fix(ui): F8-08 unified number format — mono, fixed 3-decimal, no separators
Engine emits Floats at Fixed3 quantisation; UI now renders them as 3-decimal fixed-point strings without thousand separators, monospaced via var(--font-mono) on .numeric cells, and right-aligned in tables so columns line up on the decimal point. Integer counts render with 0 decimals and no separators; science fractions render as 1-decimal percent (matches the engine's third decimal of precision). Bug fixes from #51 (umbrella #43): - Player Status drive/weapons/shields/cargo: were tech LEVELS rendered through formatPercent (x100) — now use formatFloat (raw level). - Races table: same bug, same fix. Style/UX cleanups: - Inspector field labels lose "stockpile" word ($ / M suffix carries it). - Coordinates drop the parentheses (just "x, y"). - Inspector + report tables unify font sizes with calculator-tab (values 0.85rem mono, labels 0.8rem). Files: - new util: ui/frontend/src/lib/util/number-format.ts - report/format.ts becomes a thin re-export to keep section imports compact - inspector planet / ship-group / actions: drop inline formatNumber, mark numeric <dd> with class="numeric" - table-races (+ bug fix), table-sciences, table-ship-classes, designer-science: drop inline formatters, switch to util, add class="numeric" on numeric <th>/<td> - 17 report section files: class="numeric" on numeric th/td + scoped CSS rule for mono+right-align - i18n en/ru: drop "stockpile" word, drop "%" from tech-level column headers in races + player_status (the "%" was the misleading bit from the bug) - tests/inspector-planet + tests/table-races: update assertions to match the new format Verification: pnpm test (814 passed), pnpm check (0 errors/warnings), pnpm build clean. Refs: #51 (#43 umbrella). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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@@ -65,12 +65,12 @@ incoming groups.
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<thead>
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<tr>
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<th>{i18n.t("game.report.section.my_ship_classes.column.name")}</th>
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<th>{i18n.t("game.report.section.my_ship_classes.column.drive")}</th>
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<th class="numeric">{i18n.t("game.report.section.my_ship_classes.column.drive")}</th>
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<th>{i18n.t("game.report.section.my_ship_classes.column.armament")}</th>
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<th>{i18n.t("game.report.section.my_ship_classes.column.weapons")}</th>
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<th>{i18n.t("game.report.section.my_ship_classes.column.shields")}</th>
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<th>{i18n.t("game.report.section.my_ship_classes.column.cargo")}</th>
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<th>{i18n.t("game.report.section.foreign_ship_classes.column.mass")}</th>
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<th class="numeric">{i18n.t("game.report.section.my_ship_classes.column.weapons")}</th>
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<th class="numeric">{i18n.t("game.report.section.my_ship_classes.column.shields")}</th>
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<th class="numeric">{i18n.t("game.report.section.my_ship_classes.column.cargo")}</th>
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<th class="numeric">{i18n.t("game.report.section.foreign_ship_classes.column.mass")}</th>
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</tr>
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</thead>
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<tbody>
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@@ -81,12 +81,12 @@ incoming groups.
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data-name={r.name}
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>
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<td>{r.name}</td>
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<td>{formatFloat(r.drive)}</td>
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<td class="numeric">{formatFloat(r.drive)}</td>
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<td>{r.armament}</td>
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<td>{formatFloat(r.weapons)}</td>
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<td>{formatFloat(r.shields)}</td>
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<td>{formatFloat(r.cargo)}</td>
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<td>{formatFloat(r.mass)}</td>
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<td class="numeric">{formatFloat(r.weapons)}</td>
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<td class="numeric">{formatFloat(r.shields)}</td>
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<td class="numeric">{formatFloat(r.cargo)}</td>
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<td class="numeric">{formatFloat(r.mass)}</td>
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</tr>
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{/each}
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</tbody>
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@@ -117,7 +117,7 @@ incoming groups.
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border-collapse: collapse;
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width: 100%;
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font-variant-numeric: tabular-nums;
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font-size: 0.9rem;
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font-size: 0.85rem;
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}
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.grid th,
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.grid td {
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@@ -131,6 +131,11 @@ incoming groups.
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letter-spacing: 0.04em;
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font-size: 0.75rem;
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}
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.grid th.numeric,
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.grid td.numeric {
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font-family: var(--font-mono);
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text-align: right;
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}
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.grid tbody tr:hover {
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background: var(--color-surface);
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}
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