wip: generate report
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@@ -2,6 +2,7 @@ package controller
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import (
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"fmt"
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"iter"
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"slices"
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"github.com/google/uuid"
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@@ -30,15 +31,13 @@ func (c *Cache) CreateShipType(ri int, typeName string, drive float64, ammo int,
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return e.NewEntityTypeNameDuplicateError("ship type %q", c.g.Race[ri].ShipTypes[st].Name)
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}
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c.g.Race[ri].ShipTypes = append(c.g.Race[ri].ShipTypes, game.ShipType{
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ID: uuid.New(),
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ShipTypeReport: game.ShipTypeReport{
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Name: n,
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Drive: drive,
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Armament: uint(ammo),
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Weapons: weapons,
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Shields: shileds,
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Cargo: cargo,
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},
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ID: uuid.New(),
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Name: n,
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Drive: drive,
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Armament: uint(ammo),
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Weapons: weapons,
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Shields: shileds,
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Cargo: cargo,
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})
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c.invalidateShipGroupCache()
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c.invalidateFleetCache()
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@@ -155,6 +154,16 @@ func (c *Cache) ShipTypes(ri int) []*game.ShipType {
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return result
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}
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func (c *Cache) ListShipTypes(ri int) iter.Seq[*game.ShipType] {
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return func(yield func(*game.ShipType) bool) {
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for i := range c.g.Race[ri].ShipTypes {
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if !yield(&c.g.Race[ri].ShipTypes[i]) {
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return
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}
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}
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}
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}
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func (c *Cache) ShipClass(ri int, name string) (*game.ShipType, int, bool) {
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i := slices.IndexFunc(c.g.Race[ri].ShipTypes, func(st game.ShipType) bool { return st.Name == name })
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if i < 0 {
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