draw optimizations
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package world
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import (
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"image/color"
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"testing"
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"github.com/fogleman/gg"
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"github.com/stretchr/testify/require"
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)
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func BenchmarkDrawPlanSinglePass_Lines_GG(b *testing.B) {
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w := NewWorld(600, 600)
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w.IndexOnViewportChange(1000, 700, 1.0)
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// Make a lot of lines, including ones that likely wrap.
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for i := 0; i < 4000; i++ {
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x1 := float64(i % 600)
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y1 := float64((i * 7) % 600)
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x2 := float64((i*13 + 500) % 600) // shift to create various deltas
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y2 := float64((i*17 + 300) % 600)
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_, _ = w.AddLine(x1, y1, x2, y2)
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}
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w.Reindex()
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params := RenderParams{
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ViewportWidthPx: 1000,
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ViewportHeightPx: 700,
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MarginXPx: 250,
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MarginYPx: 175,
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CameraXWorldFp: 300 * SCALE,
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CameraYWorldFp: 300 * SCALE,
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CameraZoom: 1.0,
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Options: &RenderOptions{
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BackgroundColor: color.RGBA{A: 255},
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},
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}
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plan, err := w.buildRenderPlanStageA(params)
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if err != nil {
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b.Fatalf("build plan: %v", err)
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}
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dc := gg.NewContext(params.CanvasWidthPx(), params.CanvasHeightPx())
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drawer := &GGDrawer{DC: dc}
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b.ReportAllocs()
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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w.drawPlanSinglePass(drawer, plan, true, drawPlanSinglePassClipEnabled, false)
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}
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}
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func BenchmarkDrawPlanSinglePass_Lines_Fake(b *testing.B) {
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w := NewWorld(600, 600)
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w.IndexOnViewportChange(1000, 700, 1.0)
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for i := 0; i < 4000; i++ {
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x1 := float64(i % 600)
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y1 := float64((i * 7) % 600)
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x2 := float64((i*13 + 500) % 600)
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y2 := float64((i*17 + 300) % 600)
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_, _ = w.AddLine(x1, y1, x2, y2)
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}
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w.Reindex()
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params := RenderParams{
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ViewportWidthPx: 1000,
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ViewportHeightPx: 700,
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MarginXPx: 250,
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MarginYPx: 175,
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CameraXWorldFp: 300 * SCALE,
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CameraYWorldFp: 300 * SCALE,
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CameraZoom: 1.0,
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Options: &RenderOptions{
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BackgroundColor: color.RGBA{A: 255},
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},
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}
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plan, err := w.buildRenderPlanStageA(params)
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if err != nil {
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b.Fatalf("build plan: %v", err)
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}
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drawer := &fakePrimitiveDrawer{}
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b.ReportAllocs()
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b.ResetTimer()
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for i := 0; i < b.N; i++ {
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// Reset command log so it doesn't grow forever and dominate allocations.
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drawer.Reset()
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w.drawPlanSinglePass(drawer, plan, true, drawPlanSinglePassClipEnabled, false)
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}
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}
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func TestRender_IncrementalShift_UsesOuterClip_NotPerTileClips(t *testing.T) {
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t.Parallel()
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w := NewWorld(10, 10)
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w.IndexOnViewportChange(100, 80, 1.0)
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w.resetGrid(2 * SCALE)
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_, _ = w.AddPoint(5, 5)
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w.Reindex()
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params := RenderParams{
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ViewportWidthPx: 100,
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ViewportHeightPx: 80,
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MarginXPx: 25,
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MarginYPx: 20,
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CameraXWorldFp: 5 * SCALE,
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CameraYWorldFp: 5 * SCALE,
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CameraZoom: 1.0,
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Options: &RenderOptions{
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Incremental: &IncrementalPolicy{AllowShiftOnly: false},
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},
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}
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// First render initializes state.
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d1 := &fakePrimitiveDrawer{}
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require.NoError(t, w.Render(d1, params))
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// Small pan.
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params2 := params
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params2.CameraXWorldFp += 1 * SCALE
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d2 := &fakePrimitiveDrawer{}
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require.NoError(t, w.Render(d2, params2))
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// Expect very few ClipRect calls (dirty strips count), not per tile.
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clipCmds := d2.CommandsByName("ClipRect")
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require.NotEmpty(t, clipCmds)
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require.LessOrEqual(t, len(clipCmds), 4)
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}
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func TestRender_BatchesConsecutiveLinesByStyleID(t *testing.T) {
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t.Parallel()
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w := NewWorld(10, 10)
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w.IndexOnViewportChange(100, 80, 1.0)
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// Two lines with default style, same priority.
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_, _ = w.AddLine(1, 1, 8, 1)
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_, _ = w.AddLine(1, 2, 8, 2)
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w.Reindex()
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params := RenderParams{
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ViewportWidthPx: 100,
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ViewportHeightPx: 80,
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MarginXPx: 25,
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MarginYPx: 20,
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CameraXWorldFp: 5 * SCALE,
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CameraYWorldFp: 5 * SCALE,
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CameraZoom: 1.0,
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}
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d := &fakePrimitiveDrawer{}
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require.NoError(t, w.Render(d, params))
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// We expect at least two AddLine, but only 1 Stroke for that run in a tile.
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adds := d.CommandsByName("AddLine")
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strokes := d.CommandsByName("Stroke")
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require.GreaterOrEqual(t, len(adds), 2)
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require.GreaterOrEqual(t, len(strokes), 1)
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// Stronger: within any consecutive group of AddLine commands, count strokes <= 1.
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// (Keep it loose to avoid depending on tile partitioning.)
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}
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