ui/phase-23: turn-report view with twenty sections and TOC
Replaces the Phase 10 report stub with a scrollable orchestrator that renders every FBS array as a dedicated section (galaxy summary, votes, player status, my/foreign sciences, my/foreign ship classes, battles, bombings, approaching groups, my/foreign/uninhabited/unknown planets, ships in production, cargo routes, my fleets, my/foreign/unidentified ship groups). A sticky table of contents (a <select> on mobile), "back to map" affordance, IntersectionObserver-driven active-section highlight, and SvelteKit Snapshot-based scroll save/restore round out the view. GameReport gains six new fields (players, otherScience, otherShipClass, battleIds, bombings, shipProductions); decodeReport, the synthetic- report loader, the e2e fixture builder, and EMPTY_SHIP_GROUPS extend in lockstep. ~90 new i18n keys land in en + ru together. The legacy-report parser is extended to populate the new sections from the dg/gplus text formats (Your Sciences, <Race> Sciences, <Race> Ship Types, Bombings, Ships In Production). Ships-in-production prod_used is derived through a new pkg/calc.ShipBuildCost helper; the engine's controller.ProduceShip refactors to call the same helper without any behaviour change (engine tests stay unchanged and green). Battles remain in the parser's Skipped list — the legacy text carries no stable per-battle UUID. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -1,28 +1,181 @@
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<!--
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Phase 10 stub for the turn-report active view. Phase 23 replaces the
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body with the per-turn sections (cargo deliveries, completed sciences,
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mail, etc.).
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Phase 23 turn-report active view.
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Composes the table of contents (`report/report-toc.svelte`) and the
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twenty section components that render each `GameReport` array. Each
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section is its own component under `lib/active-view/report/` — the
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data shapes are too varied for one generic table, and the
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component-per-section seam matches Phase 23's targeted-test contract.
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Active-section highlighting and scroll save/restore land here:
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- `IntersectionObserver` rooted on the active-view-host element
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(`bind:this` in `+layout.svelte`, plumbed through
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`ACTIVE_VIEW_HOST_CONTEXT_KEY`) watches every `<section
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id="report-<slug>">` and updates a local `activeSlug` rune.
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- The matching `+page.svelte` exports a SvelteKit `Snapshot` that
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captures and restores `host.element.scrollTop`, so navigating to
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/map and back lands on the same scroll position. The save lives in
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`+page.svelte` because SvelteKit binds snapshots per route.
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The 20-section list lives here as a single source of truth so the
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TOC and the body iterate the same data.
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-->
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<script lang="ts">
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import { i18n } from "$lib/i18n/index.svelte";
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import { onMount } from "svelte";
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import { page } from "$app/state";
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import ReportToc, {
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type TocEntry,
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} from "./report/report-toc.svelte";
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import SectionGalaxySummary from "./report/section-galaxy-summary.svelte";
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import SectionVotes from "./report/section-votes.svelte";
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import SectionPlayerStatus from "./report/section-player-status.svelte";
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import SectionMySciences from "./report/section-my-sciences.svelte";
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import SectionForeignSciences from "./report/section-foreign-sciences.svelte";
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import SectionMyShipClasses from "./report/section-my-ship-classes.svelte";
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import SectionForeignShipClasses from "./report/section-foreign-ship-classes.svelte";
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import SectionBattles from "./report/section-battles.svelte";
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import SectionBombings from "./report/section-bombings.svelte";
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import SectionApproachingGroups from "./report/section-approaching-groups.svelte";
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import SectionMyPlanets from "./report/section-my-planets.svelte";
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import SectionShipsInProduction from "./report/section-ships-in-production.svelte";
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import SectionCargoRoutes from "./report/section-cargo-routes.svelte";
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import SectionForeignPlanets from "./report/section-foreign-planets.svelte";
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import SectionUninhabitedPlanets from "./report/section-uninhabited-planets.svelte";
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import SectionUnknownPlanets from "./report/section-unknown-planets.svelte";
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import SectionMyFleets from "./report/section-my-fleets.svelte";
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import SectionMyShipGroups from "./report/section-my-ship-groups.svelte";
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import SectionForeignShipGroups from "./report/section-foreign-ship-groups.svelte";
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import SectionUnidentifiedGroups from "./report/section-unidentified-groups.svelte";
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const ENTRIES: readonly TocEntry[] = [
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{ slug: "galaxy-summary", titleKey: "game.report.section.galaxy_summary.title" },
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{ slug: "votes", titleKey: "game.report.section.votes.title" },
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{ slug: "player-status", titleKey: "game.report.section.player_status.title" },
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{ slug: "my-sciences", titleKey: "game.report.section.my_sciences.title" },
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{ slug: "foreign-sciences", titleKey: "game.report.section.foreign_sciences.title" },
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{ slug: "my-ship-classes", titleKey: "game.report.section.my_ship_classes.title" },
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{ slug: "foreign-ship-classes", titleKey: "game.report.section.foreign_ship_classes.title" },
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{ slug: "battles", titleKey: "game.report.section.battles.title" },
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{ slug: "bombings", titleKey: "game.report.section.bombings.title" },
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{ slug: "approaching-groups", titleKey: "game.report.section.approaching_groups.title" },
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{ slug: "my-planets", titleKey: "game.report.section.my_planets.title" },
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||||
{ slug: "ships-in-production", titleKey: "game.report.section.ships_in_production.title" },
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||||
{ slug: "cargo-routes", titleKey: "game.report.section.cargo_routes.title" },
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{ slug: "foreign-planets", titleKey: "game.report.section.foreign_planets.title" },
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{ slug: "uninhabited-planets", titleKey: "game.report.section.uninhabited_planets.title" },
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{ slug: "unknown-planets", titleKey: "game.report.section.unknown_planets.title" },
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||||
{ slug: "my-fleets", titleKey: "game.report.section.my_fleets.title" },
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||||
{ slug: "my-ship-groups", titleKey: "game.report.section.my_ship_groups.title" },
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||||
{ slug: "foreign-ship-groups", titleKey: "game.report.section.foreign_ship_groups.title" },
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||||
{ slug: "unidentified-groups", titleKey: "game.report.section.unidentified_groups.title" },
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];
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||||
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||||
const gameId = $derived(page.params.id ?? "");
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||||
|
||||
let activeSlug = $state<string>(ENTRIES[0]?.slug ?? "");
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let bodyEl: HTMLDivElement | null = $state(null);
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||||
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// `IntersectionObserver` rooted on the viewport (`root: null`)
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// lets the TOC highlight follow the section currently in the
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// upper portion of the visible area. The in-game shell layout
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// expands the active-view-host to fit content rather than
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// constraining it, so the document body scrolls — not the host.
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// Targeting the viewport with a top-skewed `rootMargin` advances
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// the highlight as a section enters the upper third of what the
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// reader sees, without coupling to the layout's internal sizing.
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onMount(() => {
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||||
if (typeof IntersectionObserver === "undefined") return;
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const body = bodyEl;
|
||||
if (body === null) return;
|
||||
const targets = body.querySelectorAll<HTMLElement>("section[id^='report-']");
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if (targets.length === 0) return;
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const observer = new IntersectionObserver(
|
||||
(entries) => {
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||||
let pick: { slug: string; ratio: number } | null = null;
|
||||
for (const entry of entries) {
|
||||
if (!entry.isIntersecting) continue;
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||||
const slug = entry.target.id.replace(/^report-/, "");
|
||||
if (pick === null || entry.intersectionRatio > pick.ratio) {
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||||
pick = { slug, ratio: entry.intersectionRatio };
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||||
}
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||||
}
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||||
if (pick !== null) {
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||||
activeSlug = pick.slug;
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||||
}
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||||
},
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||||
{
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||||
root: null,
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||||
rootMargin: "-30% 0px -60% 0px",
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||||
threshold: [0, 0.25, 0.5, 0.75, 1],
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||||
},
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||||
);
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||||
targets.forEach((t) => observer.observe(t));
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||||
return () => observer.disconnect();
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||||
});
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</script>
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||||
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<section class="active-view" data-testid="active-view-report">
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<h2>{i18n.t("game.view.report")}</h2>
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<p>{i18n.t("game.shell.coming_soon")}</p>
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||||
</section>
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<div class="report-view" data-testid="active-view-report">
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||||
<ReportToc entries={ENTRIES} {activeSlug} {gameId} />
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<div class="report-body" bind:this={bodyEl}>
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<SectionGalaxySummary />
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<SectionVotes />
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<SectionPlayerStatus />
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<SectionMySciences />
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<SectionForeignSciences />
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<SectionMyShipClasses />
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<SectionForeignShipClasses />
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<SectionBattles />
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<SectionBombings />
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<SectionApproachingGroups />
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<SectionMyPlanets />
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<SectionShipsInProduction />
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<SectionCargoRoutes />
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<SectionForeignPlanets />
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<SectionUninhabitedPlanets />
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||||
<SectionUnknownPlanets />
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||||
<SectionMyFleets />
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<SectionMyShipGroups />
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<SectionForeignShipGroups />
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<SectionUnidentifiedGroups />
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</div>
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</div>
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<style>
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.active-view {
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padding: 1.5rem;
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.report-view {
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display: grid;
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grid-template-columns: 14rem 1fr;
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||||
gap: 1.25rem;
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||||
padding: 1rem 1.25rem 2rem;
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||||
font-family: system-ui, sans-serif;
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||||
}
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||||
.active-view h2 {
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margin: 0 0 0.5rem;
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||||
font-size: 1.1rem;
|
||||
.report-view > :global(.report-toc) {
|
||||
position: sticky;
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top: 0;
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||||
align-self: start;
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||||
padding: 0.5rem 0;
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||||
max-height: calc(100vh - 4rem);
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||||
overflow-y: auto;
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||||
}
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||||
.active-view p {
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||||
margin: 0;
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color: #555;
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||||
.report-body {
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||||
min-width: 0;
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||||
display: flex;
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||||
flex-direction: column;
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||||
gap: 1.75rem;
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||||
}
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||||
@media (max-width: 767.98px) {
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||||
.report-view {
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grid-template-columns: 1fr;
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padding: 0.75rem;
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gap: 0.75rem;
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}
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.report-view > :global(.report-toc) {
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position: sticky;
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top: 0;
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background: #0a0e1a;
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padding: 0.5rem 0;
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z-index: 5;
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||||
}
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||||
}
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||||
</style>
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@@ -0,0 +1,75 @@
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// Shared number / planet formatters for the Phase 23 Report View
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// sections. Inlined in 10+ components, so factoring keeps each
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// section component focused on its data shape. The formatters
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// match the conventions of the per-entity tables (tabular numerals,
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// one-decimal percent without a `%` suffix — the header carries the
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// unit) so the report's grids read the same way as the
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// table-races / table-sciences views.
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import type { ReportPlanet } from "../../../api/game-state";
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||||
|
||||
/**
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||||
* formatPercent renders a `[0, 1]` fraction as a one-decimal
|
||||
* percent (without a `%` suffix — the column header carries the
|
||||
* unit). Matches the convention used by `table-races.svelte` and
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||||
* `table-sciences.svelte`.
|
||||
*/
|
||||
export function formatPercent(fraction: number): string {
|
||||
return (fraction * 100).toLocaleString(undefined, {
|
||||
minimumFractionDigits: 0,
|
||||
maximumFractionDigits: 1,
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* formatCount renders an integer-ish value (population, industry,
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||||
* planet count, …) without fractional digits and with locale-aware
|
||||
* thousand separators.
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||||
*/
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||||
export function formatCount(value: number): string {
|
||||
return value.toLocaleString(undefined, {
|
||||
minimumFractionDigits: 0,
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||||
maximumFractionDigits: 0,
|
||||
});
|
||||
}
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||||
|
||||
/**
|
||||
* formatFloat renders a floating-point value with up to two
|
||||
* fractional digits. Used for stockpiles, distances, cost, mass —
|
||||
* everything the engine emits as a `Float` that is not a fraction.
|
||||
*/
|
||||
export function formatFloat(value: number): string {
|
||||
return value.toLocaleString(undefined, {
|
||||
minimumFractionDigits: 0,
|
||||
maximumFractionDigits: 2,
|
||||
});
|
||||
}
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||||
|
||||
/**
|
||||
* formatVotes renders a vote weight with up to two decimal digits —
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||||
* mirrors the races table's column convention so the cumulative
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||||
* vote totals line up across views.
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||||
*/
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||||
export function formatVotes(value: number): string {
|
||||
return value.toLocaleString(undefined, {
|
||||
minimumFractionDigits: 0,
|
||||
maximumFractionDigits: 2,
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* planetLabel renders a planet reference as `#<number> (<name>)` if
|
||||
* the planet is known in the report, or just `#<number>` if the
|
||||
* lookup fails (visibility lost between turns, foreign-only data).
|
||||
* Sections that show planet numbers without a name column —
|
||||
* Ships in Production, Bombings — rely on this resolver to keep
|
||||
* cell width tight.
|
||||
*/
|
||||
export function planetLabel(
|
||||
number: number,
|
||||
planets: readonly ReportPlanet[],
|
||||
): string {
|
||||
const p = planets.find((row) => row.number === number);
|
||||
if (p === undefined || p.name === "") return `#${number}`;
|
||||
return `#${number} (${p.name})`;
|
||||
}
|
||||
@@ -0,0 +1,202 @@
|
||||
<!--
|
||||
Phase 23 Report View table of contents.
|
||||
|
||||
Responsibilities:
|
||||
- "Back to map" button at the top — visible on both desktop sidebar
|
||||
and mobile sticky toolbar. Navigates via `$app/navigation.goto` so
|
||||
active-view-host scroll restoration plays through SvelteKit's
|
||||
history machinery and the layout's `mobileTool` resets naturally.
|
||||
- Desktop / tablet sidebar: a vertical list of anchor links, one per
|
||||
section. The active link gets `aria-current="location"` and a
|
||||
`.active` style. Click scrolls the active-view-host (not the
|
||||
window) by calling `scrollIntoView` on the matching section.
|
||||
- Mobile (`max-width: 767.98px`): the sidebar collapses to a sticky
|
||||
`<select>` at the top of the body — a minimal contract that does
|
||||
not stack with the layout's bottom-tab bar. The same option list
|
||||
drives both surfaces.
|
||||
|
||||
The active section is computed by the orchestrator
|
||||
(`report.svelte`) via `IntersectionObserver` and passed in via the
|
||||
`activeSlug` prop. The TOC itself owns no observers.
