refactor: func naming

This commit is contained in:
Ilia Denisov
2026-02-10 08:22:44 +02:00
parent 83bcdcbc49
commit b5400bd61e
18 changed files with 379 additions and 378 deletions
+4 -4
View File
@@ -134,11 +134,11 @@ func TestProduceBattles(t *testing.T) {
race_C_idx, _ := c.AddRace(race_C_name)
race_D_idx, _ := c.AddRace(race_D_name)
assert.NoError(t, g.UpdateRelation(Race_0.Name, Race_1.Name, game.RelationWar.String()))
assert.NoError(t, g.UpdateRelation(Race_1.Name, Race_0.Name, game.RelationWar.String()))
assert.NoError(t, g.RaceRelation(Race_0.Name, Race_1.Name, game.RelationWar.String()))
assert.NoError(t, g.RaceRelation(Race_1.Name, Race_0.Name, game.RelationWar.String()))
assert.NoError(t, g.UpdateRelation(race_C_name, race_D_name, game.RelationWar.String()))
assert.NoError(t, g.UpdateRelation(race_D_name, race_C_name, game.RelationWar.String()))
assert.NoError(t, g.RaceRelation(race_C_name, race_D_name, game.RelationWar.String()))
assert.NoError(t, g.RaceRelation(race_D_name, race_C_name, game.RelationWar.String()))
assert.Equal(t, game.RelationPeace, c.Relation(Race_0_idx, race_C_idx))
assert.Equal(t, game.RelationPeace, c.Relation(Race_1_idx, race_C_idx))