ui/phase-9: revert premature done-mark, reuse minScaleNoWrap
Previous Phase 9 commit pre-marked PLAN.md with "Status: done" before the local-ci gate ran green. Project rule (galaxy/CLAUDE.md "Per-stage CI gate") allows the marker only after the run is success; revert to "Status: pending". Also folds the inline minScale formula in the playground page into a call to map/no-wrap.ts:minScaleNoWrap so the playground and the renderer share one source of truth for the floor. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -952,9 +952,9 @@ Targeted tests (delivered):
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invitation removes card and adds the game to My Games. Phase 7
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auth flow now also runs over the FlatBuffers wire.
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## ~~Phase 9. Map Renderer with Fixture Data~~
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## Phase 9. Map Renderer with Fixture Data
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Status: done.
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Status: pending.
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Goal: stand up the PixiJS map renderer with pan/zoom, primitive
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drawing, torus wrap behaviour and bounded-plane (no-wrap) mode against
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@@ -3,6 +3,7 @@
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import { page } from "$app/state";
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import {
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createRenderer,
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minScaleNoWrap,
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sampleWorld,
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type RendererHandle,
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type RendererPreference,
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@@ -60,12 +61,13 @@
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}
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backend = handle.getBackend();
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// Initial camera: place world centre.
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// Initial camera: world centre, zoomed slightly past the
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// fits-the-viewport floor so neighbouring torus copies are
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// visible too.
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handle.viewport.moveCenter(world.width / 2, world.height / 2);
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// Initial zoom: fit-ish (slight zoom-in from minScale).
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const minScale = Math.max(
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containerEl.clientWidth / world.width,
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containerEl.clientHeight / world.height,
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const minScale = minScaleNoWrap(
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{ widthPx: containerEl.clientWidth, heightPx: containerEl.clientHeight },
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world,
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);
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handle.viewport.setZoom(minScale * 1.2, true);
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if (mode === "no-wrap") handle.setMode("no-wrap"); // re-clamp post zoom
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