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { goto } from "$app/navigation";
|
||||
|
||||
import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
|
||||
|
||||
export interface TocEntry {
|
||||
slug: string;
|
||||
titleKey: TranslationKey;
|
||||
}
|
||||
|
||||
type Props = {
|
||||
entries: readonly TocEntry[];
|
||||
activeSlug: string;
|
||||
gameId: string;
|
||||
};
|
||||
|
||||
let { entries, activeSlug, gameId }: Props = $props();
|
||||
|
||||
function scrollToSlug(slug: string): void {
|
||||
const target = document.getElementById(`report-${slug}`);
|
||||
if (target === null) return;
|
||||
const reduced = window.matchMedia(
|
||||
"(prefers-reduced-motion: reduce)",
|
||||
).matches;
|
||||
target.scrollIntoView({
|
||||
behavior: reduced ? "auto" : "smooth",
|
||||
block: "start",
|
||||
});
|
||||
}
|
||||
|
||||
function onAnchorClick(event: MouseEvent, slug: string): void {
|
||||
event.preventDefault();
|
||||
scrollToSlug(slug);
|
||||
}
|
||||
|
||||
function onSelectChange(event: Event): void {
|
||||
const select = event.currentTarget as HTMLSelectElement;
|
||||
const slug = select.value;
|
||||
if (slug === "") return;
|
||||
scrollToSlug(slug);
|
||||
}
|
||||
|
||||
async function backToMap(): Promise<void> {
|
||||
await goto(`/games/${gameId}/map`);
|
||||
}
|
||||
</script>
|
||||
|
||||
<aside
|
||||
class="report-toc"
|
||||
data-testid="report-toc"
|
||||
aria-label={i18n.t("game.report.toc.title")}
|
||||
>
|
||||
<button
|
||||
type="button"
|
||||
class="back-to-map"
|
||||
data-testid="report-back-to-map"
|
||||
onclick={() => void backToMap()}
|
||||
>
|
||||
← {i18n.t("game.report.back_to_map")}
|
||||
</button>
|
||||
|
||||
<nav class="desktop" aria-label={i18n.t("game.report.toc.title")}>
|
||||
<ul>
|
||||
{#each entries as entry (entry.slug)}
|
||||
<li>
|
||||
<a
|
||||
href={`#report-${entry.slug}`}
|
||||
class:active={activeSlug === entry.slug}
|
||||
aria-current={activeSlug === entry.slug
|
||||
? "location"
|
||||
: undefined}
|
||||
data-testid="report-toc-{entry.slug}"
|
||||
onclick={(e) => onAnchorClick(e, entry.slug)}
|
||||
>
|
||||
{i18n.t(entry.titleKey)}
|
||||
</a>
|
||||
</li>
|
||||
{/each}
|
||||
</ul>
|
||||
</nav>
|
||||
|
||||
<label class="mobile">
|
||||
<span class="visually-hidden">
|
||||
{i18n.t("game.report.toc.mobile_label")}
|
||||
</span>
|
||||
<select
|
||||
data-testid="report-toc-mobile"
|
||||
value={activeSlug}
|
||||
onchange={onSelectChange}
|
||||
>
|
||||
{#each entries as entry (entry.slug)}
|
||||
<option value={entry.slug}>{i18n.t(entry.titleKey)}</option>
|
||||
{/each}
|
||||
</select>
|
||||
</label>
|
||||
</aside>
|
||||
|
||||
<style>
|
||||
.report-toc {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.75rem;
|
||||
font-family: system-ui, sans-serif;
|
||||
}
|
||||
.back-to-map {
|
||||
font: inherit;
|
||||
font-size: 0.85rem;
|
||||
text-align: left;
|
||||
padding: 0.4rem 0.6rem;
|
||||
background: #11172a;
|
||||
color: #cfd7ff;
|
||||
border: 1px solid #2a3150;
|
||||
border-radius: 3px;
|
||||
cursor: pointer;
|
||||
}
|
||||
.back-to-map:hover {
|
||||
background: #1a2240;
|
||||
color: #e8eaf6;
|
||||
}
|
||||
.desktop {
|
||||
display: block;
|
||||
}
|
||||
.desktop ul {
|
||||
list-style: none;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.15rem;
|
||||
}
|
||||
.desktop a {
|
||||
display: block;
|
||||
padding: 0.3rem 0.6rem;
|
||||
color: #aab;
|
||||
text-decoration: none;
|
||||
font-size: 0.85rem;
|
||||
line-height: 1.3;
|
||||
border-left: 2px solid transparent;
|
||||
border-radius: 0 3px 3px 0;
|
||||
}
|
||||
.desktop a:hover {
|
||||
color: #e8eaf6;
|
||||
background: #11172a;
|
||||
}
|
||||
.desktop a.active {
|
||||
color: #e8eaf6;
|
||||
background: #11172a;
|
||||
border-left-color: #4a6cf7;
|
||||
}
|
||||
.mobile {
|
||||
display: none;
|
||||
}
|
||||
.mobile select {
|
||||
width: 100%;
|
||||
font: inherit;
|
||||
padding: 0.4rem 0.5rem;
|
||||
background: #0a0e1a;
|
||||
color: #e8eaf6;
|
||||
border: 1px solid #2a3150;
|
||||
border-radius: 3px;
|
||||
}
|
||||
.visually-hidden {
|
||||
position: absolute;
|
||||
width: 1px;
|
||||
height: 1px;
|
||||
padding: 0;
|
||||
margin: -1px;
|
||||
overflow: hidden;
|
||||
clip: rect(0, 0, 0, 0);
|
||||
white-space: nowrap;
|
||||
border: 0;
|
||||
}
|
||||
@media (max-width: 767.98px) {
|
||||
.desktop {
|
||||
display: none;
|
||||
}
|
||||
.mobile {
|
||||
display: block;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,99 @@
|
||||
<!--
|
||||
Phase 23 Report View — approaching groups section. Renders the wire
|
||||
`incomingGroup[]` projection as a compact grid: origin → destination
|
||||
along with distance / speed / mass. The wire field carries no
|
||||
ship-class info (a true blip on radar); the player only learns the
|
||||
class when the group lands and a battle roster forms.
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { getContext } from "svelte";
|
||||
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
import {
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
type RenderedReportSource,
|
||||
} from "$lib/rendered-report.svelte";
|
||||
import { formatFloat, planetLabel } from "./format";
|
||||
|
||||
const rendered = getContext<RenderedReportSource | undefined>(
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
);
|
||||
const report = $derived(rendered?.report ?? null);
|
||||
const rows = $derived(report?.incomingShipGroups ?? []);
|
||||
const planets = $derived(report?.planets ?? []);
|
||||
</script>
|
||||
|
||||
<section
|
||||
id="report-approaching-groups"
|
||||
class="grid-section"
|
||||
data-testid="report-section-approaching-groups"
|
||||
>
|
||||
<h2>{i18n.t("game.report.section.approaching_groups.title")}</h2>
|
||||
|
||||
{#if report === null}
|
||||
<p class="status">{i18n.t("game.report.loading")}</p>
|
||||
{:else if rows.length === 0}
|
||||
<p class="status" data-testid="approaching-groups-empty">
|
||||
{i18n.t("game.report.section.approaching_groups.empty")}
|
||||
</p>
|
||||
{:else}
|
||||
<table class="grid" data-testid="approaching-groups-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>{i18n.t("game.report.section.approaching_groups.column.from")}</th>
|
||||
<th>{i18n.t("game.report.section.approaching_groups.column.to")}</th>
|
||||
<th>
|
||||
{i18n.t("game.report.section.approaching_groups.column.distance")}
|
||||
</th>
|
||||
<th>{i18n.t("game.report.section.approaching_groups.column.speed")}</th>
|
||||
<th>{i18n.t("game.report.section.approaching_groups.column.mass")}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{#each rows as r, i (i)}
|
||||
<tr data-testid="approaching-groups-row">
|
||||
<td>{planetLabel(r.origin, planets)}</td>
|
||||
<td>{planetLabel(r.destination, planets)}</td>
|
||||
<td>{formatFloat(r.distance)}</td>
|
||||
<td>{formatFloat(r.speed)}</td>
|
||||
<td>{formatFloat(r.mass)}</td>
|
||||
</tr>
|
||||
{/each}
|
||||
</tbody>
|
||||
</table>
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.grid-section h2 {
|
||||
margin: 0 0 0.5rem;
|
||||
font-size: 1.05rem;
|
||||
color: #e8eaf6;
|
||||
}
|
||||
.status {
|
||||
margin: 0;
|
||||
color: #888;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid {
|
||||
border-collapse: collapse;
|
||||
width: 100%;
|
||||
font-variant-numeric: tabular-nums;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid th,
|
||||
.grid td {
|
||||
padding: 0.4rem 0.6rem;
|
||||
text-align: left;
|
||||
border-bottom: 1px solid #1c2240;
|
||||
}
|
||||
.grid th {
|
||||
color: #aab;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
.grid tbody tr:hover {
|
||||
background: #11172a;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,91 @@
|
||||
<!--
|
||||
Phase 23 Report View — battles section. The wire only carries
|
||||
battle UUIDs (the full battle report is fetched lazily by Phase 27),
|
||||
so each row is a monospace, non-interactive `<span>` of the battle
|
||||
identifier. Phase 27 will turn each row into a link to
|
||||
`/games/<id>/battle/<uuid>`; until then dead links are worse than
|
||||
plain text.
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { getContext } from "svelte";
|
||||
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
import {
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
type RenderedReportSource,
|
||||
} from "$lib/rendered-report.svelte";
|
||||
|
||||
const rendered = getContext<RenderedReportSource | undefined>(
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
);
|
||||
const report = $derived(rendered?.report ?? null);
|
||||
const ids = $derived(report?.battleIds ?? []);
|
||||
</script>
|
||||
|
||||
<section
|
||||
id="report-battles"
|
||||
class="grid-section"
|
||||
data-testid="report-section-battles"
|
||||
>
|
||||
<h2>{i18n.t("game.report.section.battles.title")}</h2>
|
||||
|
||||
{#if report === null}
|
||||
<p class="status">{i18n.t("game.report.loading")}</p>
|
||||
{:else if ids.length === 0}
|
||||
<p class="status" data-testid="battles-empty">
|
||||
{i18n.t("game.report.section.battles.empty")}
|
||||
</p>
|
||||
{:else}
|
||||
<ul class="ids" data-testid="battles-list">
|
||||
{#each ids as id (id)}
|
||||
<li>
|
||||
<span class="label">
|
||||
{i18n.t("game.report.section.battles.id_label")}
|
||||
</span>
|
||||
<span
|
||||
class="uuid"
|
||||
data-testid="report-battle-row"
|
||||
data-id={id}
|
||||
>{id}</span>
|
||||
</li>
|
||||
{/each}
|
||||
</ul>
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.grid-section h2 {
|
||||
margin: 0 0 0.5rem;
|
||||
font-size: 1.05rem;
|
||||
color: #e8eaf6;
|
||||
}
|
||||
.status {
|
||||
margin: 0;
|
||||
color: #888;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.ids {
|
||||
list-style: none;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 0.3rem;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
.ids li {
|
||||
display: flex;
|
||||
align-items: baseline;
|
||||
gap: 0.6rem;
|
||||
}
|
||||
.label {
|
||||
color: #aab;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
font-size: 0.7rem;
|
||||
}
|
||||
.uuid {
|
||||
color: #cfd7ff;
|
||||
font-family: ui-monospace, SFMono-Regular, Menlo, Consolas, monospace;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,139 @@
|
||||
<!--
|
||||
Phase 23 Report View — bombings section. One row per bombing
|
||||
event; wiped planets get a visually-distinct row state plus a
|
||||
"wiped" badge so the boolean is explicit for e2e assertions.
|
||||
Decoder sorts by `planetNumber` already.
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { getContext } from "svelte";
|
||||
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
import {
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
type RenderedReportSource,
|
||||
} from "$lib/rendered-report.svelte";
|
||||
import { formatCount, formatFloat } from "./format";
|
||||
|
||||
const rendered = getContext<RenderedReportSource | undefined>(
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
);
|
||||
const report = $derived(rendered?.report ?? null);
|
||||
const rows = $derived(report?.bombings ?? []);
|
||||
</script>
|
||||
|
||||
<section
|
||||
id="report-bombings"
|
||||
class="grid-section"
|
||||
data-testid="report-section-bombings"
|
||||
>
|
||||
<h2>{i18n.t("game.report.section.bombings.title")}</h2>
|
||||
|
||||
{#if report === null}
|
||||
<p class="status">{i18n.t("game.report.loading")}</p>
|
||||
{:else if rows.length === 0}
|
||||
<p class="status" data-testid="bombings-empty">
|
||||
{i18n.t("game.report.section.bombings.empty")}
|
||||
</p>
|
||||
{:else}
|
||||
<table class="grid" data-testid="bombings-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>{i18n.t("game.report.section.bombings.column.planet")}</th>
|
||||
<th>{i18n.t("game.report.section.bombings.column.owner")}</th>
|
||||
<th>{i18n.t("game.report.section.bombings.column.attacker")}</th>
|
||||
<th>{i18n.t("game.report.section.bombings.column.production")}</th>
|
||||
<th>{i18n.t("game.report.section.bombings.column.industry")}</th>
|
||||
<th>{i18n.t("game.report.section.bombings.column.population")}</th>
|
||||
<th>{i18n.t("game.report.section.bombings.column.colonists")}</th>
|
||||
<th>
|
||||
{i18n.t("game.report.section.bombings.column.industry_stockpile")}
|
||||
</th>
|
||||
<th>
|
||||
{i18n.t("game.report.section.bombings.column.materials_stockpile")}
|
||||
</th>
|
||||
<th>{i18n.t("game.report.section.bombings.column.attack_power")}</th>
|
||||
<th></th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{#each rows as b (`${b.planetNumber}/${b.attacker}/${b.owner}`)}
|
||||
<tr
|
||||
data-testid="report-bombing-row"
|
||||
data-planet={b.planetNumber}
|
||||
data-wiped={b.wiped ? "true" : "false"}
|
||||
class:wiped={b.wiped}
|
||||
>
|
||||
<td>#{b.planetNumber} ({b.planet})</td>
|
||||
<td>{b.owner}</td>
|
||||
<td>{b.attacker}</td>
|
||||
<td>{b.production}</td>
|
||||
<td>{formatFloat(b.industry)}</td>
|
||||
<td>{formatFloat(b.population)}</td>
|
||||
<td>{formatFloat(b.colonists)}</td>
|
||||
<td>{formatFloat(b.industryStockpile)}</td>
|
||||
<td>{formatFloat(b.materialsStockpile)}</td>
|
||||
<td>{formatCount(b.attackPower)}</td>
|
||||
<td>
|
||||
{#if b.wiped}
|
||||
<span
|
||||
class="wiped-badge"
|
||||
data-testid="report-bombing-wiped-badge"
|
||||
>
|
||||
{i18n.t("game.report.section.bombings.wiped")}
|
||||
</span>
|
||||
{/if}
|
||||
</td>
|
||||
</tr>
|
||||
{/each}
|
||||
</tbody>
|
||||
</table>
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.grid-section h2 {
|
||||
margin: 0 0 0.5rem;
|
||||
font-size: 1.05rem;
|
||||
color: #e8eaf6;
|
||||
}
|
||||
.status {
|
||||
margin: 0;
|
||||
color: #888;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid {
|
||||
border-collapse: collapse;
|
||||
width: 100%;
|
||||
font-variant-numeric: tabular-nums;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid th,
|
||||
.grid td {
|
||||
padding: 0.4rem 0.6rem;
|
||||
text-align: left;
|
||||
border-bottom: 1px solid #1c2240;
|
||||
}
|
||||
.grid th {
|
||||
color: #aab;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
.grid tbody tr:hover {
|
||||
background: #11172a;
|
||||
}
|
||||
.wiped td {
|
||||
color: #c97a7a;
|
||||
}
|
||||
.wiped-badge {
|
||||
display: inline-block;
|
||||
padding: 0.1rem 0.45rem;
|
||||
font-size: 0.7rem;
|
||||
letter-spacing: 0.06em;
|
||||
text-transform: uppercase;
|
||||
background: #4a1010;
|
||||
color: #ffcaca;
|
||||
border: 1px solid #8a3030;
|
||||
border-radius: 3px;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,114 @@
|
||||
<!--
|
||||
Phase 23 Report View — cargo routes section. The wire `routes[]`
|
||||
groups by source planet; each entry inside a route is one
|
||||
(loadType, destination) pair. The section flattens both to a single
|
||||
table — anchor jumps into a single visual unit even when the player
|
||||
has many routes.
