client refactor

This commit is contained in:
Ilia Denisov
2026-03-09 13:26:17 +02:00
committed by GitHub
parent ac35360d60
commit bb2bb899de
10 changed files with 339 additions and 295 deletions
+4 -3
View File
@@ -11,7 +11,7 @@ import (
type interactiveRaster struct {
widget.BaseWidget
edit *editor
edit *client
min fyne.Size
raster *canvas.Raster
onLayout func(fyne.Size)
@@ -49,7 +49,9 @@ func (r *interactiveRaster) Tapped(ev *fyne.PointEvent) {
// TappedSecondary is a right-click event
func (r *interactiveRaster) TappedSecondary(*fyne.PointEvent) {}
func newInteractiveRaster(edit *editor, raster *canvas.Raster,
func newInteractiveRaster(
edit *client,
raster *canvas.Raster,
onLayout func(fyne.Size),
onScrolled func(*fyne.ScrollEvent),
onDragged func(*fyne.DragEvent),
@@ -57,7 +59,6 @@ func newInteractiveRaster(edit *editor, raster *canvas.Raster,
onTapped func(*fyne.PointEvent),
) *interactiveRaster {
r := &interactiveRaster{
// raster: canvas.NewRaster(edit.draw),
raster: raster,
edit: edit,
onLayout: onLayout,
+7 -8
View File
@@ -5,21 +5,20 @@ import (
"fyne.io/fyne/v2/app"
)
type client struct {
type ui struct {
app fyne.App
window fyne.Window
}
func NewClient() *client {
c := &client{}
func NewUI() *ui {
c := &ui{}
c.app = app.New()
c.window = c.app.NewWindow("Galaxy+")
editor := NewEditor()
editor.BuildUI(c.window)
c.window = c.app.NewWindow("Galaxy Plus")
client := NewClient()
client.BuildUI(c.window)
return c
}
func (c *client) Run() {
func (c *ui) Run() {
c.window.ShowAndRun()
}
@@ -188,3 +188,40 @@ func TestCopyViewportRGBA_CopiesROIAndIsIndependentFromSource(t *testing.T) {
require.Equal(t, byte(marginY), dst.Pix[offDst+1])
require.Equal(t, byte(255), dst.Pix[offDst+3])
}
func TestEventPosToPixel_FloorMapping(t *testing.T) {
t.Parallel()
e := &client{}
// Pretend raster logical is 100x50, pixel is 1000x500.
e.metaMu.Lock()
e.lastRasterLogicW = 100
e.lastRasterLogicH = 50
e.lastRasterPxW = 1000
e.lastRasterPxH = 500
e.metaMu.Unlock()
x, y, ok := e.eventPosToPixel(0, 0)
require.True(t, ok)
require.Equal(t, 0, x)
require.Equal(t, 0, y)
// Middle
x, y, ok = e.eventPosToPixel(50, 25)
require.True(t, ok)
require.Equal(t, 500, x)
require.Equal(t, 250, y)
// Near max logical should map near max pixel with floor.
x, y, ok = e.eventPosToPixel(99.9, 49.9)
require.True(t, ok)
require.GreaterOrEqual(t, x, 998)
require.GreaterOrEqual(t, y, 498)
// Clamp
x, y, ok = e.eventPosToPixel(-10, 999)
require.True(t, ok)
require.Equal(t, 0, x)
require.Equal(t, 500, y)
}
+1 -1
View File
@@ -3,6 +3,6 @@ package main
import "github.com/iliadenisov/galaxy/client"
func main() {
c := client.NewClient()
c := client.NewUI()
c.Run()
}
-32
View File
@@ -3,38 +3,6 @@ package client
/*
Fyne-friendly latest-wins coalescing for canvas.NewRaster(draw func(w,h int) image.Image).
