refactor: func naming

This commit is contained in:
Ilia Denisov
2026-02-10 08:22:44 +02:00
parent 83bcdcbc49
commit b5400bd61e
18 changed files with 379 additions and 378 deletions
+7 -7
View File
@@ -37,8 +37,8 @@ func TestBombPlanet(t *testing.T) {
func TestCollectBombingGroups(t *testing.T) {
c, g := newCache()
assert.NoError(t, g.UpdateRelation(Race_0.Name, Race_1.Name, game.RelationWar.String()))
assert.NoError(t, g.UpdateRelation(Race_1.Name, Race_0.Name, game.RelationWar.String()))
assert.NoError(t, g.RaceRelation(Race_0.Name, Race_1.Name, game.RelationWar.String()))
assert.NoError(t, g.RaceRelation(Race_1.Name, Race_0.Name, game.RelationWar.String()))
// 1: idx = 0 / Ready to bomb: Race_1/Planet_1
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 2)) // bombs
@@ -82,7 +82,7 @@ func TestCollectBombingGroups(t *testing.T) {
assert.Equal(t, 1, bg[R0_Planet_2_num][Race_1_idx][0])
// remove bombings from Race_1
assert.NoError(t, g.UpdateRelation(Race_1.Name, Race_0.Name, game.RelationPeace.String()))
assert.NoError(t, g.RaceRelation(Race_1.Name, Race_0.Name, game.RelationPeace.String()))
bg = c.CollectBombingGroups()
assert.Len(t, bg, 1)
assert.Contains(t, bg, R1_Planet_1_num)
@@ -95,8 +95,8 @@ func TestCollectBombingGroups(t *testing.T) {
func TestProduceBombings(t *testing.T) {
c, g := newCache()
assert.NoError(t, g.UpdateRelation(Race_0.Name, Race_1.Name, game.RelationWar.String()))
assert.NoError(t, g.UpdateRelation(Race_1.Name, Race_0.Name, game.RelationWar.String()))
assert.NoError(t, g.RaceRelation(Race_0.Name, Race_1.Name, game.RelationWar.String()))
assert.NoError(t, g.RaceRelation(Race_1.Name, Race_0.Name, game.RelationWar.String()))
// 1: idx = 0 / Bombs on: Race_1/Planet_1
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3))
@@ -110,10 +110,10 @@ func TestProduceBombings(t *testing.T) {
c.ShipGroup(2).Destination = R0_Planet_2_num
c.MustPlanet(R0_Planet_2_num).Population = 500
assert.NoError(t, g.SetRoute(Race_0.Name, "CAP", R0_Planet_2_num, R0_Planet_0_num))
assert.NoError(t, g.PlanetRouteSet(Race_0.Name, "CAP", R0_Planet_2_num, R0_Planet_0_num))
assert.NotEmpty(t, c.MustPlanet(R0_Planet_2_num).Route)
assert.NoError(t, g.SetRoute(Race_1.Name, "EMP", R1_Planet_1_num, R0_Planet_2_num))
assert.NoError(t, g.PlanetRouteSet(Race_1.Name, "EMP", R1_Planet_1_num, R0_Planet_2_num))
assert.NotEmpty(t, c.MustPlanet(R1_Planet_1_num).Route)
reports := c.ProduceBombings()