feat(ui): app-shell core — single-route dispatcher, route collapse, nav→state
Collapse the game UI to one route (`/`): a screen dispatcher renders login/lobby/lobby-create/game from `appScreen`/`activeView` state instead of URL routes. Move screen components to lib/screens & lib/game; the game shell reads the game id from `appScreen.gameId` and re-inits per-game stores via an $effect; in-game views render from `activeView`. Flip ~23 goto/href nav sites to store mutations; drop the `?sidebar=` URL coupling. Auth gate is now state-based. WIP: browser-history (Back→lobby), restore-validation, the return-to-lobby button, push deep-links, and the test migration are follow-ups on this branch. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -25,10 +25,8 @@ fractions is a Phase 21 decision documented in
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`ui/docs/science-designer-ux.md`.
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-->
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<script lang="ts">
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import { withBase } from "$lib/paths";
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import { getContext, tick } from "svelte";
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import { goto } from "$app/navigation";
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import { page } from "$app/state";
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import { activeView } from "$lib/app-nav.svelte";
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import type { ScienceSummary } from "../../api/game-state";
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import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
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@@ -53,8 +51,11 @@ fractions is a Phase 21 decision documented in
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ORDER_DRAFT_CONTEXT_KEY,
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);
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const gameId = $derived(page.params.id ?? "");
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const scienceId = $derived(page.params.scienceId ?? "");
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// `scienceId` is the only sub-parameter the science designer needs;
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// the active game id is implicit (the shell only mounts this view
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// for the active game) and is read from `appScreen` where required.
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let { scienceId = "" }: { scienceId?: string } = $props();
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const isViewMode = $derived(scienceId !== "");
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const localScience = $derived<ScienceSummary[]>(
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@@ -126,7 +127,7 @@ fractions is a Phase 21 decision documented in
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}
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function backToTable(): void {
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void goto(withBase(`/games/${gameId}/table/sciences`));
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activeView.select("table", { tableEntity: "sciences" });
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}
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async function save(): Promise<void> {
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