How to use (integration sketch):
type editor struct {
w *world.World
drawer world.PrimitiveDrawer // wraps gg.Context over a backing *image.RGBA
raster *canvas.Raster
co *client.RasterCoalescer[world.RenderParams]
}
func (e *editor) initCoalescer() {
exec := client.FyneMainThreadExecutor{} // uses fyne.CurrentApp().Driver().RunOnMain
e.co = client.NewRasterCoalescer(exec, e.raster, func(wPx, hPx int, p world.RenderParams) image.Image {
// your existing draw pipeline:
// 1) ensure viewport/margins inside p are consistent with wPx/hPx if needed
// 2) call e.w.Render(e.drawer, p)
// 3) get image from gg.Context, crop margins, return
_ = e.w.Render(e.drawer, p)
return e.drawerImageCropped() // your code
})
}
// Call from input handlers (pan/zoom/etc). Can be from any goroutine.
func (e *editor) RefreshUI(p world.RenderParams) {
e.co.Request(p) // schedules raster.Refresh() on UI thread
}
// Raster draw callback:
func (e *editor) draw(wPx, hPx int) image.Image {
return e.co.Draw(wPx, hPx)
}
Key property:
- draw() renders at most once per invocation (never loops).
- if new requests arrived while drawing, we schedule exactly one extra Refresh.
+141 -196
View File
@@ -3,7 +3,6 @@ package client
import (
"fmt"
"image"
"image/color"
"math"
"sync"
@@ -15,36 +14,42 @@ import (
"github.com/iliadenisov/galaxy/client/world"
)
type Editor interface {
BuildUI(fyne.Window)
}
type editor struct {
type client struct {
world *world.World
drawer *world.GGDrawer
raster *canvas.Raster
canvasScale float32
win fyne.Window
// Coalescer for latest-wins refresh scheduling.
co *RasterCoalescer[world.RenderParams]
pan *PanController
// Protected render params state. Stored as value to avoid aliasing issues.
// Protected camera/options state (UI-facing). This is the "base" params snapshot.
// Viewport/margins are NOT stored here; they come from raster draw callback.
mu sync.RWMutex
wp *world.RenderParams
canvasScale float32
// Last viewport size we indexed the world for.
lastViewportW int
lastViewportH int
// Latest raster geometry metadata for correct event->pixel conversion:
// - logical size: raster.Size() (Fyne units)
// - pixel size: last (wPx,hPx) passed to draw callback
metaMu sync.RWMutex
lastRasterLogicW float32
lastRasterLogicH float32
lastRasterPxW int
lastRasterPxH int
lastCanvasScale float32 // optional, useful for debugging
// Snapshot of params actually used for the last render (includes viewport/margins).
// Used for HitTest and to keep UI interactions consistent with what the user sees.
lastRenderedMu sync.RWMutex
lastRenderedParams world.RenderParams
// Indexing / backing-canvas caches (owned by client because it depends on UI geometry)
lastIndexedViewportW int
lastIndexedViewportH int
lastIndexedZoomFp int
// Optional: you can keep the last expanded canvas size to avoid reallocations.
lastCanvasW int
lastCanvasH int
// Reusable viewport buffer to avoid per-frame allocations.
viewportImg *image.RGBA
viewportW int
viewportH int
@@ -52,99 +57,160 @@ type editor struct {
hits []world.Hit
}
func (e *editor) CanvasScale() float32 { return e.canvasScale }
func NewClient() *client {
e := &client{
world: nil,
wp: &world.RenderParams{
CameraZoom: 1.0,
Options: &world.RenderOptions{DisableWrapScroll: false},
},
lastCanvasScale: 1.0,
hits: make([]world.Hit, 5),
}
func (e *editor) ForceFullRedraw() {
e.drawer = &world.GGDrawer{DC: nil}
e.raster = canvas.NewRaster(func(wPx, hPx int) image.Image {
return e.draw(wPx, hPx)
})
e.pan = NewPanController(e)
e.co = NewRasterCoalescer(
FyneExecutor{},
e.raster,
func(wPx, hPx int, p world.RenderParams) image.Image {
return e.renderRasterImage(wPx, hPx, p)
},
)
e.RequestRefresh()
return e
}
func (e *client) CanvasScale() float32 {
e.metaMu.RLock()
defer e.metaMu.RUnlock()
if e.lastCanvasScale <= 0 {
return 1
}
return e.lastCanvasScale
}
func (e *client) ForceFullRedraw() {
if e.world == nil {
return
}
e.world.ForceFullRedrawNext()
}
// здесь определяю, изменились ли границы raster, если да - обновляю размеры viewport, margin и корректирую zoom
func (e *editor) updateSizes() {
canvas := fyne.CurrentApp().Driver().CanvasForObject(e.raster)
if canvas == nil {
func (e *client) onRasterWidgetLayout(fyne.Size) {
e.updateSizes()
}
// updateSizes updates only metadata we need for event->pixel conversion and schedules a redraw.
