fix(ui): F8-08 unified number format — mono, fixed 3-decimal, no separators
Engine emits Floats at Fixed3 quantisation; UI now renders them as 3-decimal fixed-point strings without thousand separators, monospaced via var(--font-mono) on .numeric cells, and right-aligned in tables so columns line up on the decimal point. Integer counts render with 0 decimals and no separators; science fractions render as 1-decimal percent (matches the engine's third decimal of precision). Bug fixes from #51 (umbrella #43): - Player Status drive/weapons/shields/cargo: were tech LEVELS rendered through formatPercent (x100) — now use formatFloat (raw level). - Races table: same bug, same fix. Style/UX cleanups: - Inspector field labels lose "stockpile" word ($ / M suffix carries it). - Coordinates drop the parentheses (just "x, y"). - Inspector + report tables unify font sizes with calculator-tab (values 0.85rem mono, labels 0.8rem). Files: - new util: ui/frontend/src/lib/util/number-format.ts - report/format.ts becomes a thin re-export to keep section imports compact - inspector planet / ship-group / actions: drop inline formatNumber, mark numeric <dd> with class="numeric" - table-races (+ bug fix), table-sciences, table-ship-classes, designer-science: drop inline formatters, switch to util, add class="numeric" on numeric <th>/<td> - 17 report section files: class="numeric" on numeric th/td + scoped CSS rule for mono+right-align - i18n en/ru: drop "stockpile" word, drop "%" from tech-level column headers in races + player_status (the "%" was the misleading bit from the bug) - tests/inspector-planet + tests/table-races: update assertions to match the new format Verification: pnpm test (814 passed), pnpm check (0 errors/warnings), pnpm build clean. Refs: #51 (#43 umbrella). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -32,6 +32,7 @@ ship-groups table view with an additional `(planet, race)` filter.
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SELECTION_CONTEXT_KEY,
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type SelectionStore,
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} from "$lib/selection.svelte";
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import { formatFloat } from "$lib/util/number-format";
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type Props = {
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planet: ReportPlanet;
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@@ -90,10 +91,6 @@ ship-groups table view with an additional `(planet, race)` filter.
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return rows;
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});
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function formatNumber(value: number): string {
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return value.toLocaleString(undefined, { maximumFractionDigits: 2 });
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}
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function selectLocalGroup(groupId: string): void {
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if (selection === undefined) return;
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selection.selectShipGroup({ variant: "local", id: groupId });
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@@ -125,7 +122,7 @@ ship-groups table view with an additional `(planet, race)` filter.
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</span>
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<span class="mass">
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{i18n.t("game.inspector.planet.ship_groups.row.mass", {
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mass: formatNumber(row.mass),
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mass: formatFloat(row.mass),
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})}
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</span>
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</button>
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@@ -141,7 +138,7 @@ ship-groups table view with an additional `(planet, race)` filter.
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</span>
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<span class="mass">
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{i18n.t("game.inspector.planet.ship_groups.row.mass", {
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mass: formatNumber(row.mass),
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mass: formatFloat(row.mass),
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})}
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</span>
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{/if}
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