recator, test: race relation
This commit is contained in:
@@ -140,21 +140,10 @@ func TestProduceBattles(t *testing.T) {
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assert.NoError(t, g.UpdateRelation(race_C_name, race_D_name, game.RelationWar))
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assert.NoError(t, g.UpdateRelation(race_D_name, race_C_name, game.RelationWar))
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rel, err := g.Relation(Race_0.Name, race_C_name)
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assert.NoError(t, err)
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assert.Equal(t, game.RelationPeace, rel)
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rel, err = g.Relation(Race_1.Name, race_C_name)
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assert.NoError(t, err)
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assert.Equal(t, game.RelationPeace, rel)
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rel, err = g.Relation(Race_0.Name, race_D_name)
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assert.NoError(t, err)
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assert.Equal(t, game.RelationPeace, rel)
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rel, err = g.Relation(Race_1.Name, race_D_name)
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assert.NoError(t, err)
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assert.Equal(t, game.RelationPeace, rel)
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assert.Equal(t, game.RelationPeace, c.Relation(Race_0_idx, race_C_idx))
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assert.Equal(t, game.RelationPeace, c.Relation(Race_1_idx, race_C_idx))
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assert.Equal(t, game.RelationPeace, c.Relation(Race_0_idx, race_D_idx))
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assert.Equal(t, game.RelationPeace, c.Relation(Race_1_idx, race_D_idx))
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// Race_0
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assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 10))
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@@ -29,19 +29,6 @@ func (c Controller) GiveVotes(actor, acceptor string) error {
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return nil
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}
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// FIXME: remove, not a command
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func (c Controller) Relation(actor, acceptor string) (game.Relation, error) {
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r1, err := c.Cache.validActor(actor)
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if err != nil {
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return game.Relation(""), err
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}
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r2, err := c.Cache.validRace(acceptor)
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if err != nil {
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return game.Relation(""), err
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}
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return c.Cache.Relation(r1, r2), nil
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}
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func (c Controller) UpdateRelation(actor, acceptor string, rel game.Relation) error {
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ri, err := c.Cache.validActor(actor)
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if err != nil {
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@@ -129,3 +129,7 @@ func VotingWinners(calc []*VoteGroup, gameVotes float64) []int {
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func (c *Cache) CreateShipsUnsafe_T(ri int, classID uuid.UUID, planet uint, quantity uint) {
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c.createShipsUnsafe(ri, classID, planet, quantity)
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}
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func (c *Cache) WipeRace(ri int) {
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c.wipeRace(ri)
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}
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@@ -4,6 +4,7 @@ import (
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"testing"
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e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/stretchr/testify/assert"
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)
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@@ -20,3 +21,23 @@ func TestGiveVotes(t *testing.T) {
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assert.ErrorContains(t, g.GiveVotes("UnknownRace", Race_1.Name), e.GenericErrorText(e.ErrInputUnknownRace))
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assert.ErrorContains(t, g.GiveVotes(Race_0.Name, "UnknownRace"), e.GenericErrorText(e.ErrInputUnknownRace))
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}
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func TestRelation(t *testing.T) {
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c, g := newCache()
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assert.NoError(t, g.UpdateRelation(Race_0.Name, Race_1.Name, game.RelationWar))
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assert.NoError(t, g.UpdateRelation(Race_1.Name, Race_0.Name, game.RelationPeace))
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assert.Equal(t, game.RelationWar, c.Relation(Race_0_idx, Race_1_idx))
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assert.Equal(t, game.RelationPeace, c.Relation(Race_1_idx, Race_0_idx))
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c.WipeRace(Race_1_idx)
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assert.ErrorContains(t,
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g.UpdateRelation(Race_0.Name, Race_1.Name, game.RelationWar),
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e.GenericErrorText(e.ErrRaceExinct))
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assert.ErrorContains(t,
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g.UpdateRelation(Race_1.Name, Race_0.Name, game.RelationWar),
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e.GenericErrorText(e.ErrRaceExinct))
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}
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@@ -4,7 +4,6 @@ import (
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"testing"
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"github.com/iliadenisov/galaxy/internal/controller"
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e "github.com/iliadenisov/galaxy/internal/error"
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"github.com/iliadenisov/galaxy/internal/game"
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mg "github.com/iliadenisov/galaxy/internal/model/game"
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@@ -13,66 +12,46 @@ import (
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func TestDeclarePeaceAndWarSingle(t *testing.T) {
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c(t, func(f func(*controller.Param), ctrl func() *controller.Controller) {
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hostRace := "race_05"
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opponentRace := "race_01"
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hostRace := 5
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opponentRace := 1
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r, err := ctrl().Relation(hostRace, opponentRace)
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assert.NoError(t, err)
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assert.Equal(t, mg.RelationWar, r)
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assert.Equal(t, mg.RelationWar, ctrl().Cache.Relation(5, 1))
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r, err = ctrl().Relation(unknownRaceName, opponentRace) // TODO: test on dead race
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
