wip: generate report
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@@ -6,9 +6,22 @@ import (
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"maps"
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"github.com/google/uuid"
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"github.com/iliadenisov/galaxy/internal/model/report"
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)
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type Float float64
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func F(v float64) Float {
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return Float(v)
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}
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func (f Float) Add(v float64) Float {
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return F(f.F() + v)
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}
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func (f Float) F() float64 {
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return float64(f)
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}
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type TechSet map[Tech]float64
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func (ts TechSet) Value(t Tech) float64 {
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@@ -25,6 +38,7 @@ func (ts TechSet) Set(t Tech, v float64) TechSet {
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return m
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}
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// TODO: turn's incremental Version
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type Game struct {
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ID uuid.UUID `json:"id"`
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Turn uint `json:"turn"`
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@@ -36,8 +50,8 @@ type Game struct {
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}
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type GameMeta struct {
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Battles []BattleMeta `json:"battles,omitempty"`
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Bombings []report.BombingPlanetReport `json:"bombings,omitempty"`
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Battles []BattleMeta `json:"battles,omitempty"`
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Bombings []Bombing `json:"bombings,omitempty"`
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}
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type BattleMeta struct {
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@@ -66,10 +80,10 @@ func (g *Game) UnmarshalBinary(data []byte) error {
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return json.Unmarshal(data, g)
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}
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func (b GameMeta) MarshalBinary() (data []byte, err error) {
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return json.Marshal(&b)
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func (gm GameMeta) MarshalBinary() (data []byte, err error) {
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return json.Marshal(&gm)
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}
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func (b *GameMeta) UnmarshalBinary(data []byte) error {
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return json.Unmarshal(data, b)
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func (gm *GameMeta) UnmarshalBinary(data []byte) error {
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return json.Unmarshal(data, gm)
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}
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