a new pkg/calc.ShipBuildCost helper; the engine's controller.ProduceShip refactors to call the same helper without any behaviour change (engine tests stay unchanged and green). Battles remain in the parser's Skipped list — the legacy text carries no stable per-battle UUID. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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<!--
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Phase 23 Report View — battles section. The wire only carries
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battle UUIDs (the full battle report is fetched lazily by Phase 27),
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so each row is a monospace, non-interactive `<span>` of the battle
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identifier. Phase 27 will turn each row into a link to
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`/games/<id>/battle/<uuid>`; until then dead links are worse than
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plain text.
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-->
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<script lang="ts">
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import { getContext } from "svelte";
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import { i18n } from "$lib/i18n/index.svelte";
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import {
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RENDERED_REPORT_CONTEXT_KEY,
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type RenderedReportSource,
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} from "$lib/rendered-report.svelte";
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const rendered = getContext<RenderedReportSource | undefined>(
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RENDERED_REPORT_CONTEXT_KEY,
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);
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const report = $derived(rendered?.report ?? null);
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const ids = $derived(report?.battleIds ?? []);
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</script>
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<section
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id="report-battles"
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class="grid-section"
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data-testid="report-section-battles"
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>
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<h2>{i18n.t("game.report.section.battles.title")}</h2>
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{#if report === null}
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<p class="status">{i18n.t("game.report.loading")}</p>
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{:else if ids.length === 0}
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<p class="status" data-testid="battles-empty">
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{i18n.t("game.report.section.battles.empty")}
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</p>
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{:else}
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<ul class="ids" data-testid="battles-list">
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{#each ids as id (id)}
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<li>
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<span class="label">
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{i18n.t("game.report.section.battles.id_label")}
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</span>
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<span
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class="uuid"
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data-testid="report-battle-row"
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data-id={id}
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>{id}</span>
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</li>
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{/each}
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</ul>
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{/if}
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</section>
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<style>
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.grid-section h2 {
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margin: 0 0 0.5rem;
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font-size: 1.05rem;
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color: #e8eaf6;
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}
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.status {
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margin: 0;
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color: #888;
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font-size: 0.9rem;
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}
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.ids {
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list-style: none;
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padding: 0;
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margin: 0;
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display: flex;
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flex-direction: column;
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gap: 0.3rem;
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font-size: 0.85rem;
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}
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.ids li {
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display: flex;
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align-items: baseline;
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gap: 0.6rem;
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}
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.label {
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color: #aab;
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text-transform: uppercase;
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letter-spacing: 0.04em;
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font-size: 0.7rem;
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}
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.uuid {
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color: #cfd7ff;
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font-family: ui-monospace, SFMono-Regular, Menlo, Consolas, monospace;
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}
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</style>
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