feat: turn stage increment after player's command
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@@ -6,17 +6,14 @@ import (
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)
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func PlanetProduction(configure func(*controller.Param), race string, planetNumber int, prodType, subject string) (err error) {
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control(configure, func(c *controller.Controller) {
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c.ExecuteGame(func(r controller.Repo, g *game.Game) {
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err = planetProduction(c, r, g, race, planetNumber, prodType, subject)
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err = control(configure, func(c *controller.Controller) error {
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return c.ExecuteCommand(func(r controller.Repo, g *game.Game) error {
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return planetProduction(c, race, planetNumber, prodType, subject)
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})
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})
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return
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}
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func planetProduction(c *controller.Controller, r controller.Repo, g *game.Game, race string, planetNumber int, prodType, subject string) error {
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if err := c.PlanetProduction(race, planetNumber, prodType, subject); err != nil {
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return err
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}
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return r.SaveLastState(g)
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func planetProduction(c *controller.Controller, race string, planetNumber int, prodType, subject string) error {
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return c.PlanetProduction(race, planetNumber, prodType, subject)
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}
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