refactor: func naming
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@@ -134,11 +134,11 @@ func TestProduceBattles(t *testing.T) {
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race_C_idx, _ := c.AddRace(race_C_name)
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race_D_idx, _ := c.AddRace(race_D_name)
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assert.NoError(t, g.UpdateRelation(Race_0.Name, Race_1.Name, game.RelationWar.String()))
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assert.NoError(t, g.UpdateRelation(Race_1.Name, Race_0.Name, game.RelationWar.String()))
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assert.NoError(t, g.RaceRelation(Race_0.Name, Race_1.Name, game.RelationWar.String()))
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assert.NoError(t, g.RaceRelation(Race_1.Name, Race_0.Name, game.RelationWar.String()))
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assert.NoError(t, g.UpdateRelation(race_C_name, race_D_name, game.RelationWar.String()))
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assert.NoError(t, g.UpdateRelation(race_D_name, race_C_name, game.RelationWar.String()))
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assert.NoError(t, g.RaceRelation(race_C_name, race_D_name, game.RelationWar.String()))
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assert.NoError(t, g.RaceRelation(race_D_name, race_C_name, game.RelationWar.String()))
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assert.Equal(t, game.RelationPeace, c.Relation(Race_0_idx, race_C_idx))
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assert.Equal(t, game.RelationPeace, c.Relation(Race_1_idx, race_C_idx))
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