// It must NOT try to compute pixel viewport sizes (those are known in raster draw callback).
func (e *client) updateSizes() {
canvasObj := fyne.CurrentApp().Driver().CanvasForObject(e.raster)
if canvasObj == nil {
return
}
size := e.raster.Size()
e.canvasScale = canvas.Scale()
sz := e.raster.Size() // logical (Fyne units)
scale := canvasObj.Scale()
width := int(size.Width * e.canvasScale)
height := int(size.Height * e.canvasScale)
e.metaMu.Lock()
e.lastRasterLogicW = sz.Width
e.lastRasterLogicH = sz.Height
e.lastCanvasScale = scale
e.metaMu.Unlock()
if width <= 0 || height <= 0 {
e.RequestRefresh()
}
func (e *client) onDragged(ev *fyne.DragEvent) {
e.pan.Dragged(ev)
}
func (e *client) onDradEnd() {
e.pan.DragEnd()
}
func (e *client) onTapped(ev *fyne.PointEvent) {
if e.world == nil || ev == nil {
return
}
if width != e.wp.ViewportWidthPx || height != e.wp.ViewportHeightPx {
e.wp.ViewportWidthPx = width
e.wp.ViewportHeightPx = height
e.wp.MarginXPx = e.wp.ViewportWidthPx / 4
e.wp.MarginYPx = e.wp.ViewportHeightPx / 4
defer func() { e.co.Request(*e.wp) }()
xPx, yPx, ok := e.eventPosToPixel(ev.Position.X, ev.Position.Y)
if !ok {
return
}
if e.world != nil {
e.wp.CameraZoom = e.world.CorrectCameraZoom(e.wp.CameraZoom, e.wp.ViewportWidthPx, e.wp.ViewportHeightPx)
e.world.IndexOnViewportChange(e.wp.ViewportWidthPx, e.wp.ViewportHeightPx, e.wp.CameraZoom)
e.world.ClampRenderParamsNoWrap(e.wp)
params := e.getLastRenderedParams()
hits, err := e.world.HitTest(e.hits, &params, xPx, yPx)
if err != nil {
// In UI you probably don't want panic; keep your existing handling.
panic(err)
}
m := func(v int) float64 { return float64(v) / float64(world.SCALE) }
for _, hit := range hits {
var coord string
if hit.Kind == world.KindLine {
coord = fmt.Sprintf("{%f,%f - %f,%f}", m(hit.X1), m(hit.Y1), m(hit.X2), m(hit.Y2))
} else {
coord = fmt.Sprintf("{%f,%f}", m(hit.X), m(hit.Y))
}
fmt.Println("hit:", hit.ID, "Coord:", coord)
}
}
func (e *editor) onScrolled(s *fyne.ScrollEvent) {
vw := e.wp.ViewportWidthPx
vh := e.wp.ViewportHeightPx
func (e *client) onScrolled(s *fyne.ScrollEvent) {
if e.world == nil || s == nil {
return
}
// Use last rendered viewport sizes (pixel) for zoom logic.
e.metaMu.RLock()
vw := e.lastRasterPxW
vh := e.lastRasterPxH
e.metaMu.RUnlock()
if vw <= 0 || vh <= 0 {
return
}
// Cursor position in viewport pixels (Fyne units -> px by multiplying).
cxPx := int(float32(s.Position.X) * e.canvasScale)
cyPx := int(float32(s.Position.Y) * e.canvasScale)
if cxPx < 0 {
cxPx = 0
} else if cxPx > vw {
cxPx = vw
}
if cyPx < 0 {
cyPx = 0
} else if cyPx > vh {
cyPx = vh
cxPx, cyPx, ok := e.eventPosToPixel(s.Position.X, s.Position.Y)
if !ok {
return
}
e.mu.Lock()
oldZoom := e.wp.CameraZoom
// Exponential zoom:
// - Each "notch" multiplies zoom by a fixed factor.