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { getContext } from "svelte";
|
||||
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
import {
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
type RenderedReportSource,
|
||||
} from "$lib/rendered-report.svelte";
|
||||
import { planetLabel } from "./format";
|
||||
|
||||
const rendered = getContext<RenderedReportSource | undefined>(
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
);
|
||||
const report = $derived(rendered?.report ?? null);
|
||||
const planets = $derived(report?.planets ?? []);
|
||||
|
||||
const rows = $derived.by(() => {
|
||||
const out: {
|
||||
sourcePlanetNumber: number;
|
||||
loadType: string;
|
||||
destinationPlanetNumber: number;
|
||||
}[] = [];
|
||||
for (const route of report?.routes ?? []) {
|
||||
for (const entry of route.entries) {
|
||||
out.push({
|
||||
sourcePlanetNumber: route.sourcePlanetNumber,
|
||||
loadType: entry.loadType,
|
||||
destinationPlanetNumber: entry.destinationPlanetNumber,
|
||||
});
|
||||
}
|
||||
}
|
||||
return out;
|
||||
});
|
||||
</script>
|
||||
|
||||
<section
|
||||
id="report-cargo-routes"
|
||||
class="grid-section"
|
||||
data-testid="report-section-cargo-routes"
|
||||
>
|
||||
<h2>{i18n.t("game.report.section.cargo_routes.title")}</h2>
|
||||
|
||||
{#if report === null}
|
||||
<p class="status">{i18n.t("game.report.loading")}</p>
|
||||
{:else if rows.length === 0}
|
||||
<p class="status" data-testid="cargo-routes-empty">
|
||||
{i18n.t("game.report.section.cargo_routes.empty")}
|
||||
</p>
|
||||
{:else}
|
||||
<table class="grid" data-testid="cargo-routes-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>{i18n.t("game.report.section.cargo_routes.column.source")}</th>
|
||||
<th>{i18n.t("game.report.section.cargo_routes.column.load")}</th>
|
||||
<th>{i18n.t("game.report.section.cargo_routes.column.destination")}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{#each rows as r (`${r.sourcePlanetNumber}/${r.loadType}`)}
|
||||
<tr
|
||||
data-testid="cargo-routes-row"
|
||||
data-source={r.sourcePlanetNumber}
|
||||
data-load={r.loadType}
|
||||
>
|
||||
<td>{planetLabel(r.sourcePlanetNumber, planets)}</td>
|
||||
<td>{r.loadType}</td>
|
||||
<td>{planetLabel(r.destinationPlanetNumber, planets)}</td>
|
||||
</tr>
|
||||
{/each}
|
||||
</tbody>
|
||||
</table>
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.grid-section h2 {
|
||||
margin: 0 0 0.5rem;
|
||||
font-size: 1.05rem;
|
||||
color: #e8eaf6;
|
||||
}
|
||||
.status {
|
||||
margin: 0;
|
||||
color: #888;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid {
|
||||
border-collapse: collapse;
|
||||
width: 100%;
|
||||
font-variant-numeric: tabular-nums;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid th,
|
||||
.grid td {
|
||||
padding: 0.4rem 0.6rem;
|
||||
text-align: left;
|
||||
border-bottom: 1px solid #1c2240;
|
||||
}
|
||||
.grid th {
|
||||
color: #aab;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
.grid tbody tr:hover {
|
||||
background: #11172a;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,116 @@
|
||||
<!--
|
||||
Phase 23 Report View — foreign planets section. Filters `planets[]`
|
||||
to the `kind === "other"` entries and renders the same column set
|
||||
as the local planets table plus an `owner` column.
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { getContext } from "svelte";
|
||||
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
import {
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
type RenderedReportSource,
|
||||
} from "$lib/rendered-report.svelte";
|
||||
import { formatFloat } from "./format";
|
||||
|
||||
const rendered = getContext<RenderedReportSource | undefined>(
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
);
|
||||
const report = $derived(rendered?.report ?? null);
|
||||
const rows = $derived(
|
||||
(report?.planets ?? []).filter((p) => p.kind === "other"),
|
||||
);
|
||||
</script>
|
||||
|
||||
<section
|
||||
id="report-foreign-planets"
|
||||
class="grid-section"
|
||||
data-testid="report-section-foreign-planets"
|
||||
>
|
||||
<h2>{i18n.t("game.report.section.foreign_planets.title")}</h2>
|
||||
|
||||
{#if report === null}
|
||||
<p class="status">{i18n.t("game.report.loading")}</p>
|
||||
{:else if rows.length === 0}
|
||||
<p class="status" data-testid="foreign-planets-empty">
|
||||
{i18n.t("game.report.section.foreign_planets.empty")}
|
||||
</p>
|
||||
{:else}
|
||||
<table class="grid" data-testid="foreign-planets-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>{i18n.t("game.report.section.my_planets.column.number")}</th>
|
||||
<th>{i18n.t("game.report.section.my_planets.column.name")}</th>
|
||||
<th>{i18n.t("game.report.section.foreign_planets.column.owner")}</th>
|
||||
<th>{i18n.t("game.report.section.my_planets.column.coordinates")}</th>
|
||||
<th>{i18n.t("game.report.section.my_planets.column.size")}</th>
|
||||
<th>{i18n.t("game.report.section.my_planets.column.resources")}</th>
|
||||
<th>{i18n.t("game.report.section.my_planets.column.population")}</th>
|
||||
<th>{i18n.t("game.report.section.my_planets.column.industry")}</th>
|
||||
<th>
|
||||
{i18n.t("game.report.section.my_planets.column.industry_stockpile")}
|
||||
</th>
|
||||
<th>
|
||||
{i18n.t("game.report.section.my_planets.column.materials_stockpile")}
|
||||
</th>
|
||||
<th>{i18n.t("game.report.section.my_planets.column.colonists")}</th>
|
||||
<th>{i18n.t("game.report.section.my_planets.column.production")}</th>
|
||||
<th>{i18n.t("game.report.section.my_planets.column.free_industry")}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{#each rows as p (p.number)}
|
||||
<tr data-testid="foreign-planets-row" data-number={p.number}>
|
||||
<td>{p.number}</td>
|
||||
<td>{p.name}</td>
|
||||
<td>{p.owner ?? ""}</td>
|
||||
<td>{formatFloat(p.x)}, {formatFloat(p.y)}</td>
|
||||
<td>{formatFloat(p.size ?? 0)}</td>
|
||||
<td>{formatFloat(p.resources ?? 0)}</td>
|
||||
<td>{formatFloat(p.population ?? 0)}</td>
|
||||
<td>{formatFloat(p.industry ?? 0)}</td>
|
||||
<td>{formatFloat(p.industryStockpile ?? 0)}</td>
|
||||
<td>{formatFloat(p.materialsStockpile ?? 0)}</td>
|
||||
<td>{formatFloat(p.colonists ?? 0)}</td>
|
||||
<td>{p.production ?? "—"}</td>
|
||||
<td>{formatFloat(p.freeIndustry ?? 0)}</td>
|
||||
</tr>
|
||||
{/each}
|
||||
</tbody>
|
||||
</table>
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.grid-section h2 {
|
||||
margin: 0 0 0.5rem;
|
||||
font-size: 1.05rem;
|
||||
color: #e8eaf6;
|
||||
}
|
||||
.status {
|
||||
margin: 0;
|
||||
color: #888;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid {
|
||||
border-collapse: collapse;
|
||||
width: 100%;
|
||||
font-variant-numeric: tabular-nums;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid th,
|
||||
.grid td {
|
||||
padding: 0.4rem 0.6rem;
|
||||
text-align: left;
|
||||
border-bottom: 1px solid #1c2240;
|
||||
}
|
||||
.grid th {
|
||||
color: #aab;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
.grid tbody tr:hover {
|
||||
background: #11172a;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,135 @@
|
||||
<!--
|
||||
Phase 23 Report View — foreign sciences section. Renders one
|
||||
sub-table per race, mirroring the legacy "<Race> Sciences" layout.
|
||||
Sorted alphabetically by race name (the decoder already produces
|
||||
the (race, name) order); the sub-table groups are built here so
|
||||
that anchor navigation to the section lands on a single visual
|
||||
unit even when the section spans many races.
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { getContext } from "svelte";
|
||||
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
import {
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
type RenderedReportSource,
|
||||
} from "$lib/rendered-report.svelte";
|
||||
import type { ReportOtherScience } from "../../../api/game-state";
|
||||
import { formatPercent } from "./format";
|
||||
|
||||
const rendered = getContext<RenderedReportSource | undefined>(
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
);
|
||||
const report = $derived(rendered?.report ?? null);
|
||||
const rows = $derived(report?.otherScience ?? []);
|
||||
|
||||
// Decoder already sorts by (race, name); a simple linear walk
|
||||
// builds an array of {race, rows[]} groups.
|
||||
const grouped = $derived.by(() => {
|
||||
const out: { race: string; entries: ReportOtherScience[] }[] = [];
|
||||
let current: { race: string; entries: ReportOtherScience[] } | null = null;
|
||||
for (const row of rows) {
|
||||
if (current === null || current.race !== row.race) {
|
||||
current = { race: row.race, entries: [] };
|
||||
out.push(current);
|
||||
}
|
||||
current.entries.push(row);
|
||||
}
|
||||
return out;
|
||||
});
|
||||
</script>
|
||||
|
||||
<section
|
||||
id="report-foreign-sciences"
|
||||
class="grid-section"
|
||||
data-testid="report-section-foreign-sciences"
|
||||
>
|
||||
<h2>{i18n.t("game.report.section.foreign_sciences.title")}</h2>
|
||||
|
||||
{#if report === null}
|
||||
<p class="status">{i18n.t("game.report.loading")}</p>
|
||||
{:else if grouped.length === 0}
|
||||
<p class="status" data-testid="foreign-sciences-empty">
|
||||
{i18n.t("game.report.section.foreign_sciences.empty")}
|
||||
</p>
|
||||
{:else}
|
||||
{#each grouped as group (group.race)}
|
||||
<h3
|
||||
class="race-header"
|
||||
data-testid="report-other-science-race"
|
||||
data-race={group.race}
|
||||
>
|
||||
{i18n.t("game.report.section.foreign_sciences.race_header", {
|
||||
race: group.race,
|
||||
})}
|
||||
</h3>
|
||||
<table class="grid" data-testid="foreign-sciences-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>{i18n.t("game.report.section.my_sciences.column.name")}</th>
|
||||
<th>{i18n.t("game.report.section.my_sciences.column.drive")}</th>
|
||||
<th>{i18n.t("game.report.section.my_sciences.column.weapons")}</th>
|
||||
<th>{i18n.t("game.report.section.my_sciences.column.shields")}</th>
|
||||
<th>{i18n.t("game.report.section.my_sciences.column.cargo")}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{#each group.entries as r (`${r.race}/${r.name}`)}
|
||||
<tr
|
||||
data-testid="foreign-sciences-row"
|
||||
data-race={r.race}
|
||||
data-name={r.name}
|
||||
>
|
||||
<td>{r.name}</td>
|
||||
<td>{formatPercent(r.drive)}</td>
|
||||
<td>{formatPercent(r.weapons)}</td>
|
||||
<td>{formatPercent(r.shields)}</td>
|
||||
<td>{formatPercent(r.cargo)}</td>
|
||||
</tr>
|
||||
{/each}
|
||||
</tbody>
|
||||
</table>
|
||||
{/each}
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.grid-section h2 {
|
||||
margin: 0 0 0.5rem;
|
||||
font-size: 1.05rem;
|
||||
color: #e8eaf6;
|
||||
}
|
||||
.race-header {
|
||||
margin: 0.75rem 0 0.3rem;
|
||||
font-size: 0.85rem;
|
||||
color: #aab;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
}
|
||||
.status {
|
||||
margin: 0;
|
||||
color: #888;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid {
|
||||
border-collapse: collapse;
|
||||
width: 100%;
|
||||
font-variant-numeric: tabular-nums;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid th,
|
||||
.grid td {
|
||||
padding: 0.4rem 0.6rem;
|
||||
text-align: left;
|
||||
border-bottom: 1px solid #1c2240;
|
||||
}
|
||||
.grid th {
|
||||
color: #aab;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
.grid tbody tr:hover {
|
||||
background: #11172a;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,137 @@
|
||||
<!--
|
||||
Phase 23 Report View — foreign ship classes section. One sub-table
|
||||
per race (decoder sorts `(race, name)`); columns extend the local
|
||||
ship-class layout with `mass`, which is exposed on the wire's
|
||||
`OthersShipClass` and useful for fleet-mass comparison against
|
||||
incoming groups.
