wip: turn generation
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@@ -234,6 +234,14 @@ func (sg ShipGroup) BombingPower(st *ShipType) float64 {
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return number.Fixed3(result)
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}
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// JoinEqualGroups iterates over all races and joins their respective equal ship groups.
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// Used in turn production.
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func JoinEqualGroups(g *Game) {
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for i := range g.Race {
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g.joinEqualGroupsInternal(i)
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}
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}
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func (g *Game) JoinEqualGroups(raceName string) error {
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ri, err := g.raceIndex(raceName)
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if err != nil {
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