chore(cleanup): purge /command residuals — fakeEngine, canon golden, openapi
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Follow-up tidy after the cross-service /command removal (#73): - Rename the router test double dummyExecutor -> fakeEngine (and the newExecutor / setupRouterExecutor helpers -> newFakeEngine / setupRouterEngine): it implements handler.Engine now, "executor" was a leftover of the removed adapter. Test-only. - Regenerate the ui/core canon signing golden onto user.games.order (request_user_games_command.json -> request_user_games_order.json, fresh canonical bytes + Ed25519 signature) and drop the last user.games.command references from the Go/TS tests and docs. - Align game openapi: CommandRequest.cmd no longer carries minItems: 1. It is now used only by PUT /api/v1/order, which accepts an empty batch (clearing the player's stored order, equivalent to removing every command); the contract test freezes the empty-allowed shape. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -275,7 +275,8 @@ func TestGameOpenAPISpecFreezesCommandRequest(t *testing.T) {
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cmdSchema := schema.Value.Properties["cmd"]
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require.NotNil(t, cmdSchema, "CommandRequest.cmd schema must exist")
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require.Equal(t, uint64(1), cmdSchema.Value.MinItems, "CommandRequest.cmd minItems must be 1")
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require.Zero(t, cmdSchema.Value.MinItems,
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"CommandRequest.cmd must allow an empty batch — an empty order clears the player's stored order")
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}
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func TestGameOpenAPISpecFreezesGetBattleOperation(t *testing.T) {
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