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { getContext } from "svelte";
|
||||
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
import {
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
type RenderedReportSource,
|
||||
} from "$lib/rendered-report.svelte";
|
||||
import type { ReportOtherShipClass } from "../../../api/game-state";
|
||||
import { formatFloat } from "./format";
|
||||
|
||||
const rendered = getContext<RenderedReportSource | undefined>(
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
);
|
||||
const report = $derived(rendered?.report ?? null);
|
||||
const rows = $derived(report?.otherShipClass ?? []);
|
||||
|
||||
const grouped = $derived.by(() => {
|
||||
const out: { race: string; entries: ReportOtherShipClass[] }[] = [];
|
||||
let current: { race: string; entries: ReportOtherShipClass[] } | null =
|
||||
null;
|
||||
for (const row of rows) {
|
||||
if (current === null || current.race !== row.race) {
|
||||
current = { race: row.race, entries: [] };
|
||||
out.push(current);
|
||||
}
|
||||
current.entries.push(row);
|
||||
}
|
||||
return out;
|
||||
});
|
||||
</script>
|
||||
|
||||
<section
|
||||
id="report-foreign-ship-classes"
|
||||
class="grid-section"
|
||||
data-testid="report-section-foreign-ship-classes"
|
||||
>
|
||||
<h2>{i18n.t("game.report.section.foreign_ship_classes.title")}</h2>
|
||||
|
||||
{#if report === null}
|
||||
<p class="status">{i18n.t("game.report.loading")}</p>
|
||||
{:else if grouped.length === 0}
|
||||
<p class="status" data-testid="foreign-ship-classes-empty">
|
||||
{i18n.t("game.report.section.foreign_ship_classes.empty")}
|
||||
</p>
|
||||
{:else}
|
||||
{#each grouped as group (group.race)}
|
||||
<h3
|
||||
class="race-header"
|
||||
data-testid="report-other-ship-class-race"
|
||||
data-race={group.race}
|
||||
>
|
||||
{i18n.t("game.report.section.foreign_ship_classes.race_header", {
|
||||
race: group.race,
|
||||
})}
|
||||
</h3>
|
||||
<table class="grid" data-testid="foreign-ship-classes-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>{i18n.t("game.report.section.my_ship_classes.column.name")}</th>
|
||||
<th>{i18n.t("game.report.section.my_ship_classes.column.drive")}</th>
|
||||
<th>{i18n.t("game.report.section.my_ship_classes.column.armament")}</th>
|
||||
<th>{i18n.t("game.report.section.my_ship_classes.column.weapons")}</th>
|
||||
<th>{i18n.t("game.report.section.my_ship_classes.column.shields")}</th>
|
||||
<th>{i18n.t("game.report.section.my_ship_classes.column.cargo")}</th>
|
||||
<th>{i18n.t("game.report.section.foreign_ship_classes.column.mass")}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{#each group.entries as r (`${r.race}/${r.name}`)}
|
||||
<tr
|
||||
data-testid="foreign-ship-classes-row"
|
||||
data-race={r.race}
|
||||
data-name={r.name}
|
||||
>
|
||||
<td>{r.name}</td>
|
||||
<td>{formatFloat(r.drive)}</td>
|
||||
<td>{r.armament}</td>
|
||||
<td>{formatFloat(r.weapons)}</td>
|
||||
<td>{formatFloat(r.shields)}</td>
|
||||
<td>{formatFloat(r.cargo)}</td>
|
||||
<td>{formatFloat(r.mass)}</td>
|
||||
</tr>
|
||||
{/each}
|
||||
</tbody>
|
||||
</table>
|
||||
{/each}
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.grid-section h2 {
|
||||
margin: 0 0 0.5rem;
|
||||
font-size: 1.05rem;
|
||||
color: #e8eaf6;
|
||||
}
|
||||
.race-header {
|
||||
margin: 0.75rem 0 0.3rem;
|
||||
font-size: 0.85rem;
|
||||
color: #aab;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
}
|
||||
.status {
|
||||
margin: 0;
|
||||
color: #888;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid {
|
||||
border-collapse: collapse;
|
||||
width: 100%;
|
||||
font-variant-numeric: tabular-nums;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid th,
|
||||
.grid td {
|
||||
padding: 0.4rem 0.6rem;
|
||||
text-align: left;
|
||||
border-bottom: 1px solid #1c2240;
|
||||
}
|
||||
.grid th {
|
||||
color: #aab;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
.grid tbody tr:hover {
|
||||
background: #11172a;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,108 @@
|
||||
<!--
|
||||
Phase 23 Report View — foreign ship groups section. `otherShipGroups[]`
|
||||
omits the local-only fields (id, state, fleet) — those don't apply
|
||||
to groups the player doesn't own.
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { getContext } from "svelte";
|
||||
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
import {
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
type RenderedReportSource,
|
||||
} from "$lib/rendered-report.svelte";
|
||||
import { formatFloat, planetLabel } from "./format";
|
||||
|
||||
const rendered = getContext<RenderedReportSource | undefined>(
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
);
|
||||
const report = $derived(rendered?.report ?? null);
|
||||
const rows = $derived(report?.otherShipGroups ?? []);
|
||||
const planets = $derived(report?.planets ?? []);
|
||||
|
||||
function cargoCell(cargo: string, load: number): string {
|
||||
if (cargo === "NONE") return "—";
|
||||
return `${cargo} (${formatFloat(load)})`;
|
||||
}
|
||||
</script>
|
||||
|
||||
<section
|
||||
id="report-foreign-ship-groups"
|
||||
class="grid-section"
|
||||
data-testid="report-section-foreign-ship-groups"
|
||||
>
|
||||
<h2>{i18n.t("game.report.section.foreign_ship_groups.title")}</h2>
|
||||
|
||||
{#if report === null}
|
||||
<p class="status">{i18n.t("game.report.loading")}</p>
|
||||
{:else if rows.length === 0}
|
||||
<p class="status" data-testid="foreign-ship-groups-empty">
|
||||
{i18n.t("game.report.section.foreign_ship_groups.empty")}
|
||||
</p>
|
||||
{:else}
|
||||
<table class="grid" data-testid="foreign-ship-groups-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>{i18n.t("game.report.section.my_ship_groups.column.class")}</th>
|
||||
<th>{i18n.t("game.report.section.my_ship_groups.column.count")}</th>
|
||||
<th>{i18n.t("game.report.section.my_ship_groups.column.cargo")}</th>
|
||||
<th>{i18n.t("game.report.section.my_ship_groups.column.destination")}</th>
|
||||
<th>{i18n.t("game.report.section.my_ship_groups.column.origin")}</th>
|
||||
<th>{i18n.t("game.report.section.my_ship_groups.column.range")}</th>
|
||||
<th>{i18n.t("game.report.section.my_ship_groups.column.speed")}</th>
|
||||
<th>{i18n.t("game.report.section.my_ship_groups.column.mass")}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{#each rows as g, i (i)}
|
||||
<tr data-testid="foreign-ship-groups-row">
|
||||
<td>{g.class}</td>
|
||||
<td>{g.count}</td>
|
||||
<td>{cargoCell(g.cargo, g.load)}</td>
|
||||
<td>{planetLabel(g.destination, planets)}</td>
|
||||
<td>
|
||||
{g.origin === null ? "—" : planetLabel(g.origin, planets)}
|
||||
</td>
|
||||
<td>{g.range === null ? "—" : formatFloat(g.range)}</td>
|
||||
<td>{formatFloat(g.speed)}</td>
|
||||
<td>{formatFloat(g.mass)}</td>
|
||||
</tr>
|
||||
{/each}
|
||||
</tbody>
|
||||
</table>
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.grid-section h2 {
|
||||
margin: 0 0 0.5rem;
|
||||
font-size: 1.05rem;
|
||||
color: #e8eaf6;
|
||||
}
|
||||
.status {
|
||||
margin: 0;
|
||||
color: #888;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid {
|
||||
border-collapse: collapse;
|
||||
width: 100%;
|
||||
font-variant-numeric: tabular-nums;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid th,
|
||||
.grid td {
|
||||
padding: 0.4rem 0.6rem;
|
||||
text-align: left;
|
||||
border-bottom: 1px solid #1c2240;
|
||||
}
|
||||
.grid th {
|
||||
color: #aab;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
.grid tbody tr:hover {
|
||||
background: #11172a;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,76 @@
|
||||
<!--
|
||||
Phase 23 Report View — galaxy summary section. Renders the per-turn
|
||||
header data (turn, map dimensions, planet count, calling race name)
|
||||
as a definition-list. The data lives on `GameReport` directly; the
|
||||
section is never empty as long as the report has loaded.
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { getContext } from "svelte";
|
||||
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
import {
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
type RenderedReportSource,
|
||||
} from "$lib/rendered-report.svelte";
|
||||
|
||||
const rendered = getContext<RenderedReportSource | undefined>(
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
);
|
||||
const report = $derived(rendered?.report ?? null);
|
||||
</script>
|
||||
|
||||
<section
|
||||
id="report-galaxy-summary"
|
||||
class="grid-section"
|
||||
data-testid="report-section-galaxy-summary"
|
||||
>
|
||||
<h2>{i18n.t("game.report.section.galaxy_summary.title")}</h2>
|
||||
|
||||
{#if report === null}
|
||||
<p class="status">{i18n.t("game.report.loading")}</p>
|
||||
{:else}
|
||||
<dl class="kv">
|
||||
<dt>{i18n.t("game.report.section.galaxy_summary.field.turn")}</dt>
|
||||
<dd data-testid="galaxy-summary-field-turn">{report.turn}</dd>
|
||||
<dt>{i18n.t("game.report.section.galaxy_summary.field.size")}</dt>
|
||||
<dd data-testid="galaxy-summary-field-size">
|
||||
{report.mapWidth} × {report.mapHeight}
|
||||
</dd>
|
||||
<dt>{i18n.t("game.report.section.galaxy_summary.field.planets")}</dt>
|
||||
<dd data-testid="galaxy-summary-field-planets">{report.planetCount}</dd>
|
||||
<dt>{i18n.t("game.report.section.galaxy_summary.field.race")}</dt>
|
||||
<dd data-testid="galaxy-summary-field-race">{report.race}</dd>
|
||||
</dl>
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.grid-section h2 {
|
||||
margin: 0 0 0.5rem;
|
||||
font-size: 1.05rem;
|
||||
color: #e8eaf6;
|
||||
}
|
||||
.status {
|
||||
margin: 0;
|
||||
color: #888;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.kv {
|
||||
display: grid;
|
||||
grid-template-columns: max-content 1fr;
|
||||
gap: 0.3rem 1rem;
|
||||
margin: 0;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.kv dt {
|
||||
color: #aab;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
.kv dd {
|
||||
margin: 0;
|
||||
color: #e8eaf6;
|
||||
font-variant-numeric: tabular-nums;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,101 @@
|
||||
<!--
|
||||
Phase 23 Report View — my fleets section. Renders `localFleets[]`
|
||||
with the wire fields. `origin` and `range` are nullable (a fleet
|
||||
in orbit has neither); empty cells in those columns are normal.
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { getContext } from "svelte";
|
||||
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
import {
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
type RenderedReportSource,
|
||||
} from "$lib/rendered-report.svelte";
|
||||
import { formatFloat, planetLabel } from "./format";
|
||||
|
||||
const rendered = getContext<RenderedReportSource | undefined>(
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
);
|
||||
const report = $derived(rendered?.report ?? null);
|
||||
const rows = $derived(report?.localFleets ?? []);
|
||||
const planets = $derived(report?.planets ?? []);
|
||||
</script>
|
||||
|
||||
<section
|
||||
id="report-my-fleets"
|
||||
class="grid-section"
|
||||
data-testid="report-section-my-fleets"
|
||||
>
|
||||
<h2>{i18n.t("game.report.section.my_fleets.title")}</h2>
|
||||
|
||||
{#if report === null}
|
||||
<p class="status">{i18n.t("game.report.loading")}</p>
|
||||
{:else if rows.length === 0}
|
||||
<p class="status" data-testid="my-fleets-empty">
|
||||
{i18n.t("game.report.section.my_fleets.empty")}
|
||||
</p>
|
||||
{:else}
|
||||
<table class="grid" data-testid="my-fleets-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>{i18n.t("game.report.section.my_fleets.column.name")}</th>
|
||||
<th>{i18n.t("game.report.section.my_fleets.column.groups")}</th>
|
||||
<th>{i18n.t("game.report.section.my_fleets.column.state")}</th>
|
||||
<th>{i18n.t("game.report.section.my_fleets.column.destination")}</th>
|
||||
<th>{i18n.t("game.report.section.my_fleets.column.origin")}</th>
|
||||
<th>{i18n.t("game.report.section.my_fleets.column.range")}</th>
|
||||
<th>{i18n.t("game.report.section.my_fleets.column.speed")}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{#each rows as f (f.name)}
|
||||
<tr data-testid="my-fleets-row" data-name={f.name}>
|
||||
<td>{f.name}</td>
|
||||
<td>{f.groupCount}</td>
|
||||
<td>{f.state}</td>
|
||||
<td>{planetLabel(f.destination, planets)}</td>
|
||||
<td>
|
||||
{f.origin === null ? "—" : planetLabel(f.origin, planets)}
|
||||
</td>
|
||||
<td>{f.range === null ? "—" : formatFloat(f.range)}</td>
|
||||
<td>{formatFloat(f.speed)}</td>
|
||||
</tr>
|
||||
{/each}
|
||||
</tbody>
|
||||
</table>
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.grid-section h2 {
|
||||
margin: 0 0 0.5rem;
|
||||
font-size: 1.05rem;
|
||||
color: #e8eaf6;
|
||||
}
|
||||
.status {
|
||||
margin: 0;
|
||||
color: #888;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid {
|
||||
border-collapse: collapse;
|
||||
width: 100%;
|
||||
font-variant-numeric: tabular-nums;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid th,
|
||||
.grid td {
|
||||
padding: 0.4rem 0.6rem;
|
||||
text-align: left;
|
||||
border-bottom: 1px solid #1c2240;
|
||||
}
|
||||
.grid th {
|
||||
color: #aab;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
.grid tbody tr:hover {
|
||||
background: #11172a;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,114 @@
|
||||
<!--
|
||||
Phase 23 Report View — my planets section. Filters `planets[]` to
|
||||
the `kind === "local"` entries and renders the full local-planet
|
||||
column set (matches `ReportPlanet` shape).
