refactor: planet owner

This commit is contained in:
Ilia Denisov
2026-02-04 19:26:17 +02:00
parent 6a603ea9ad
commit c1d397c993
17 changed files with 170 additions and 183 deletions
+7 -8
View File
@@ -8,7 +8,6 @@ import (
"math/rand/v2"
"slices"
"github.com/google/uuid"
e "github.com/iliadenisov/galaxy/internal/error"
"github.com/iliadenisov/galaxy/internal/model/game"
"github.com/iliadenisov/galaxy/internal/util"
@@ -32,7 +31,7 @@ func (c *Cache) SetRoute(ri int, rt game.RouteType, origin, destination uint) er
if !ok {
return e.NewEntityNotExistsError("origin planet #%d", origin)
}
if p1.Owner != c.g.Race[ri].ID {
if !p1.OwnedBy(c.g.Race[ri].ID) {
return e.NewEntityNotOwnedError("planet #%d", origin)
}
p2, ok := c.Planet(destination)
@@ -67,7 +66,7 @@ func (c *Cache) RemoveRoute(ri int, rt game.RouteType, origin uint) error {
if !ok {
return e.NewEntityNotExistsError("origin planet #%d", origin)
}
if p1.Owner != c.g.Race[ri].ID {
if !p1.OwnedBy(c.g.Race[ri].ID) {
return e.NewEntityNotOwnedError("planet #%d", origin)
}
@@ -177,7 +176,7 @@ func (c *Cache) listRoutedSendGroupIds(pn uint) iter.Seq[int] {
for i := range c.ShipGroupsIndex() {
sg := c.ShipGroup(i)
st := c.ShipGroupShipClass(i)
if sg.OwnerID != p.Owner || // Planet must be owned by ships owner
if !p.OwnedBy(sg.OwnerID) || // Planet must be owned by ships owner
sg.FleetID != nil || // Ships must not be part of a Fleet
sg.State() != game.StateInOrbit || // Ships must be only In_Orbit state
st.CargoBlockMass() == 0 || // Ship Class must have Cargo bays
@@ -208,10 +207,10 @@ func (c *Cache) TurnUnloadEnroutedGroups() {
func (c *Cache) RemoveUnreachableRoutes() {
for i := range c.g.Map.Planet {
p1 := &c.g.Map.Planet[i]
if p1.Owner == uuid.Nil {
if !p1.Owned() {
continue
}
ri := c.RaceIndex(p1.Owner)
ri := c.RaceIndex(*p1.Owner)
for rt, destination := range p1.Route {
p2 := c.MustPlanet(destination)
rangeToDestination := util.ShortDistance(c.g.Map.Width, c.g.Map.Height, p1.X.F(), p1.Y.F(), p2.X.F(), p2.Y.F())
@@ -231,13 +230,13 @@ func (c *Cache) doUnload(groups iter.Seq[int]) {
func (c *Cache) unloadRoutedColonists(pn uint, groups iter.Seq[int]) iter.Seq[int] {
p := c.MustPlanet(pn)
gr := slices.Collect(groups)
if p.Owner == uuid.Nil {
if !p.Owned() {
return c.selectColUnloadGroup(gr)
}
return func(yield func(int) bool) {
for _, sgi := range gr {
sg := c.ShipGroup(sgi)
if p.Owner != sg.OwnerID {
if !p.OwnedBy(sg.OwnerID) {
continue
}
if !yield(sgi) {