// - Using DY directly as exponent gives smooth trackpad behavior too.
//
// Tune base:
// base=1.10 => ~10% per wheel step (if DY≈1 per step)
// base=1.05 => ~5% per step
//
// In user settings, better store on percents userZoomLevelPercent = (0,100]: base = 1 + (userZoomLevelPercent) / 10
// Exponential zoom factor; tune later.
const base = 1.005
// Negative DY => zoom out, positive DY => zoom in (depending on platform settings).
// If you want inverted direction, negate float64(s.Scrolled.DY).
delta := float64(s.Scrolled.DY)
newZoom := oldZoom * math.Pow(base, delta)
// Clamp/correct (min/max + prevent wrap if needed).
newZoom = e.world.CorrectCameraZoom(newZoom, vw, vh)
if newZoom == oldZoom {
e.mu.Unlock()
return
}
oldZoomFp, err := world.CameraZoomToWorldFixed(oldZoom)
if err != nil {
e.mu.Unlock()
return
}
newZoomFp, err := world.CameraZoomToWorldFixed(newZoom)
if err != nil {
e.mu.Unlock()
return
}
// Pivot zoom for no-wrap behavior.
newCamX, newCamY := world.PivotZoomCameraNoWrap(
e.wp.CameraXWorldFp, e.wp.CameraYWorldFp,
vw, vh,
@@ -155,56 +221,15 @@ func (e *editor) onScrolled(s *fyne.ScrollEvent) {
e.wp.CameraZoom = newZoom
e.wp.CameraXWorldFp = newCamX
e.wp.CameraYWorldFp = newCamY
e.mu.Unlock()
e.world.IndexOnViewportChange(vw, vh, e.wp.CameraZoom)
// No-wrap clamp to avoid "detaching" from borders.
e.world.ClampRenderParamsNoWrap(e.wp)
// Zoom changes are best done as full redraw.
// Any zoom change should rebuild index and force full redraw.
e.world.ForceFullRedrawNext()
e.co.Request(*e.wp)
e.RequestRefresh()
}
func (e *editor) onDragged(ev *fyne.DragEvent) {
e.pan.Dragged(ev)
}
func (e *editor) onDradEnd() {
e.pan.DragEnd()
}
func (e *editor) onTapped(ev *fyne.PointEvent) {
if e.world == nil {
return
}
hits, err := e.world.HitTest(e.hits, e.wp, int(ev.Position.X*e.canvasScale), int(ev.Position.Y*e.canvasScale))
if err != nil {
panic(err)
}
m := func(v int) float64 {
return float64(v) / float64(world.SCALE)
}
var coord string
for _, hit := range hits {
if hit.Kind == world.KindLine {
coord = fmt.Sprintf("{%f,%f - %f,%f}", m(hit.X1), m(hit.Y1), m(hit.X2), m(hit.Y2))
} else {
coord = fmt.Sprintf("{%f,%f}", m(hit.X), m(hit.Y))
}
fmt.Println("hit:", hit.ID, "Coord:", coord)
}
}
func (e *editor) onMapLayout(s fyne.Size) {
e.updateSizes()
}
func (e *editor) BuildUI(w fyne.Window) {
e.win = w
mapCanvas := newInteractiveRaster(e, e.raster, e.onMapLayout, e.onScrolled, e.onDragged, e.onDradEnd, e.onTapped)
func (e *client) BuildUI(w fyne.Window) {
mapCanvas := newInteractiveRaster(e, e.raster, e.onRasterWidgetLayout, e.onScrolled, e.onDragged, e.onDradEnd, e.onTapped)
mapCanvas.SetMinSize(fyne.NewSize(292, 292))
toolbar := widget.NewToolbar(
@@ -244,7 +269,7 @@ func (e *editor) BuildUI(w fyne.Window) {
w.SetContent(content)
}
func (e *editor) loadWorld(w *world.World) {
func (e *client) loadWorld(w *world.World) {
if e.world == nil {
w.SetCircleRadiusScaleFp(world.SCALE / 4)
e.world = w
@@ -252,7 +277,6 @@ func (e *editor) loadWorld(w *world.World) {
e.wp.CameraXWorldFp = w.W / 2
e.wp.CameraYWorldFp = w.H / 2