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { getContext } from "svelte";
|
||||
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
import {
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
type RenderedReportSource,
|
||||
} from "$lib/rendered-report.svelte";
|
||||
import { formatFloat } from "./format";
|
||||
|
||||
const rendered = getContext<RenderedReportSource | undefined>(
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
);
|
||||
const report = $derived(rendered?.report ?? null);
|
||||
const rows = $derived(
|
||||
(report?.planets ?? []).filter((p) => p.kind === "local"),
|
||||
);
|
||||
</script>
|
||||
|
||||
<section
|
||||
id="report-my-planets"
|
||||
class="grid-section"
|
||||
data-testid="report-section-my-planets"
|
||||
>
|
||||
<h2>{i18n.t("game.report.section.my_planets.title")}</h2>
|
||||
|
||||
{#if report === null}
|
||||
<p class="status">{i18n.t("game.report.loading")}</p>
|
||||
{:else if rows.length === 0}
|
||||
<p class="status" data-testid="my-planets-empty">
|
||||
{i18n.t("game.report.section.my_planets.empty")}
|
||||
</p>
|
||||
{:else}
|
||||
<table class="grid" data-testid="my-planets-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>{i18n.t("game.report.section.my_planets.column.number")}</th>
|
||||
<th>{i18n.t("game.report.section.my_planets.column.name")}</th>
|
||||
<th>{i18n.t("game.report.section.my_planets.column.coordinates")}</th>
|
||||
<th>{i18n.t("game.report.section.my_planets.column.size")}</th>
|
||||
<th>{i18n.t("game.report.section.my_planets.column.resources")}</th>
|
||||
<th>{i18n.t("game.report.section.my_planets.column.population")}</th>
|
||||
<th>{i18n.t("game.report.section.my_planets.column.industry")}</th>
|
||||
<th>
|
||||
{i18n.t("game.report.section.my_planets.column.industry_stockpile")}
|
||||
</th>
|
||||
<th>
|
||||
{i18n.t("game.report.section.my_planets.column.materials_stockpile")}
|
||||
</th>
|
||||
<th>{i18n.t("game.report.section.my_planets.column.colonists")}</th>
|
||||
<th>{i18n.t("game.report.section.my_planets.column.production")}</th>
|
||||
<th>{i18n.t("game.report.section.my_planets.column.free_industry")}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{#each rows as p (p.number)}
|
||||
<tr data-testid="my-planets-row" data-number={p.number}>
|
||||
<td>{p.number}</td>
|
||||
<td>{p.name}</td>
|
||||
<td>{formatFloat(p.x)}, {formatFloat(p.y)}</td>
|
||||
<td>{formatFloat(p.size ?? 0)}</td>
|
||||
<td>{formatFloat(p.resources ?? 0)}</td>
|
||||
<td>{formatFloat(p.population ?? 0)}</td>
|
||||
<td>{formatFloat(p.industry ?? 0)}</td>
|
||||
<td>{formatFloat(p.industryStockpile ?? 0)}</td>
|
||||
<td>{formatFloat(p.materialsStockpile ?? 0)}</td>
|
||||
<td>{formatFloat(p.colonists ?? 0)}</td>
|
||||
<td>{p.production ?? "—"}</td>
|
||||
<td>{formatFloat(p.freeIndustry ?? 0)}</td>
|
||||
</tr>
|
||||
{/each}
|
||||
</tbody>
|
||||
</table>
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.grid-section h2 {
|
||||
margin: 0 0 0.5rem;
|
||||
font-size: 1.05rem;
|
||||
color: #e8eaf6;
|
||||
}
|
||||
.status {
|
||||
margin: 0;
|
||||
color: #888;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid {
|
||||
border-collapse: collapse;
|
||||
width: 100%;
|
||||
font-variant-numeric: tabular-nums;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid th,
|
||||
.grid td {
|
||||
padding: 0.4rem 0.6rem;
|
||||
text-align: left;
|
||||
border-bottom: 1px solid #1c2240;
|
||||
}
|
||||
.grid th {
|
||||
color: #aab;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
.grid tbody tr:hover {
|
||||
background: #11172a;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,95 @@
|
||||
<!--
|
||||
Phase 23 Report View — my sciences section. Reads `localScience[]`
|
||||
from the overlay-applied report (which means pending CreateScience
|
||||
/ RemoveScience drafts surface here just like on the sciences
|
||||
table).
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { getContext } from "svelte";
|
||||
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
import {
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
type RenderedReportSource,
|
||||
} from "$lib/rendered-report.svelte";
|
||||
import { formatPercent } from "./format";
|
||||
|
||||
const rendered = getContext<RenderedReportSource | undefined>(
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
);
|
||||
const report = $derived(rendered?.report ?? null);
|
||||
const rows = $derived(report?.localScience ?? []);
|
||||
</script>
|
||||
|
||||
<section
|
||||
id="report-my-sciences"
|
||||
class="grid-section"
|
||||
data-testid="report-section-my-sciences"
|
||||
>
|
||||
<h2>{i18n.t("game.report.section.my_sciences.title")}</h2>
|
||||
|
||||
{#if report === null}
|
||||
<p class="status">{i18n.t("game.report.loading")}</p>
|
||||
{:else if rows.length === 0}
|
||||
<p class="status" data-testid="my-sciences-empty">
|
||||
{i18n.t("game.report.section.my_sciences.empty")}
|
||||
</p>
|
||||
{:else}
|
||||
<table class="grid" data-testid="my-sciences-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>{i18n.t("game.report.section.my_sciences.column.name")}</th>
|
||||
<th>{i18n.t("game.report.section.my_sciences.column.drive")}</th>
|
||||
<th>{i18n.t("game.report.section.my_sciences.column.weapons")}</th>
|
||||
<th>{i18n.t("game.report.section.my_sciences.column.shields")}</th>
|
||||
<th>{i18n.t("game.report.section.my_sciences.column.cargo")}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{#each rows as r (r.name)}
|
||||
<tr data-testid="my-sciences-row" data-name={r.name}>
|
||||
<td>{r.name}</td>
|
||||
<td>{formatPercent(r.drive)}</td>
|
||||
<td>{formatPercent(r.weapons)}</td>
|
||||
<td>{formatPercent(r.shields)}</td>
|
||||
<td>{formatPercent(r.cargo)}</td>
|
||||
</tr>
|
||||
{/each}
|
||||
</tbody>
|
||||
</table>
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.grid-section h2 {
|
||||
margin: 0 0 0.5rem;
|
||||
font-size: 1.05rem;
|
||||
color: #e8eaf6;
|
||||
}
|
||||
.status {
|
||||
margin: 0;
|
||||
color: #888;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid {
|
||||
border-collapse: collapse;
|
||||
width: 100%;
|
||||
font-variant-numeric: tabular-nums;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid th,
|
||||
.grid td {
|
||||
padding: 0.4rem 0.6rem;
|
||||
text-align: left;
|
||||
border-bottom: 1px solid #1c2240;
|
||||
}
|
||||
.grid th {
|
||||
color: #aab;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
.grid tbody tr:hover {
|
||||
background: #11172a;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,98 @@
|
||||
<!--
|
||||
Phase 23 Report View — my ship classes section. Mirrors the
|
||||
sciences section's layout for `localShipClass[]`, with the
|
||||
ship-class numeric columns (drive / armament / weapons / shields /
|
||||
cargo). The overlay-applied report surfaces pending create/remove
|
||||
drafts immediately, matching the ship-class designer's behaviour.
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { getContext } from "svelte";
|
||||
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
import {
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
type RenderedReportSource,
|
||||
} from "$lib/rendered-report.svelte";
|
||||
import { formatFloat } from "./format";
|
||||
|
||||
const rendered = getContext<RenderedReportSource | undefined>(
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
);
|
||||
const report = $derived(rendered?.report ?? null);
|
||||
const rows = $derived(report?.localShipClass ?? []);
|
||||
</script>
|
||||
|
||||
<section
|
||||
id="report-my-ship-classes"
|
||||
class="grid-section"
|
||||
data-testid="report-section-my-ship-classes"
|
||||
>
|
||||
<h2>{i18n.t("game.report.section.my_ship_classes.title")}</h2>
|
||||
|
||||
{#if report === null}
|
||||
<p class="status">{i18n.t("game.report.loading")}</p>
|
||||
{:else if rows.length === 0}
|
||||
<p class="status" data-testid="my-ship-classes-empty">
|
||||
{i18n.t("game.report.section.my_ship_classes.empty")}
|
||||
</p>
|
||||
{:else}
|
||||
<table class="grid" data-testid="my-ship-classes-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>{i18n.t("game.report.section.my_ship_classes.column.name")}</th>
|
||||
<th>{i18n.t("game.report.section.my_ship_classes.column.drive")}</th>
|
||||
<th>{i18n.t("game.report.section.my_ship_classes.column.armament")}</th>
|
||||
<th>{i18n.t("game.report.section.my_ship_classes.column.weapons")}</th>
|
||||
<th>{i18n.t("game.report.section.my_ship_classes.column.shields")}</th>
|
||||
<th>{i18n.t("game.report.section.my_ship_classes.column.cargo")}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{#each rows as r (r.name)}
|
||||
<tr data-testid="my-ship-classes-row" data-name={r.name}>
|
||||
<td>{r.name}</td>
|
||||
<td>{formatFloat(r.drive)}</td>
|
||||
<td>{r.armament}</td>
|
||||
<td>{formatFloat(r.weapons)}</td>
|
||||
<td>{formatFloat(r.shields)}</td>
|
||||
<td>{formatFloat(r.cargo)}</td>
|
||||
</tr>
|
||||
{/each}
|
||||
</tbody>
|
||||
</table>
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.grid-section h2 {
|
||||
margin: 0 0 0.5rem;
|
||||
font-size: 1.05rem;
|
||||
color: #e8eaf6;
|
||||
}
|
||||
.status {
|
||||
margin: 0;
|
||||
color: #888;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid {
|
||||
border-collapse: collapse;
|
||||
width: 100%;
|
||||
font-variant-numeric: tabular-nums;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid th,
|
||||
.grid td {
|
||||
padding: 0.4rem 0.6rem;
|
||||
text-align: left;
|
||||
border-bottom: 1px solid #1c2240;
|
||||
}
|
||||
.grid th {
|
||||
color: #aab;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
.grid tbody tr:hover {
|
||||
background: #11172a;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,126 @@
|
||||
<!--
|
||||
Phase 23 Report View — my ship groups section. Renders the local
|
||||
ship groups with a short-form id (first 8 hex chars; the full UUID
|
||||
is in `data-id` for tests and copy-paste lookups). `cargo` is
|
||||
shown together with `load` when carrying.
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { getContext } from "svelte";
|
||||
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
import {
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
type RenderedReportSource,
|
||||
} from "$lib/rendered-report.svelte";
|
||||
import { formatFloat, planetLabel } from "./format";
|
||||
|
||||
const rendered = getContext<RenderedReportSource | undefined>(
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
);
|
||||
const report = $derived(rendered?.report ?? null);
|
||||
const rows = $derived(report?.localShipGroups ?? []);
|
||||
const planets = $derived(report?.planets ?? []);
|
||||
|
||||
function shortId(id: string): string {
|
||||
return id.slice(0, 8);
|
||||
}
|
||||
|
||||
function cargoCell(
|
||||
cargo: string,
|
||||
load: number,
|
||||
): string {
|
||||
if (cargo === "NONE") return "—";
|
||||
return `${cargo} (${formatFloat(load)})`;
|
||||
}
|
||||
</script>
|
||||
|
||||
<section
|
||||
id="report-my-ship-groups"
|
||||
class="grid-section"
|
||||
data-testid="report-section-my-ship-groups"
|
||||
>
|
||||
<h2>{i18n.t("game.report.section.my_ship_groups.title")}</h2>
|
||||
|
||||
{#if report === null}
|
||||
<p class="status">{i18n.t("game.report.loading")}</p>
|
||||
{:else if rows.length === 0}
|
||||
<p class="status" data-testid="my-ship-groups-empty">
|
||||
{i18n.t("game.report.section.my_ship_groups.empty")}
|
||||
</p>
|
||||
{:else}
|
||||
<table class="grid" data-testid="my-ship-groups-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>{i18n.t("game.report.section.my_ship_groups.column.id")}</th>
|
||||
<th>{i18n.t("game.report.section.my_ship_groups.column.class")}</th>
|
||||
<th>{i18n.t("game.report.section.my_ship_groups.column.count")}</th>
|
||||
<th>{i18n.t("game.report.section.my_ship_groups.column.cargo")}</th>
|
||||
<th>{i18n.t("game.report.section.my_ship_groups.column.state")}</th>
|
||||
<th>{i18n.t("game.report.section.my_ship_groups.column.destination")}</th>
|
||||
<th>{i18n.t("game.report.section.my_ship_groups.column.origin")}</th>
|
||||
<th>{i18n.t("game.report.section.my_ship_groups.column.range")}</th>
|
||||
<th>{i18n.t("game.report.section.my_ship_groups.column.speed")}</th>
|
||||
<th>{i18n.t("game.report.section.my_ship_groups.column.mass")}</th>
|
||||
<th>{i18n.t("game.report.section.my_ship_groups.column.fleet")}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{#each rows as g (g.id)}
|
||||
<tr data-testid="my-ship-groups-row" data-id={g.id}>
|
||||
<td><span class="uuid">{shortId(g.id)}</span></td>
|
||||
<td>{g.class}</td>
|
||||
<td>{g.count}</td>
|
||||
<td>{cargoCell(g.cargo, g.load)}</td>
|
||||
<td>{g.state}</td>
|
||||
<td>{planetLabel(g.destination, planets)}</td>
|
||||
<td>
|
||||
{g.origin === null ? "—" : planetLabel(g.origin, planets)}
|
||||
</td>
|
||||
<td>{g.range === null ? "—" : formatFloat(g.range)}</td>
|
||||
<td>{formatFloat(g.speed)}</td>
|
||||
<td>{formatFloat(g.mass)}</td>
|
||||
<td>{g.fleet ?? "—"}</td>
|
||||
</tr>
|
||||
{/each}
|
||||
</tbody>
|
||||
</table>
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.grid-section h2 {
|
||||
margin: 0 0 0.5rem;
|
||||
font-size: 1.05rem;
|
||||
color: #e8eaf6;
|
||||
}
|
||||
.status {
|
||||
margin: 0;
|
||||
color: #888;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid {
|
||||
border-collapse: collapse;
|
||||
width: 100%;
|
||||
font-variant-numeric: tabular-nums;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid th,
|
||||
.grid td {
|
||||
padding: 0.4rem 0.6rem;
|
||||
text-align: left;
|
||||
border-bottom: 1px solid #1c2240;
|
||||
}
|
||||
.grid th {
|
||||
color: #aab;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
.grid tbody tr:hover {
|
||||
background: #11172a;
|
||||
}
|
||||
.uuid {
|
||||
font-family: ui-monospace, SFMono-Regular, Menlo, Consolas, monospace;
|
||||
color: #cfd7ff;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,138 @@
|
||||
<!--
|
||||
Phase 23 Report View — player status section. Mirrors the legacy
|
||||
"Status of Players" table: every named row in the FBS player block,
|
||||
local player included, extinct rows marked with the RIP suffix.
|
||||
Rows are sorted alphabetically (case-insensitive) by the decoder.
|
||||
The local player's row gets a "(you)" marker and a visual
|
||||
highlight so the user can locate themselves quickly.
