fix(ui): F8-08 unified number format — mono, fixed 3-decimal, no separators
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Engine emits Floats at Fixed3 quantisation; UI now renders them as 3-decimal
fixed-point strings without thousand separators, monospaced via var(--font-mono)
on .numeric cells, and right-aligned in tables so columns line up on the
decimal point. Integer counts render with 0 decimals and no separators;
science fractions render as 1-decimal percent (matches the engine's third
decimal of precision).

Bug fixes from #51 (umbrella #43):
  - Player Status drive/weapons/shields/cargo: were tech LEVELS rendered
    through formatPercent (x100) — now use formatFloat (raw level).
  - Races table: same bug, same fix.

Style/UX cleanups:
  - Inspector field labels lose "stockpile" word ($ / M suffix carries it).
  - Coordinates drop the parentheses (just "x, y").
  - Inspector + report tables unify font sizes with calculator-tab
    (values 0.85rem mono, labels 0.8rem).

Files:
  - new util: ui/frontend/src/lib/util/number-format.ts
  - report/format.ts becomes a thin re-export to keep section imports compact
  - inspector planet / ship-group / actions: drop inline formatNumber,
    mark numeric <dd> with class="numeric"
  - table-races (+ bug fix), table-sciences, table-ship-classes,
    designer-science: drop inline formatters, switch to util, add
    class="numeric" on numeric <th>/<td>
  - 17 report section files: class="numeric" on numeric th/td +
    scoped CSS rule for mono+right-align
  - i18n en/ru: drop "stockpile" word, drop "%" from tech-level column
    headers in races + player_status (the "%" was the misleading bit
    from the bug)
  - tests/inspector-planet + tests/table-races: update assertions to
    match the new format

Verification: pnpm test (814 passed), pnpm check (0 errors/warnings),
pnpm build clean.

Refs: #51 (#43 umbrella).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-27 11:08:22 +02:00
parent 208d30073b
commit b31d9f4c45
33 changed files with 484 additions and 379 deletions
@@ -65,12 +65,12 @@ incoming groups.
<thead>
<tr>
<th>{i18n.t("game.report.section.my_ship_classes.column.name")}</th>
<th>{i18n.t("game.report.section.my_ship_classes.column.drive")}</th>
<th class="numeric">{i18n.t("game.report.section.my_ship_classes.column.drive")}</th>
<th>{i18n.t("game.report.section.my_ship_classes.column.armament")}</th>
<th>{i18n.t("game.report.section.my_ship_classes.column.weapons")}</th>
<th>{i18n.t("game.report.section.my_ship_classes.column.shields")}</th>
<th>{i18n.t("game.report.section.my_ship_classes.column.cargo")}</th>
<th>{i18n.t("game.report.section.foreign_ship_classes.column.mass")}</th>
<th class="numeric">{i18n.t("game.report.section.my_ship_classes.column.weapons")}</th>
<th class="numeric">{i18n.t("game.report.section.my_ship_classes.column.shields")}</th>
<th class="numeric">{i18n.t("game.report.section.my_ship_classes.column.cargo")}</th>
<th class="numeric">{i18n.t("game.report.section.foreign_ship_classes.column.mass")}</th>
</tr>
</thead>
<tbody>
@@ -81,12 +81,12 @@ incoming groups.
data-name={r.name}
>
<td>{r.name}</td>
<td>{formatFloat(r.drive)}</td>
<td class="numeric">{formatFloat(r.drive)}</td>
<td>{r.armament}</td>
<td>{formatFloat(r.weapons)}</td>
<td>{formatFloat(r.shields)}</td>
<td>{formatFloat(r.cargo)}</td>
<td>{formatFloat(r.mass)}</td>
<td class="numeric">{formatFloat(r.weapons)}</td>
<td class="numeric">{formatFloat(r.shields)}</td>
<td class="numeric">{formatFloat(r.cargo)}</td>
<td class="numeric">{formatFloat(r.mass)}</td>
</tr>
{/each}
</tbody>
@@ -117,7 +117,7 @@ incoming groups.
border-collapse: collapse;
width: 100%;
font-variant-numeric: tabular-nums;
font-size: 0.9rem;
font-size: 0.85rem;
}
.grid th,
.grid td {
@@ -131,6 +131,11 @@ incoming groups.
letter-spacing: 0.04em;
font-size: 0.75rem;
}
.grid th.numeric,
.grid td.numeric {
font-family: var(--font-mono);
text-align: right;
}
.grid tbody tr:hover {
background: var(--color-surface);
}