e.world.SetTheme(world.ThemeDark)
e.updateSizes()
} else {
if e.world.Theme().ID() == "theme.light.v1" {
e.world.SetTheme(world.ThemeDark)
@@ -262,82 +286,3 @@ func (e *editor) loadWorld(w *world.World) {
}
e.RequestRefresh()
}
func NewEditor() *editor {
e := &editor{
world: nil,
wp: &world.RenderParams{
CameraZoom: 1.0,
Options: &world.RenderOptions{DisableWrapScroll: false},
},
canvasScale: 1.0,
hits: make([]world.Hit, 5),
}
// Create a drawer with some initial context; real size will be adjusted on first draw.
e.drawer = &world.GGDrawer{DC: nil}
// Create raster; its draw callback delegates to coalescer.
e.raster = canvas.NewRaster(func(wPx, hPx int) image.Image {
return e.draw(wPx, hPx)
})
e.pan = NewPanController(e)
// Wire coalescer: it schedules raster.Refresh() on UI thread and renders once per draw call.
exec := FyneExecutor{}
e.co = NewRasterCoalescer(
exec,
e.raster, // Refresher
func(wPx, hPx int, p world.RenderParams) image.Image {
// This runs on UI thread (inside draw). It must return an image.
return e.renderRasterImage(wPx, hPx, p)
},
)
// Kick initial draw.
e.RequestRefresh()
return e
}
func mockWorld() *world.World {
w := world.NewWorld(300, 300)
mockWorldInit(w)
return w
}
func mockWorldInit(w *world.World) {
lineStyle := w.AddStyleLine(world.StyleOverride{
StrokeColor: color.RGBA{R: 0, G: 255, B: 0, A: 255},
StrokeWidthPx: new(3.0),
StrokeDashes: new([]float64{10.}),
})
if _, err := w.AddCircle(150, 150, 50); err != nil {
panic(err)
}
if _, err := w.AddCircle(150, 299, 30); err != nil {
panic(err)
}
if _, err := w.AddCircle(299, 150, 30); err != nil {
panic(err)
}
if _, err := w.AddLine(100, 20, 200, 30, world.LineWithStyleID(lineStyle), world.LineWithPriority(500)); err != nil {
panic(err)
}
if _, err := w.AddLine(50, 50, 250, 100); err != nil {
panic(err)
}
if _, err := w.AddPoint(10, 10); err != nil {
panic(err)
}
if _, err := w.AddPoint(25, 255); err != nil {
panic(err)
}
}
+48
View File
@@ -0,0 +1,48 @@
package client
import (
"image/color"
"github.com/iliadenisov/galaxy/client/world"
)
func mockWorld() *world.World {
w := world.NewWorld(300, 300)
mockWorldInit(w)
return w
}
func mockWorldInit(w *world.World) {
lineStyle := w.AddStyleLine(world.StyleOverride{
StrokeColor: color.RGBA{R: 0, G: 255, B: 0, A: 255},
StrokeWidthPx: new(3.0),
StrokeDashes: new([]float64{10.}),
})
if _, err := w.AddCircle(150, 150, 50); err != nil {
panic(err)
}
if _, err := w.AddCircle(150, 299, 30); err != nil {
panic(err)
}
if _, err := w.AddCircle(299, 150, 30); err != nil {
panic(err)
}
if _, err := w.AddLine(100, 20, 200, 30, world.LineWithStyleID(lineStyle), world.LineWithPriority(500)); err != nil {
panic(err)
}
if _, err := w.AddLine(50, 50, 250, 100); err != nil {
panic(err)
}
if _, err := w.AddPoint(10, 10); err != nil {
panic(err)
}
if _, err := w.AddPoint(25, 255); err != nil {
panic(err)
}
}
+81 -35
View File
@@ -2,6 +2,7 @@ package client
import (
"image"
"math"
"fyne.io/fyne/v2"
"github.com/fogleman/gg"
@@ -39,13 +40,8 @@ func (FyneExecutor) Post(fn func()) {
fyne.Do(fn)
}
// Widget returns the fyne CanvasObject to add into your UI.