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { getContext } from "svelte";
|
||||
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
import {
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
type RenderedReportSource,
|
||||
} from "$lib/rendered-report.svelte";
|
||||
import { formatCount, formatPercent, formatVotes } from "./format";
|
||||
|
||||
const rendered = getContext<RenderedReportSource | undefined>(
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
);
|
||||
const report = $derived(rendered?.report ?? null);
|
||||
const players = $derived(report?.players ?? []);
|
||||
</script>
|
||||
|
||||
<section
|
||||
id="report-player-status"
|
||||
class="grid-section"
|
||||
data-testid="report-section-player-status"
|
||||
>
|
||||
<h2>{i18n.t("game.report.section.player_status.title")}</h2>
|
||||
|
||||
{#if report === null}
|
||||
<p class="status">{i18n.t("game.report.loading")}</p>
|
||||
{:else}
|
||||
<table class="grid" data-testid="player-status-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>{i18n.t("game.report.section.player_status.column.name")}</th>
|
||||
<th>{i18n.t("game.report.section.player_status.column.drive")}</th>
|
||||
<th>{i18n.t("game.report.section.player_status.column.weapons")}</th>
|
||||
<th>{i18n.t("game.report.section.player_status.column.shields")}</th>
|
||||
<th>{i18n.t("game.report.section.player_status.column.cargo")}</th>
|
||||
<th>{i18n.t("game.report.section.player_status.column.population")}</th>
|
||||
<th>{i18n.t("game.report.section.player_status.column.industry")}</th>
|
||||
<th>{i18n.t("game.report.section.player_status.column.planets")}</th>
|
||||
<th>{i18n.t("game.report.section.player_status.column.votes")}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{#each players as p (p.name)}
|
||||
<tr
|
||||
data-testid="player-status-row"
|
||||
data-name={p.name}
|
||||
data-local={p.isLocal ? "true" : "false"}
|
||||
data-extinct={p.extinct ? "true" : "false"}
|
||||
class:local={p.isLocal}
|
||||
class:extinct={p.extinct}
|
||||
>
|
||||
<td>
|
||||
<span>{p.name}</span>
|
||||
{#if p.isLocal}
|
||||
<span class="marker local-marker">
|
||||
({i18n.t("game.report.section.player_status.local_marker")})
|
||||
</span>
|
||||
{/if}
|
||||
{#if p.extinct}
|
||||
<span
|
||||
class="marker extinct-marker"
|
||||
data-testid="player-status-extinct-marker"
|
||||
>
|
||||
{i18n.t("game.report.section.player_status.extinct_marker")}
|
||||
</span>
|
||||
{/if}
|
||||
</td>
|
||||
<td>{formatPercent(p.drive)}</td>
|
||||
<td>{formatPercent(p.weapons)}</td>
|
||||
<td>{formatPercent(p.shields)}</td>
|
||||
<td>{formatPercent(p.cargo)}</td>
|
||||
<td>{formatCount(p.population)}</td>
|
||||
<td>{formatCount(p.industry)}</td>
|
||||
<td>{formatCount(p.planets)}</td>
|
||||
<td>{formatVotes(p.votesReceived)}</td>
|
||||
</tr>
|
||||
{/each}
|
||||
</tbody>
|
||||
</table>
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.grid-section h2 {
|
||||
margin: 0 0 0.5rem;
|
||||
font-size: 1.05rem;
|
||||
color: #e8eaf6;
|
||||
}
|
||||
.status {
|
||||
margin: 0;
|
||||
color: #888;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid {
|
||||
border-collapse: collapse;
|
||||
width: 100%;
|
||||
font-variant-numeric: tabular-nums;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid th,
|
||||
.grid td {
|
||||
padding: 0.4rem 0.6rem;
|
||||
text-align: left;
|
||||
border-bottom: 1px solid #1c2240;
|
||||
}
|
||||
.grid th {
|
||||
color: #aab;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
.grid tbody tr:hover {
|
||||
background: #11172a;
|
||||
}
|
||||
.local td {
|
||||
background: #11203d;
|
||||
}
|
||||
.extinct td {
|
||||
color: #889;
|
||||
}
|
||||
.marker {
|
||||
margin-left: 0.4rem;
|
||||
font-size: 0.75rem;
|
||||
color: #aab;
|
||||
}
|
||||
.extinct-marker {
|
||||
color: #c97a7a;
|
||||
letter-spacing: 0.08em;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,104 @@
|
||||
<!--
|
||||
Phase 23 Report View — ships in production section. Sort follows
|
||||
the decoder: `(planetNumber, class)` for a stable "find planet N"
|
||||
scan. The planet name is resolved against `planets[]` so the row
|
||||
reads `#17 (Castle)` rather than just `#17`.
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { getContext } from "svelte";
|
||||
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
import {
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
type RenderedReportSource,
|
||||
} from "$lib/rendered-report.svelte";
|
||||
import { formatFloat, planetLabel } from "./format";
|
||||
|
||||
const rendered = getContext<RenderedReportSource | undefined>(
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
);
|
||||
const report = $derived(rendered?.report ?? null);
|
||||
const rows = $derived(report?.shipProductions ?? []);
|
||||
const planets = $derived(report?.planets ?? []);
|
||||
</script>
|
||||
|
||||
<section
|
||||
id="report-ships-in-production"
|
||||
class="grid-section"
|
||||
data-testid="report-section-ships-in-production"
|
||||
>
|
||||
<h2>{i18n.t("game.report.section.ships_in_production.title")}</h2>
|
||||
|
||||
{#if report === null}
|
||||
<p class="status">{i18n.t("game.report.loading")}</p>
|
||||
{:else if rows.length === 0}
|
||||
<p class="status" data-testid="ships-in-production-empty">
|
||||
{i18n.t("game.report.section.ships_in_production.empty")}
|
||||
</p>
|
||||
{:else}
|
||||
<table class="grid" data-testid="ships-in-production-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>{i18n.t("game.report.section.ships_in_production.column.planet")}</th>
|
||||
<th>{i18n.t("game.report.section.ships_in_production.column.class")}</th>
|
||||
<th>{i18n.t("game.report.section.ships_in_production.column.cost")}</th>
|
||||
<th>
|
||||
{i18n.t("game.report.section.ships_in_production.column.prod_used")}
|
||||
</th>
|
||||
<th>{i18n.t("game.report.section.ships_in_production.column.percent")}</th>
|
||||
<th>{i18n.t("game.report.section.ships_in_production.column.free")}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{#each rows as r (`${r.planetNumber}/${r.class}`)}
|
||||
<tr
|
||||
data-testid="ships-in-production-row"
|
||||
data-planet={r.planetNumber}
|
||||
data-class={r.class}
|
||||
>
|
||||
<td>{planetLabel(r.planetNumber, planets)}</td>
|
||||
<td>{r.class}</td>
|
||||
<td>{formatFloat(r.cost)}</td>
|
||||
<td>{formatFloat(r.prodUsed)}</td>
|
||||
<td>{(r.percent * 100).toFixed(1)}</td>
|
||||
<td>{formatFloat(r.freeIndustry)}</td>
|
||||
</tr>
|
||||
{/each}
|
||||
</tbody>
|
||||
</table>
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.grid-section h2 {
|
||||
margin: 0 0 0.5rem;
|
||||
font-size: 1.05rem;
|
||||
color: #e8eaf6;
|
||||
}
|
||||
.status {
|
||||
margin: 0;
|
||||
color: #888;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid {
|
||||
border-collapse: collapse;
|
||||
width: 100%;
|
||||
font-variant-numeric: tabular-nums;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid th,
|
||||
.grid td {
|
||||
padding: 0.4rem 0.6rem;
|
||||
text-align: left;
|
||||
border-bottom: 1px solid #1c2240;
|
||||
}
|
||||
.grid th {
|
||||
color: #aab;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
.grid tbody tr:hover {
|
||||
background: #11172a;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,88 @@
|
||||
<!--
|
||||
Phase 23 Report View — unidentified groups section. The wire's
|
||||
`UnidentifiedGroup` carries only absolute coordinates — a blip on
|
||||
radar that doesn't even resolve to a planet.
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { getContext } from "svelte";
|
||||
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
import {
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
type RenderedReportSource,
|
||||
} from "$lib/rendered-report.svelte";
|
||||
import { formatFloat } from "./format";
|
||||
|
||||
const rendered = getContext<RenderedReportSource | undefined>(
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
);
|
||||
const report = $derived(rendered?.report ?? null);
|
||||
const rows = $derived(report?.unidentifiedShipGroups ?? []);
|
||||
</script>
|
||||
|
||||
<section
|
||||
id="report-unidentified-groups"
|
||||
class="grid-section"
|
||||
data-testid="report-section-unidentified-groups"
|
||||
>
|
||||
<h2>{i18n.t("game.report.section.unidentified_groups.title")}</h2>
|
||||
|
||||
{#if report === null}
|
||||
<p class="status">{i18n.t("game.report.loading")}</p>
|
||||
{:else if rows.length === 0}
|
||||
<p class="status" data-testid="unidentified-groups-empty">
|
||||
{i18n.t("game.report.section.unidentified_groups.empty")}
|
||||
</p>
|
||||
{:else}
|
||||
<table class="grid" data-testid="unidentified-groups-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>{i18n.t("game.report.section.unidentified_groups.column.x")}</th>
|
||||
<th>{i18n.t("game.report.section.unidentified_groups.column.y")}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{#each rows as g, i (i)}
|
||||
<tr data-testid="unidentified-groups-row">
|
||||
<td>{formatFloat(g.x)}</td>
|
||||
<td>{formatFloat(g.y)}</td>
|
||||
</tr>
|
||||
{/each}
|
||||
</tbody>
|
||||
</table>
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.grid-section h2 {
|
||||
margin: 0 0 0.5rem;
|
||||
font-size: 1.05rem;
|
||||
color: #e8eaf6;
|
||||
}
|
||||
.status {
|
||||
margin: 0;
|
||||
color: #888;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid {
|
||||
border-collapse: collapse;
|
||||
width: 100%;
|
||||
font-variant-numeric: tabular-nums;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid th,
|
||||
.grid td {
|
||||
padding: 0.4rem 0.6rem;
|
||||
text-align: left;
|
||||
border-bottom: 1px solid #1c2240;
|
||||
}
|
||||
.grid th {
|
||||
color: #aab;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
.grid tbody tr:hover {
|
||||
background: #11172a;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,105 @@
|
||||
<!--
|
||||
Phase 23 Report View — uninhabited planets section. The wire's
|
||||
`UninhabitedPlanet` carries number / coordinates / size / resources /
|
||||
stockpiles, but no production / population / industry — those columns
|
||||
are intentionally omitted.
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { getContext } from "svelte";
|
||||
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
import {
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
type RenderedReportSource,
|
||||
} from "$lib/rendered-report.svelte";
|
||||
import { formatFloat } from "./format";
|
||||
|
||||
const rendered = getContext<RenderedReportSource | undefined>(
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
);
|
||||
const report = $derived(rendered?.report ?? null);
|
||||
const rows = $derived(
|
||||
(report?.planets ?? []).filter((p) => p.kind === "uninhabited"),
|
||||
);
|
||||
</script>
|
||||
|
||||
<section
|
||||
id="report-uninhabited-planets"
|
||||
class="grid-section"
|
||||
data-testid="report-section-uninhabited-planets"
|
||||
>
|
||||
<h2>{i18n.t("game.report.section.uninhabited_planets.title")}</h2>
|
||||
|
||||
{#if report === null}
|
||||
<p class="status">{i18n.t("game.report.loading")}</p>
|
||||
{:else if rows.length === 0}
|
||||
<p class="status" data-testid="uninhabited-planets-empty">
|
||||
{i18n.t("game.report.section.uninhabited_planets.empty")}
|
||||
</p>
|
||||
{:else}
|
||||
<table class="grid" data-testid="uninhabited-planets-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>{i18n.t("game.report.section.my_planets.column.number")}</th>
|
||||
<th>{i18n.t("game.report.section.my_planets.column.name")}</th>
|
||||
<th>{i18n.t("game.report.section.my_planets.column.coordinates")}</th>
|
||||
<th>{i18n.t("game.report.section.my_planets.column.size")}</th>
|
||||
<th>{i18n.t("game.report.section.my_planets.column.resources")}</th>
|
||||
<th>
|
||||
{i18n.t("game.report.section.my_planets.column.industry_stockpile")}
|
||||
</th>
|
||||
<th>
|
||||
{i18n.t("game.report.section.my_planets.column.materials_stockpile")}
|
||||
</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{#each rows as p (p.number)}
|
||||
<tr data-testid="uninhabited-planets-row" data-number={p.number}>
|
||||
<td>{p.number}</td>
|
||||
<td>{p.name}</td>
|
||||
<td>{formatFloat(p.x)}, {formatFloat(p.y)}</td>
|
||||
<td>{formatFloat(p.size ?? 0)}</td>
|
||||
<td>{formatFloat(p.resources ?? 0)}</td>
|
||||
<td>{formatFloat(p.industryStockpile ?? 0)}</td>
|
||||
<td>{formatFloat(p.materialsStockpile ?? 0)}</td>
|
||||
</tr>
|
||||
{/each}
|
||||
</tbody>
|
||||
</table>
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.grid-section h2 {
|
||||
margin: 0 0 0.5rem;
|
||||
font-size: 1.05rem;
|
||||
color: #e8eaf6;
|
||||
}
|
||||
.status {
|
||||
margin: 0;
|
||||
color: #888;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid {
|
||||
border-collapse: collapse;
|
||||
width: 100%;
|
||||
font-variant-numeric: tabular-nums;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid th,
|
||||
.grid td {
|
||||
padding: 0.4rem 0.6rem;
|
||||
text-align: left;
|
||||
border-bottom: 1px solid #1c2240;
|
||||
}
|
||||
.grid th {
|
||||
color: #aab;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
.grid tbody tr:hover {
|
||||
background: #11172a;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,90 @@
|
||||
<!--
|
||||
Phase 23 Report View — unknown planets section. The wire's
|
||||
`UnidentifiedPlanet` carries only coordinates and number; nothing
|
||||
else is known.
