draw optimizations
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@@ -1,5 +1,12 @@
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package world
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// lineSeg is one canonical segment (endpoints in [0..W) x [0..H)) to be drawn.
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// It represents part of the torus-shortest polyline for a Line primitive after wrap splitting.
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type lineSeg struct {
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x1, y1 int
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x2, y2 int
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}
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// drawPointInTile draws point marker copies that intersect the tile.
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// lastStyle is already applied; it provides PointRadiusPx.
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func (w *World) drawPointInTile(drawer PrimitiveDrawer, plan RenderPlan, td TileDrawPlan, p Point, allowWrap bool, lastStyle Style) {
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@@ -46,9 +53,11 @@ func (w *World) drawCircleInTile(drawer PrimitiveDrawer, plan RenderPlan, td Til
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var shifts []wrapShift
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effRadius := circleRadiusEffFp(c.Radius, w.circleRadiusScaleFp)
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if allowWrap {
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shifts = circleWrapShifts(c.X, c.Y, effRadius, w.W, w.H)
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shifts = circleWrapShiftsInto(w.scratchWrapShifts, c.X, c.Y, effRadius, w.W, w.H)
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} else {
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shifts = []wrapShift{{dx: 0, dy: 0}}
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var one [1]wrapShift
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one[0] = wrapShift{dx: 0, dy: 0}
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shifts = one[:]
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}
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rPx := worldSpanFixedToCanvasPx(effRadius, plan.ZoomFp)
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@@ -61,37 +70,68 @@ func (w *World) drawCircleInTile(drawer PrimitiveDrawer, plan RenderPlan, td Til
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cxPx := worldSpanFixedToCanvasPx((c.X+td.Tile.OffsetX+s.dx)-plan.WorldRect.minX, plan.ZoomFp)
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cyPx := worldSpanFixedToCanvasPx((c.Y+td.Tile.OffsetY+s.dy)-plan.WorldRect.minY, plan.ZoomFp)
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drawer.AddCircle(float64(cxPx), float64(cyPx), float64(rPx))
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fill := alphaNonZero(lastStyle.FillColor)
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stroke := alphaNonZero(lastStyle.StrokeColor)
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if fill {
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switch {
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case fill && stroke:
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// gg consumes the current path on Fill/Stroke, so we must draw twice:
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// once for fill, then again for stroke.
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drawer.AddCircle(float64(cxPx), float64(cyPx), float64(rPx))
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drawer.Fill()
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}
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if stroke {
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// Stroke must be last when both are present.
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drawer.AddCircle(float64(cxPx), float64(cyPx), float64(rPx))
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drawer.Stroke()
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case fill:
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drawer.AddCircle(float64(cxPx), float64(cyPx), float64(rPx))
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drawer.Fill()
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case stroke:
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drawer.AddCircle(float64(cxPx), float64(cyPx), float64(rPx))
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drawer.Stroke()
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default:
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// neither visible => nothing
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}
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}
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w.scratchWrapShifts = shifts[:0]
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}
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func (w *World) drawLineInTile(drawer PrimitiveDrawer, plan RenderPlan, td TileDrawPlan, l Line, allowWrap bool) {
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var segs []lineSeg
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func (w *World) drawLineInTilePath(drawer PrimitiveDrawer, plan RenderPlan, td TileDrawPlan, l Line, allowWrap bool) int {
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segs := w.scratchLineSegs[:0]
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tmp := w.scratchLineSegsTmp[:0]
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if cap(segs) < 4 {
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segs = make([]lineSeg, 0, 4)
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}
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if cap(tmp) < 4 {
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tmp = make([]lineSeg, 0, 4)
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}
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if allowWrap {
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segs = torusShortestLineSegments(l, w.W, w.H)
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segs, tmp = torusShortestLineSegmentsInto(segs, tmp, l, w.W, w.H)
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} else {
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segs = []lineSeg{{x1: l.X1, y1: l.Y1, x2: l.X2, y2: l.Y2}}
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var one [1]lineSeg
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one[0] = lineSeg{x1: l.X1, y1: l.Y1, x2: l.X2, y2: l.Y2}
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segs = one[:]
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}
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for _, s := range segs {
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// Project into tile/canvas.
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x1 := worldSpanFixedToCanvasPx((s.x1+td.Tile.OffsetX)-plan.WorldRect.minX, plan.ZoomFp)
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y1 := worldSpanFixedToCanvasPx((s.y1+td.Tile.OffsetY)-plan.WorldRect.minY, plan.ZoomFp)
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x2 := worldSpanFixedToCanvasPx((s.x2+td.Tile.OffsetX)-plan.WorldRect.minX, plan.ZoomFp)
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y2 := worldSpanFixedToCanvasPx((s.y2+td.Tile.OffsetY)-plan.WorldRect.minY, plan.ZoomFp)
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drawer.AddLine(float64(x1), float64(y1), float64(x2), float64(y2))
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drawer.Stroke()
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}
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w.scratchLineSegs = segs[:0]
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w.scratchLineSegsTmp = tmp[:0]
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return len(segs)
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}
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func (w *World) drawLineInTile(drawer PrimitiveDrawer, plan RenderPlan, td TileDrawPlan, l Line, allowWrap bool) {
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w.drawLineInTilePath(drawer, plan, td, l, allowWrap)
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drawer.Stroke()
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}
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