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r, err = ctrl().Relation(hostRace, unknownRaceName) // TODO: test on dead race
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assert.ErrorContains(t, err, e.GenericErrorText(e.ErrInputUnknownRace))
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assert.NoError(t, game.DeclarePeace(f, raceNum(hostRace), raceNum(opponentRace)))
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assert.Equal(t, mg.RelationPeace, ctrl().Cache.Relation(hostRace, opponentRace))
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assert.NoError(t, game.DeclarePeace(f, hostRace, opponentRace))
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r, err = ctrl().Relation(hostRace, opponentRace)
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assert.NoError(t, err)
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assert.Equal(t, mg.RelationPeace, r)
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assert.NoError(t, game.DeclareWar(f, hostRace, opponentRace))
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r, err = ctrl().Relation(hostRace, opponentRace)
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assert.NoError(t, err)
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assert.Equal(t, mg.RelationWar, r)
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assert.NoError(t, game.DeclareWar(f, raceNum(hostRace), raceNum(opponentRace)))
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assert.Equal(t, mg.RelationWar, ctrl().Cache.Relation(hostRace, opponentRace))
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})
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}
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func TestDeclarePeaceAndWarAll(t *testing.T) {
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c(t, func(f func(*controller.Param), ctrl func() *controller.Controller) {
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hostRace := "race_07"
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hostRace := 7
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for i := range testRaceCount {
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opponentRace := raceNum(i)
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if opponentRace == hostRace {
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if i == hostRace {
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continue
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}
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r, err := ctrl().Relation(hostRace, opponentRace)
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assert.NoError(t, err)
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assert.Equal(t, mg.RelationWar, r)
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assert.Equal(t, mg.RelationWar, ctrl().Cache.Relation(hostRace, i))
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}
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assert.NoError(t, game.DeclarePeace(f, hostRace, hostRace))
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assert.NoError(t, game.DeclarePeace(f, raceNum(hostRace), raceNum(hostRace)))
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for i := range testRaceCount {
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opponentRace := raceNum(i)
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if opponentRace == hostRace {
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if i == hostRace {
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continue
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}
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r, err := ctrl().Relation(hostRace, opponentRace)
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assert.NoError(t, err)
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assert.Equal(t, mg.RelationPeace, r)
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assert.Equal(t, mg.RelationPeace, ctrl().Cache.Relation(hostRace, i))
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}
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assert.NoError(t, game.DeclareWar(f, hostRace, hostRace))
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assert.NoError(t, game.DeclareWar(f, raceNum(hostRace), raceNum(hostRace)))
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for i := range testRaceCount {
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opponentRace := raceNum(i)
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if opponentRace == hostRace {
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if i == hostRace {
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continue
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}
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r, err := ctrl().Relation(hostRace, opponentRace)
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assert.NoError(t, err)
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assert.Equal(t, mg.RelationWar, r)
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assert.Equal(t, mg.RelationWar, ctrl().Cache.Relation(hostRace, i))
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}
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})
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}
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@@ -29,7 +29,7 @@ func TestComposeGame(t *testing.T) {
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})
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}
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func g(t *testing.T, f func(p func(*controller.Param), g func() *mg.Game)) {
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func g(t *testing.T, f func(func(*controller.Param), func() *mg.Game)) {
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root, cleanup := util.CreateWorkDir(t)
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defer cleanup()
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races := make([]string, testRaceCount)
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@@ -53,7 +53,7 @@ func g(t *testing.T, f func(p func(*controller.Param), g func() *mg.Game)) {
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f(p, g)
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}
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func c(t *testing.T, f func(p func(*controller.Param), g func() *controller.Controller)) {
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func c(t *testing.T, f func(func(*controller.Param), func() *controller.Controller)) {
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root, cleanup := util.CreateWorkDir(t)
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defer cleanup()
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races := make([]string, testRaceCount)
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@@ -66,7 +66,7 @@ func c(t *testing.T, f func(p func(*controller.Param), g func() *controller.Cont
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assert.FailNow(t, "c: GenerateGame", err)
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return
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}
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ctl := func() *controller.Controller {
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ctrl := func() *controller.Controller {
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c, err := controller.NewController(p)
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if err != nil {
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assert.FailNow(t, "c: NewController", err)
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@@ -80,5 +80,5 @@ func c(t *testing.T, f func(p func(*controller.Param), g func() *controller.Cont
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c.Cache = controller.NewCache(g)
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return c
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}
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f(p, ctl)
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f(p, ctrl)
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}
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