refactor: func naming
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@@ -45,29 +45,29 @@ type Repo interface {
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type Ctrl interface {
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RaceID(actor string) (uuid.UUID, error)
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QuitGame(actor string) error
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GiveVotes(actor, acceptor string) error
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UpdateRelation(actor, acceptor string, rel string) error
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JoinShipGroupToFleet(actor, fleetName string, group, count uint) error
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JoinFleets(actor, fleetSourceName, fleetTargetName string) error
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SendFleet(actor, fleetName string, planetNumber uint) error
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RenamePlanet(actor string, planetNumber int, typeName string) error
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PlanetProduction(actor string, planetNumber int, prodType, subject string) error
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SetRoute(actor, loadType string, origin, destination uint) error
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RemoveRoute(actor, loadType string, origin uint) error
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CreateScience(actor, typeName string, drive, weapons, shields, cargo float64) error
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DeleteScience(actor, typeName string) error
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CreateShipType(actor, typeName string, drive float64, ammo int, weapons, shileds, cargo float64) error
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MergeShipType(actor, name, targetName string) error
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DeleteShipType(actor, typeName string) error
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SendGroup(actor string, groupIndex, planetNumber, quantity uint) error
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UpgradeGroup(actor string, groupIndex uint, techInput string, limitShips uint, limitLevel float64) error
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JoinEqualGroups(actor string) error
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BreakGroup(actor string, groupIndex, quantity uint) error
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DisassembleGroup(actor string, groupIndex, quantity uint) error
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LoadCargo(actor string, groupIndex uint, cargoType string, ships uint, quantity float64) error
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UnloadCargo(actor string, groupIndex uint, ships uint, quantity float64) error
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TransferGroup(actor, acceptor string, groupIndex, quantity uint) error
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RaceQuit(actor string) error
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RaceVote(actor, acceptor string) error
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RaceRelation(actor, acceptor string, rel string) error
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ShipClassCreate(actor, typeName string, drive float64, ammo int, weapons, shileds, cargo float64) error
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ShipClassMerge(actor, name, targetName string) error
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ShipClassRemove(actor, typeName string) error
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ShipGroupLoad(actor string, groupIndex uint, cargoType string, ships uint, quantity float64) error
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ShipGroupUnload(actor string, groupIndex uint, ships uint, quantity float64) error
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ShipGroupSend(actor string, groupIndex, planetNumber, quantity uint) error
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ShipGroupUpgrade(actor string, groupIndex uint, techInput string, limitShips uint, limitLevel float64) error
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ShipGroupBreak(actor string, groupIndex, quantity uint) error
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ShipGroupMerge(actor string) error
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ShipGroupDismantle(actor string, groupIndex, quantity uint) error
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ShipGroupTransfer(actor, acceptor string, groupIndex, quantity uint) error
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ShipGroupJoinFleet(actor, fleetName string, group, count uint) error
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FleetMerge(actor, fleetSourceName, fleetTargetName string) error
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FleetSend(actor, fleetName string, planetNumber uint) error
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ScienceCreate(actor, typeName string, drive, weapons, shields, cargo float64) error
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ScienceRemove(actor, typeName string) error
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PlanetRename(actor string, planetNumber int, typeName string) error
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PlanetProduce(actor string, planetNumber int, prodType, subject string) error
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PlanetRouteSet(actor, loadType string, origin, destination uint) error
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PlanetRouteRemove(actor, loadType string, origin uint) error
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}
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func GenerateGame(configure func(*Param), races []string) (ID uuid.UUID, err error) {
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