feat(ui): app-shell core — single-route dispatcher, route collapse, nav→state

Collapse the game UI to one route (`/`): a screen dispatcher renders
login/lobby/lobby-create/game from `appScreen`/`activeView` state instead of
URL routes. Move screen components to lib/screens & lib/game; the game shell
reads the game id from `appScreen.gameId` and re-inits per-game stores via an
$effect; in-game views render from `activeView`. Flip ~23 goto/href nav sites
to store mutations; drop the `?sidebar=` URL coupling. Auth gate is now
state-based. WIP: browser-history (Back→lobby), restore-validation, the
return-to-lobby button, push deep-links, and the test migration are follow-ups
on this branch.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-23 20:04:04 +02:00
parent 182beebcd6
commit b6770d394c
30 changed files with 294 additions and 394 deletions
@@ -15,7 +15,7 @@ long-lived planning tool. `ensureGame` resets it when the game changes.
-->
<script lang="ts">
import { getContext } from "svelte";
import { page } from "$app/state";
import { appScreen } from "$lib/app-nav.svelte";
import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
import {
@@ -67,7 +67,7 @@ long-lived planning tool. `ensureGame` resets it when the game changes.
// Reset the design when the active game changes; a no-op otherwise, so
// the design persists across tab switches within a game.
$effect(() => {
cs.ensureGame(page.params.id ?? "");
cs.ensureGame(appScreen.gameId ?? "");
});
const core = $derived(coreHandle?.core ?? null);