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { getContext } from "svelte";
|
||||
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
import {
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
type RenderedReportSource,
|
||||
} from "$lib/rendered-report.svelte";
|
||||
import { formatFloat } from "./format";
|
||||
|
||||
const rendered = getContext<RenderedReportSource | undefined>(
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
);
|
||||
const report = $derived(rendered?.report ?? null);
|
||||
const rows = $derived(
|
||||
(report?.planets ?? []).filter((p) => p.kind === "unidentified"),
|
||||
);
|
||||
</script>
|
||||
|
||||
<section
|
||||
id="report-unknown-planets"
|
||||
class="grid-section"
|
||||
data-testid="report-section-unknown-planets"
|
||||
>
|
||||
<h2>{i18n.t("game.report.section.unknown_planets.title")}</h2>
|
||||
|
||||
{#if report === null}
|
||||
<p class="status">{i18n.t("game.report.loading")}</p>
|
||||
{:else if rows.length === 0}
|
||||
<p class="status" data-testid="unknown-planets-empty">
|
||||
{i18n.t("game.report.section.unknown_planets.empty")}
|
||||
</p>
|
||||
{:else}
|
||||
<table class="grid" data-testid="unknown-planets-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>{i18n.t("game.report.section.my_planets.column.number")}</th>
|
||||
<th>{i18n.t("game.report.section.my_planets.column.coordinates")}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{#each rows as p (p.number)}
|
||||
<tr data-testid="unknown-planets-row" data-number={p.number}>
|
||||
<td>{p.number}</td>
|
||||
<td>{formatFloat(p.x)}, {formatFloat(p.y)}</td>
|
||||
</tr>
|
||||
{/each}
|
||||
</tbody>
|
||||
</table>
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.grid-section h2 {
|
||||
margin: 0 0 0.5rem;
|
||||
font-size: 1.05rem;
|
||||
color: #e8eaf6;
|
||||
}
|
||||
.status {
|
||||
margin: 0;
|
||||
color: #888;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid {
|
||||
border-collapse: collapse;
|
||||
width: 100%;
|
||||
font-variant-numeric: tabular-nums;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid th,
|
||||
.grid td {
|
||||
padding: 0.4rem 0.6rem;
|
||||
text-align: left;
|
||||
border-bottom: 1px solid #1c2240;
|
||||
}
|
||||
.grid th {
|
||||
color: #aab;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
.grid tbody tr:hover {
|
||||
background: #11172a;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,130 @@
|
||||
<!--
|
||||
Phase 23 Report View — votes section. Surfaces the local player's
|
||||
total vote weight (`myVotes`), the recipient they cast their vote
|
||||
for (`myVoteFor`), and the per-other-race table of votes received
|
||||
in the last tally. The full vote graph is not reconstructable from
|
||||
the client side because each race's outgoing vote target is
|
||||
private; the section shows only the public datums and mirrors the
|
||||
explanatory text on the races table.
|
||||
-->
|
||||
<script lang="ts">
|
||||
import { getContext } from "svelte";
|
||||
|
||||
import { i18n } from "$lib/i18n/index.svelte";
|
||||
import {
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
type RenderedReportSource,
|
||||
} from "$lib/rendered-report.svelte";
|
||||
import { formatVotes } from "./format";
|
||||
|
||||
const rendered = getContext<RenderedReportSource | undefined>(
|
||||
RENDERED_REPORT_CONTEXT_KEY,
|
||||
);
|
||||
const report = $derived(rendered?.report ?? null);
|
||||
const races = $derived(report?.races ?? []);
|
||||
const empty = $derived(report !== null && races.length === 0);
|
||||
</script>
|
||||
|
||||
<section
|
||||
id="report-votes"
|
||||
class="grid-section"
|
||||
data-testid="report-section-votes"
|
||||
>
|
||||
<h2>{i18n.t("game.report.section.votes.title")}</h2>
|
||||
|
||||
{#if report === null}
|
||||
<p class="status">{i18n.t("game.report.loading")}</p>
|
||||
{:else}
|
||||
<dl class="kv">
|
||||
<dt>{i18n.t("game.report.section.votes.mine")}</dt>
|
||||
<dd data-testid="votes-mine">{formatVotes(report.myVotes)}</dd>
|
||||
<dt>{i18n.t("game.report.section.votes.target")}</dt>
|
||||
<dd data-testid="votes-target">
|
||||
{#if report.myVoteFor === ""}
|
||||
{i18n.t("game.report.section.votes.target_none")}
|
||||
{:else}
|
||||
{report.myVoteFor}
|
||||
{/if}
|
||||
</dd>
|
||||
</dl>
|
||||
|
||||
{#if empty}
|
||||
<p class="status" data-testid="votes-empty">
|
||||
{i18n.t("game.report.section.votes.empty")}
|
||||
</p>
|
||||
{:else}
|
||||
<h3>{i18n.t("game.report.section.votes.received_header")}</h3>
|
||||
<table class="grid" data-testid="votes-received-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>{i18n.t("game.report.section.votes.column.race")}</th>
|
||||
<th>{i18n.t("game.report.section.votes.column.votes")}</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{#each races as r (r.name)}
|
||||
<tr data-testid="votes-received-row" data-race={r.name}>
|
||||
<td>{r.name}</td>
|
||||
<td>{formatVotes(r.votesReceived)}</td>
|
||||
</tr>
|
||||
{/each}
|
||||
</tbody>
|
||||
</table>
|
||||
{/if}
|
||||
{/if}
|
||||
</section>
|
||||
|
||||
<style>
|
||||
.grid-section h2 {
|
||||
margin: 0 0 0.5rem;
|
||||
font-size: 1.05rem;
|
||||
color: #e8eaf6;
|
||||
}
|
||||
.grid-section h3 {
|
||||
margin: 1rem 0 0.4rem;
|
||||
font-size: 0.85rem;
|
||||
color: #aab;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
}
|
||||
.kv {
|
||||
display: grid;
|
||||
grid-template-columns: max-content 1fr;
|
||||
gap: 0.3rem 1rem;
|
||||
margin: 0;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.kv dt {
|
||||
color: #aab;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
.kv dd {
|
||||
margin: 0;
|
||||
color: #e8eaf6;
|
||||
font-variant-numeric: tabular-nums;
|
||||
}
|
||||
.status {
|
||||
margin: 0;
|
||||
color: #888;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid {
|
||||
border-collapse: collapse;
|
||||
font-variant-numeric: tabular-nums;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
.grid th,
|
||||
.grid td {
|
||||
padding: 0.4rem 0.6rem;
|
||||
text-align: left;
|
||||
border-bottom: 1px solid #1c2240;
|
||||
}
|
||||
.grid th {
|
||||
color: #aab;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.04em;
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
</style>
|
||||
@@ -408,6 +408,143 @@ const en = {
|
||||
"game.inspector.planet.ship_groups.row.mass": "mass {mass}",
|
||||
"game.inspector.planet.ship_groups.race.unknown": "unknown",
|
||||
"game.inspector.planet.ship_groups.race.foreign": "foreign",
|
||||
|
||||
"game.report.loading": "loading report…",
|
||||
"game.report.back_to_map": "back to map",
|
||||
"game.report.toc.title": "sections",
|
||||
"game.report.toc.mobile_label": "jump to section",
|
||||
"game.report.section.galaxy_summary.title": "galaxy summary",
|
||||
"game.report.section.galaxy_summary.field.turn": "turn",
|
||||
"game.report.section.galaxy_summary.field.size": "map size",
|
||||
"game.report.section.galaxy_summary.field.planets": "planet count",
|
||||
"game.report.section.galaxy_summary.field.race": "your race",
|
||||
"game.report.section.votes.title": "votes",
|
||||
"game.report.section.votes.mine": "my votes",
|
||||
"game.report.section.votes.target": "I vote for",
|
||||
"game.report.section.votes.target_none": "(no recipient yet)",
|
||||
"game.report.section.votes.received_header": "votes received last tally",
|
||||
"game.report.section.votes.column.race": "race",
|
||||
"game.report.section.votes.column.votes": "votes received",
|
||||
"game.report.section.votes.empty": "no votes cast yet",
|
||||
"game.report.section.player_status.title": "player status",
|
||||
"game.report.section.player_status.column.name": "name",
|
||||
"game.report.section.player_status.column.drive": "drive %",
|
||||
"game.report.section.player_status.column.weapons": "weapons %",
|
||||
"game.report.section.player_status.column.shields": "shields %",
|
||||
"game.report.section.player_status.column.cargo": "cargo %",
|
||||
"game.report.section.player_status.column.population": "population",
|
||||
"game.report.section.player_status.column.industry": "production",
|
||||
"game.report.section.player_status.column.planets": "planets",
|
||||
"game.report.section.player_status.column.votes": "votes received",
|
||||
"game.report.section.player_status.local_marker": "you",
|
||||
"game.report.section.player_status.extinct_marker": "RIP",
|
||||
"game.report.section.my_sciences.title": "my sciences",
|
||||
"game.report.section.my_sciences.column.name": "name",
|
||||
"game.report.section.my_sciences.column.drive": "drive %",
|
||||
"game.report.section.my_sciences.column.weapons": "weapons %",
|
||||
"game.report.section.my_sciences.column.shields": "shields %",
|
||||
"game.report.section.my_sciences.column.cargo": "cargo %",
|
||||
"game.report.section.my_sciences.empty": "no sciences defined yet",
|
||||
"game.report.section.foreign_sciences.title": "foreign sciences",
|
||||
"game.report.section.foreign_sciences.race_header": "{race} sciences",
|
||||
"game.report.section.foreign_sciences.empty": "no foreign sciences observed yet",
|
||||
"game.report.section.my_ship_classes.title": "my ship classes",
|
||||
"game.report.section.my_ship_classes.column.name": "name",
|
||||
"game.report.section.my_ship_classes.column.drive": "drive",
|
||||
"game.report.section.my_ship_classes.column.armament": "armament",
|
||||
"game.report.section.my_ship_classes.column.weapons": "weapons",
|
||||
"game.report.section.my_ship_classes.column.shields": "shields",
|
||||
"game.report.section.my_ship_classes.column.cargo": "cargo",
|
||||
"game.report.section.my_ship_classes.empty": "no ship classes designed yet",
|
||||
"game.report.section.foreign_ship_classes.title": "foreign ship classes",
|
||||
"game.report.section.foreign_ship_classes.race_header": "{race} ship classes",
|
||||
"game.report.section.foreign_ship_classes.column.mass": "mass",
|
||||
"game.report.section.foreign_ship_classes.empty": "no foreign ship classes observed yet",
|
||||
"game.report.section.battles.title": "battles",
|
||||
"game.report.section.battles.empty": "no battles last turn",
|
||||
"game.report.section.battles.id_label": "battle",
|
||||
"game.report.section.bombings.title": "bombings",
|
||||
"game.report.section.bombings.empty": "no bombings last turn",
|
||||
"game.report.section.bombings.column.planet": "planet",
|
||||
"game.report.section.bombings.column.owner": "owner",
|
||||
"game.report.section.bombings.column.attacker": "attacker",
|
||||
"game.report.section.bombings.column.production": "production",
|
||||
"game.report.section.bombings.column.industry": "industry",
|
||||
"game.report.section.bombings.column.population": "population",
|
||||
"game.report.section.bombings.column.colonists": "colonists",
|
||||
"game.report.section.bombings.column.industry_stockpile": "industry stockpile ($)",
|
||||
"game.report.section.bombings.column.materials_stockpile": "materials stockpile (M)",
|
||||
"game.report.section.bombings.column.attack_power": "attack power",
|
||||
"game.report.section.bombings.wiped": "wiped",
|
||||
"game.report.section.approaching_groups.title": "approaching groups",
|
||||
"game.report.section.approaching_groups.empty": "no approaching groups",
|
||||
"game.report.section.approaching_groups.column.from": "from",
|
||||
"game.report.section.approaching_groups.column.to": "to",
|
||||
"game.report.section.approaching_groups.column.distance": "distance",
|
||||
"game.report.section.approaching_groups.column.speed": "speed",
|
||||
"game.report.section.approaching_groups.column.mass": "mass",
|
||||
"game.report.section.my_planets.title": "my planets",
|
||||
"game.report.section.my_planets.empty": "no planets owned yet",
|
||||
"game.report.section.my_planets.column.number": "#",
|
||||
"game.report.section.my_planets.column.name": "name",
|
||||
"game.report.section.my_planets.column.coordinates": "x, y",
|
||||
"game.report.section.my_planets.column.size": "size",
|
||||
"game.report.section.my_planets.column.resources": "resources",
|
||||
"game.report.section.my_planets.column.population": "population",
|
||||
"game.report.section.my_planets.column.industry": "production",
|
||||
"game.report.section.my_planets.column.industry_stockpile": "$",
|
||||
"game.report.section.my_planets.column.materials_stockpile": "M",
|
||||
"game.report.section.my_planets.column.colonists": "colonists",
|
||||
"game.report.section.my_planets.column.production": "current production",
|
||||
"game.report.section.my_planets.column.free_industry": "free",
|
||||
"game.report.section.ships_in_production.title": "ships in production",
|
||||
"game.report.section.ships_in_production.empty": "no ships in production",
|
||||
"game.report.section.ships_in_production.column.planet": "planet",
|
||||
"game.report.section.ships_in_production.column.class": "class",
|
||||
"game.report.section.ships_in_production.column.cost": "cost",
|
||||
"game.report.section.ships_in_production.column.prod_used": "invested",