func (e *editor) Widget() fyne.CanvasObject {
return e.raster
}
// GetParams returns a copy of current render params for external reads.
func (e *editor) GetParams() world.RenderParams {
func (e *client) GetParams() world.RenderParams {
e.mu.RLock()
defer e.mu.RUnlock()
return *e.wp
@@ -53,70 +49,83 @@ func (e *editor) GetParams() world.RenderParams {
// UpdateParams applies a modification function to render params and schedules a refresh.
// This is a safe way to mutate camera/zoom from event handlers.
func (e *editor) UpdateParams(fn func(p *world.RenderParams)) {
func (e *client) UpdateParams(fn func(p *world.RenderParams)) {
e.mu.Lock()
fn(e.wp)
// IMPORTANT: clamp camera if no-wrap
e.world.ClampRenderParamsNoWrap(e.wp)
p := e.wp // snapshot
p := *e.wp
e.mu.Unlock()
e.co.Request(*p)
e.co.Request(p)
}
// RequestRefresh schedules a refresh with the current params snapshot.
// Useful if you changed world objects and want to redraw.
func (e *editor) RequestRefresh() {
func (e *client) RequestRefresh() {
e.mu.RLock()
p := e.wp
p := *e.wp
e.mu.RUnlock()
e.co.Request(*p)
e.co.Request(p)
}
// draw is the raster callback. It must be cheap and must not block on multiple re-renders.
// It delegates coalescing + rendering decision to RasterCoalescer.
func (e *editor) draw(wPx, hPx int) image.Image {
func (e *client) draw(wPx, hPx int) image.Image {
return e.co.Draw(wPx, hPx)
}
// renderRasterImage renders the expanded canvas into the GGDrawer backing image,
// then copies only the viewport ROI into a reusable viewport buffer and returns it.
func (e *editor) renderRasterImage(viewportW, viewportH int, p world.RenderParams) image.Image {
func (e *client) renderRasterImage(viewportW, viewportH int, p world.RenderParams) image.Image {
if e.world == nil {
return blankImage
return image.NewRGBA(image.Rect(0, 0, 0, 0))
}
// 1) Viewport sizes come from raster draw callback.
// Record current raster pixel size (used for event coordinate conversion).
e.metaMu.Lock()
e.lastRasterPxW = viewportW
e.lastRasterPxH = viewportH
e.metaMu.Unlock()
// Fill viewport/margins derived from draw callback.
p.ViewportWidthPx = viewportW
p.ViewportHeightPx = viewportH
p.MarginXPx = viewportW / 4
p.MarginYPx = viewportH / 4
// 2) Ensure indexing is up-to-date when viewport size changed.
if viewportW != e.lastViewportW || viewportH != e.lastViewportH {
// Correct zoom for viewport/world constraints, and clamp camera for no-wrap.
p.CameraZoom = e.world.CorrectCameraZoom(p.CameraZoom, viewportW, viewportH)
// Ensure indexing is up-to-date when viewport size or zoom changes.
zoomFp, err := p.CameraZoomFp()
if err == nil {
if viewportW != e.lastIndexedViewportW || viewportH != e.lastIndexedViewportH || zoomFp != e.lastIndexedZoomFp {
e.world.IndexOnViewportChange(viewportW, viewportH, p.CameraZoom)
e.lastViewportW = viewportW
e.lastViewportH = viewportH
e.lastIndexedViewportW = viewportW
e.lastIndexedViewportH = viewportH
e.lastIndexedZoomFp = zoomFp
}
}
// 3) Ensure GG backing canvas is sized for expanded canvas.
e.world.ClampRenderParamsNoWrap(&p)
// Ensure backing expanded canvas (gg context) is sized properly.
canvasW := p.CanvasWidthPx()
canvasH := p.CanvasHeightPx()
e.ensureDrawerCanvas(canvasW, canvasH)
// Savety clamp
e.world.ClampRenderParamsNoWrap(&p)
// Render into expanded canvas backing.
_ = e.world.Render(e.drawer, p) // TODO: handle error
// 4) Render into expanded canvas backing (full or incremental is decided inside world.Render).
_ = e.world.Render(e.drawer, p) // handle error in your real code
// Save snapshot of params actually used for this render (for HitTest consistency).
e.lastRenderedMu.Lock()
e.lastRenderedParams = p
e.lastRenderedMu.Unlock()
// 5) Copy viewport ROI into reusable viewport buffer and return it.
// Copy viewport ROI into reusable viewport buffer and return it.
e.ensureViewportBuffer(viewportW, viewportH)
src, ok := e.drawer.DC.Image().(*image.RGBA)
if !ok || src == nil {
// Should not happen if GGDrawer is backed by RGBA.
return image.NewRGBA(image.Rect(0, 0, viewportW, viewportH))
}
@@ -125,7 +134,7 @@ func (e *editor) renderRasterImage(viewportW, viewportH int, p world.RenderParam
}
// ensureDrawerCanvas ensures drawer has a gg.Context sized to canvasW x canvasH.
func (e *editor) ensureDrawerCanvas(canvasW, canvasH int) {
func (e *client) ensureDrawerCanvas(canvasW, canvasH int) {
if e.drawer.DC != nil && e.lastCanvasW == canvasW && e.lastCanvasH == canvasH {
return
}
@@ -133,11 +142,9 @@ func (e *editor) ensureDrawerCanvas(canvasW, canvasH int) {
e.drawer.DC = NewGGContextRGBA(canvasW, canvasH)
e.lastCanvasW = canvasW
e.lastCanvasH = canvasH
// e.wp.CameraXWorldFp = e.wp.ViewportWidthPx / 2 * world.SCALE
// e.wp.CameraYWorldFp = e.wp.ViewportHeightPx / 2 * world.SCALE
}
func (e *editor) ensureViewportBuffer(w, h int) {
func (e *client) ensureViewportBuffer(w, h int) {
if e.viewportImg != nil && e.viewportW == w && e.viewportH == h {
return
}
@@ -146,6 +153,45 @@ func (e *editor) ensureViewportBuffer(w, h int) {
e.viewportH = h
}
func (e *client) getLastRenderedParams() world.RenderParams {
e.lastRenderedMu.RLock()
defer e.lastRenderedMu.RUnlock()
return e.lastRenderedParams
}
// eventPosToPixel converts event logical coordinates (Fyne units) into pixel coordinates,
// using the last known raster logical size and the last draw callback pixel size.
//
// pixelX = floor(eventX * rasterPixelWidth / rasterLogicalWidth)
func (e *client) eventPosToPixel(eventX, eventY float32) (xPx, yPx int, ok bool) {
e.metaMu.RLock()
logW := e.lastRasterLogicW
logH := e.lastRasterLogicH
pxW := e.lastRasterPxW
pxH := e.lastRasterPxH
e.metaMu.RUnlock()
if logW <= 0 || logH <= 0 || pxW <= 0 || pxH <= 0 {
return 0, 0, false
}
x := int(math.Floor(float64(eventX) * float64(pxW) / float64(logW)))
y := int(math.Floor(float64(eventY) * float64(pxH) / float64(logH)))
// Clamp to viewport bounds.
if x < 0 {
x = 0
} else if x > pxW {
x = pxW
}
if y < 0 {
y = 0
} else if y > pxH {
y = pxH
}
return x, y, true
}
// copyViewportRGBA copies a viewport rectangle from src RGBA into dst RGBA.