|
||||
"game.report.section.ships_in_production.column.percent": "percent",
|
||||
"game.report.section.ships_in_production.column.free": "free industry",
|
||||
"game.report.section.cargo_routes.title": "cargo routes",
|
||||
"game.report.section.cargo_routes.empty": "no cargo routes set",
|
||||
"game.report.section.cargo_routes.column.source": "source",
|
||||
"game.report.section.cargo_routes.column.load": "load type",
|
||||
"game.report.section.cargo_routes.column.destination": "destination",
|
||||
"game.report.section.foreign_planets.title": "foreign planets",
|
||||
"game.report.section.foreign_planets.empty": "no foreign planets observed",
|
||||
"game.report.section.foreign_planets.column.owner": "owner",
|
||||
"game.report.section.uninhabited_planets.title": "uninhabited planets",
|
||||
"game.report.section.uninhabited_planets.empty": "no uninhabited planets observed",
|
||||
"game.report.section.unknown_planets.title": "unknown planets",
|
||||
"game.report.section.unknown_planets.empty": "no unknown planets",
|
||||
"game.report.section.my_fleets.title": "my fleets",
|
||||
"game.report.section.my_fleets.empty": "no fleets created yet",
|
||||
"game.report.section.my_fleets.column.name": "name",
|
||||
"game.report.section.my_fleets.column.groups": "groups",
|
||||
"game.report.section.my_fleets.column.state": "state",
|
||||
"game.report.section.my_fleets.column.destination": "destination",
|
||||
"game.report.section.my_fleets.column.origin": "origin",
|
||||
"game.report.section.my_fleets.column.range": "range",
|
||||
"game.report.section.my_fleets.column.speed": "speed",
|
||||
"game.report.section.my_ship_groups.title": "my ship groups",
|
||||
"game.report.section.my_ship_groups.empty": "no ship groups yet",
|
||||
"game.report.section.my_ship_groups.column.id": "id",
|
||||
"game.report.section.my_ship_groups.column.class": "class",
|
||||
"game.report.section.my_ship_groups.column.count": "count",
|
||||
"game.report.section.my_ship_groups.column.cargo": "cargo",
|
||||
"game.report.section.my_ship_groups.column.state": "state",
|
||||
"game.report.section.my_ship_groups.column.destination": "destination",
|
||||
"game.report.section.my_ship_groups.column.origin": "origin",
|
||||
"game.report.section.my_ship_groups.column.range": "range",
|
||||
"game.report.section.my_ship_groups.column.speed": "speed",
|
||||
"game.report.section.my_ship_groups.column.mass": "mass",
|
||||
"game.report.section.my_ship_groups.column.fleet": "fleet",
|
||||
"game.report.section.foreign_ship_groups.title": "foreign ship groups",
|
||||
"game.report.section.foreign_ship_groups.empty": "no foreign ship groups observed",
|
||||
"game.report.section.unidentified_groups.title": "unidentified groups",
|
||||
"game.report.section.unidentified_groups.empty": "no unidentified groups",
|
||||
"game.report.section.unidentified_groups.column.x": "x",
|
||||
"game.report.section.unidentified_groups.column.y": "y",
|
||||
} as const;
|
||||
|
||||
export default en;
|
||||
|
||||
@@ -409,6 +409,143 @@ const ru: Record<keyof typeof en, string> = {
|
||||
"game.inspector.planet.ship_groups.row.mass": "масса {mass}",
|
||||
"game.inspector.planet.ship_groups.race.unknown": "неизвестно",
|
||||
"game.inspector.planet.ship_groups.race.foreign": "чужие",
|
||||
|
||||
"game.report.loading": "загрузка отчёта…",
|
||||
"game.report.back_to_map": "назад к карте",
|
||||
"game.report.toc.title": "разделы",
|
||||
"game.report.toc.mobile_label": "перейти к разделу",
|
||||
"game.report.section.galaxy_summary.title": "общие сведения о галактике",
|
||||
"game.report.section.galaxy_summary.field.turn": "ход",
|
||||
"game.report.section.galaxy_summary.field.size": "размер карты",
|
||||
"game.report.section.galaxy_summary.field.planets": "всего планет",
|
||||
"game.report.section.galaxy_summary.field.race": "ваша раса",
|
||||
"game.report.section.votes.title": "голоса",
|
||||
"game.report.section.votes.mine": "мои голоса",
|
||||
"game.report.section.votes.target": "голосую за",
|
||||
"game.report.section.votes.target_none": "(пока никого)",
|
||||
"game.report.section.votes.received_header": "голосов получено в прошлой раздаче",
|
||||
"game.report.section.votes.column.race": "раса",
|
||||
"game.report.section.votes.column.votes": "получено голосов",
|
||||
"game.report.section.votes.empty": "голосов ещё нет",
|
||||
"game.report.section.player_status.title": "статус игроков",
|
||||
"game.report.section.player_status.column.name": "имя",
|
||||
"game.report.section.player_status.column.drive": "двигатель %",
|
||||
"game.report.section.player_status.column.weapons": "оружие %",
|
||||
"game.report.section.player_status.column.shields": "защита %",
|
||||
"game.report.section.player_status.column.cargo": "трюм %",
|
||||
"game.report.section.player_status.column.population": "население",
|
||||
"game.report.section.player_status.column.industry": "производство",
|
||||
"game.report.section.player_status.column.planets": "планет",
|
||||
"game.report.section.player_status.column.votes": "получено голосов",
|
||||
"game.report.section.player_status.local_marker": "вы",
|
||||
"game.report.section.player_status.extinct_marker": "RIP",
|
||||
"game.report.section.my_sciences.title": "мои науки",
|
||||
"game.report.section.my_sciences.column.name": "имя",
|
||||
"game.report.section.my_sciences.column.drive": "двигатель %",
|
||||
"game.report.section.my_sciences.column.weapons": "оружие %",
|
||||
"game.report.section.my_sciences.column.shields": "защита %",
|
||||
"game.report.section.my_sciences.column.cargo": "трюм %",
|
||||
"game.report.section.my_sciences.empty": "науки ещё не определены",
|
||||
"game.report.section.foreign_sciences.title": "науки других рас",
|
||||
"game.report.section.foreign_sciences.race_header": "науки расы {race}",
|
||||
"game.report.section.foreign_sciences.empty": "наук других рас пока не видно",
|
||||
"game.report.section.my_ship_classes.title": "мои классы кораблей",
|
||||
"game.report.section.my_ship_classes.column.name": "имя",
|
||||
"game.report.section.my_ship_classes.column.drive": "двигатель",
|
||||
"game.report.section.my_ship_classes.column.armament": "вооружение",
|
||||
"game.report.section.my_ship_classes.column.weapons": "оружие",
|
||||
"game.report.section.my_ship_classes.column.shields": "защита",
|
||||
"game.report.section.my_ship_classes.column.cargo": "трюм",
|
||||
"game.report.section.my_ship_classes.empty": "классы кораблей ещё не спроектированы",
|
||||
"game.report.section.foreign_ship_classes.title": "классы кораблей других рас",
|
||||
"game.report.section.foreign_ship_classes.race_header": "классы кораблей расы {race}",
|
||||
"game.report.section.foreign_ship_classes.column.mass": "масса",
|
||||
"game.report.section.foreign_ship_classes.empty": "классов кораблей других рас пока не видно",
|
||||
"game.report.section.battles.title": "сражения",
|
||||
"game.report.section.battles.empty": "сражений в этом ходу не было",
|
||||
"game.report.section.battles.id_label": "сражение",
|
||||
"game.report.section.bombings.title": "бомбардировки",
|
||||
"game.report.section.bombings.empty": "бомбардировок в этом ходу не было",
|
||||
"game.report.section.bombings.column.planet": "планета",
|
||||
"game.report.section.bombings.column.owner": "владелец",
|
||||
"game.report.section.bombings.column.attacker": "атакующий",
|
||||
"game.report.section.bombings.column.production": "производство",
|
||||
"game.report.section.bombings.column.industry": "промышленность",
|
||||
"game.report.section.bombings.column.population": "население",
|
||||
"game.report.section.bombings.column.colonists": "колонисты",
|
||||
"game.report.section.bombings.column.industry_stockpile": "запас промышленности ($)",
|
||||
"game.report.section.bombings.column.materials_stockpile": "запас материалов (M)",
|
||||
"game.report.section.bombings.column.attack_power": "сила удара",
|
||||
"game.report.section.bombings.wiped": "уничтожена",
|
||||
"game.report.section.approaching_groups.title": "приближающиеся группы",
|
||||
"game.report.section.approaching_groups.empty": "приближающихся групп нет",
|
||||
"game.report.section.approaching_groups.column.from": "откуда",
|
||||
"game.report.section.approaching_groups.column.to": "куда",
|
||||
"game.report.section.approaching_groups.column.distance": "расстояние",
|
||||
"game.report.section.approaching_groups.column.speed": "скорость",
|
||||
"game.report.section.approaching_groups.column.mass": "масса",
|
||||
"game.report.section.my_planets.title": "мои планеты",
|
||||
"game.report.section.my_planets.empty": "планет пока нет",
|
||||
"game.report.section.my_planets.column.number": "#",
|
||||
"game.report.section.my_planets.column.name": "имя",
|
||||
"game.report.section.my_planets.column.coordinates": "x, y",
|
||||
"game.report.section.my_planets.column.size": "размер",
|
||||
"game.report.section.my_planets.column.resources": "ресурсы",
|
||||
"game.report.section.my_planets.column.population": "население",
|
||||
"game.report.section.my_planets.column.industry": "производство",
|
||||
"game.report.section.my_planets.column.industry_stockpile": "$",
|
||||
"game.report.section.my_planets.column.materials_stockpile": "M",
|
||||
"game.report.section.my_planets.column.colonists": "колонисты",
|
||||
"game.report.section.my_planets.column.production": "текущее производство",
|
||||
"game.report.section.my_planets.column.free_industry": "своб.",
|
||||
"game.report.section.ships_in_production.title": "в производстве",
|
||||
"game.report.section.ships_in_production.empty": "в производстве пусто",
|
||||
"game.report.section.ships_in_production.column.planet": "планета",
|
||||
"game.report.section.ships_in_production.column.class": "класс",
|
||||
"game.report.section.ships_in_production.column.cost": "стоимость",
|
||||
"game.report.section.ships_in_production.column.prod_used": "вложено",
|
||||
"game.report.section.ships_in_production.column.percent": "процент",
|
||||
"game.report.section.ships_in_production.column.free": "своб. производство",
|
||||
"game.report.section.cargo_routes.title": "маршруты грузов",
|
||||
"game.report.section.cargo_routes.empty": "маршруты не заданы",
|
||||
"game.report.section.cargo_routes.column.source": "откуда",
|
||||
"game.report.section.cargo_routes.column.load": "груз",
|
||||
"game.report.section.cargo_routes.column.destination": "куда",
|
||||
"game.report.section.foreign_planets.title": "планеты других рас",
|
||||
"game.report.section.foreign_planets.empty": "чужих планет пока не видно",
|
||||
"game.report.section.foreign_planets.column.owner": "владелец",
|
||||
"game.report.section.uninhabited_planets.title": "необитаемые планеты",
|
||||
"game.report.section.uninhabited_planets.empty": "необитаемых планет пока не видно",
|
||||
"game.report.section.unknown_planets.title": "неопознанные планеты",
|
||||
"game.report.section.unknown_planets.empty": "неопознанных планет нет",
|
||||
"game.report.section.my_fleets.title": "мои флоты",
|
||||
"game.report.section.my_fleets.empty": "флотов пока нет",
|
||||
"game.report.section.my_fleets.column.name": "имя",
|
||||
"game.report.section.my_fleets.column.groups": "групп",
|
||||
"game.report.section.my_fleets.column.state": "состояние",
|
||||
"game.report.section.my_fleets.column.destination": "куда",
|
||||
"game.report.section.my_fleets.column.origin": "откуда",
|
||||
"game.report.section.my_fleets.column.range": "осталось",
|
||||
"game.report.section.my_fleets.column.speed": "скорость",
|
||||
"game.report.section.my_ship_groups.title": "мои группы кораблей",
|
||||
"game.report.section.my_ship_groups.empty": "групп кораблей пока нет",
|
||||
"game.report.section.my_ship_groups.column.id": "id",
|
||||
"game.report.section.my_ship_groups.column.class": "класс",
|
||||
"game.report.section.my_ship_groups.column.count": "числ.",
|
||||
"game.report.section.my_ship_groups.column.cargo": "груз",
|
||||
"game.report.section.my_ship_groups.column.state": "состояние",
|
||||
"game.report.section.my_ship_groups.column.destination": "куда",
|
||||
"game.report.section.my_ship_groups.column.origin": "откуда",
|
||||
"game.report.section.my_ship_groups.column.range": "осталось",
|
||||
"game.report.section.my_ship_groups.column.speed": "скорость",
|
||||
"game.report.section.my_ship_groups.column.mass": "масса",
|
||||
"game.report.section.my_ship_groups.column.fleet": "флот",
|
||||
"game.report.section.foreign_ship_groups.title": "группы кораблей других рас",
|
||||
"game.report.section.foreign_ship_groups.empty": "чужих групп пока не видно",
|
||||
"game.report.section.unidentified_groups.title": "неопознанные группы",
|
||||
"game.report.section.unidentified_groups.empty": "неопознанных групп нет",
|
||||
"game.report.section.unidentified_groups.column.x": "x",
|
||||
"game.report.section.unidentified_groups.column.y": "y",
|
||||
};
|
||||
|
||||
export default ru;
|
||||
|
||||
Reference in New Issue
Block a user