// dst must be sized exactly (0,0)-(vw,vh). This is allocation-free.
// It avoids SubImage aliasing issues: dst becomes independent from src backing memory.
+7 -7
View File
@@ -9,10 +9,10 @@ import (
)
/*
Editor pan integration for Fyne Draggable:
Client pan integration for Fyne Draggable:
- DragEvent provides absolute coordinates in "Fyne units".
- Editor knows canvasScale (Fyne units per pixel) and converts to pixels.
- Client knows canvasScale (Fyne units per pixel) and converts to pixels.
- We keep last drag position and compute dx/dy ourselves.
- We update camera center in world-fixed (CameraXWorldFp/YWorldFp).
@@ -21,9 +21,9 @@ Sign convention (map follows pointer):
- Drag down (dyPx > 0): move world content down => move camera up => CameraYWorldFp -= dyWorldFp
*/
// draggableEditor is the minimal interface we need from your editor implementation.
// If your Editor already has these methods/fields, you can fold the code directly into it.
type draggableEditor interface {
// draggableClient is the minimal interface we need from your client implementation.
// If your Client already has these methods/fields, you can fold the code directly into it.
type draggableClient interface {
// CanvasScale returns the fyne-units-per-pixel scale factor.
CanvasScale() float32
@@ -39,7 +39,7 @@ type draggableEditor interface {
// PanController holds per-drag transient state.
type PanController struct {
ed draggableEditor
ed draggableClient
dragging bool
lastFx float32 // last absolute position in Fyne units
@@ -50,7 +50,7 @@ type PanController struct {
remPxY float32
}
func NewPanController(ed draggableEditor) *PanController {
func NewPanController(ed draggableClient) *PanController {
return &PanController{ed: ed}
}
+8 -8
View File
@@ -11,7 +11,7 @@ import (
"github.com/iliadenisov/galaxy/client/world"
)
type fakeEditor struct {
type fakeClient struct {
scale float32
p world.RenderParams
@@ -20,21 +20,21 @@ type fakeEditor struct {
refresh int
}
func (e *fakeEditor) CanvasScale() float32 { return e.scale }
func (e *fakeClient) CanvasScale() float32 { return e.scale }
func (e *fakeEditor) UpdateParams(fn func(p *world.RenderParams)) {
func (e *fakeClient) UpdateParams(fn func(p *world.RenderParams)) {
fn(&e.p)
e.updates++
}
func (e *fakeEditor) RequestRefresh() { e.refresh++ }
func (e *fakeClient) RequestRefresh() { e.refresh++ }
func (e *fakeEditor) ForceFullRedraw() { e.forced = true }
func (e *fakeClient) ForceFullRedraw() { e.forced = true }
func TestPanController_DraggedUpdatesCameraByDeltaPx(t *testing.T) {
t.Parallel()
fe := &fakeEditor{
fe := &fakeClient{
scale: 1.0, // 1 fyne unit == 1 px for the test
p: world.RenderParams{
CameraZoom: 1.0,
@@ -60,7 +60,7 @@ func TestPanController_DraggedUpdatesCameraByDeltaPx(t *testing.T) {
func TestPanController_DraggedUsesCanvasScaleByMultiplying(t *testing.T) {
t.Parallel()
fe := &fakeEditor{
fe := &fakeClient{
scale: 2.0, // 2 px per fyne unit
p: world.RenderParams{
CameraZoom: 1.0,
@@ -82,7 +82,7 @@ func TestPanController_DraggedUsesCanvasScaleByMultiplying(t *testing.T) {
func TestPanController_DragEndForcesFullRedrawAndRefresh(t *testing.T) {
t.Parallel()
fe := &fakeEditor{
fe := &fakeClient{
scale: 1.0,
p: world.RenderParams{
CameraZoom: 1.0,