ui/phase-20: pick-first Send + lock after Modernize/Dismantle/Transfer

Send no longer carries a destination control inside the form: a
click on the action drops the inspector straight into map-pick
mode, and the form (ship count + confirm) only mounts after the
player chooses a destination. Cancelling the picker leaves no
form behind.

A queued Modernize / Dismantle / Transfer for a given group
locks every action button on its inspector and surfaces a banner
that points the player at the order list. Cancelling the queued
entry from the order tab releases the lock on the next render —
the derivation watches draft.commands directly. Send / Load /
Unload / Split / Join Fleet do not lock; Send is naturally
followed by an out-of-orbit state at turn cutoff, the rest can
stack legitimately.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Ilia Denisov
2026-05-10 17:20:48 +02:00
parent de824dfc9a
commit ac14eaff10
7 changed files with 332 additions and 77 deletions
+5 -1
View File
@@ -308,6 +308,11 @@ const en = {
"game.inspector.ship_group.action.disabled.full_load": "the group is fully loaded",
"game.inspector.ship_group.action.disabled.no_other_races": "no other non-extinct races to transfer to",
"game.inspector.ship_group.action.disabled.unknown_class": "the ship class is missing from the report",
"game.inspector.ship_group.action.disabled.locked": "an order is already queued for this group; cancel it in the order list to issue a new one",
"game.inspector.ship_group.action.locked.banner": "an order is already queued for this group: {command}. Cancel it in the order list to issue another action.",
"game.inspector.ship_group.action.locked.kind.modernize": "modernize",
"game.inspector.ship_group.action.locked.kind.dismantle": "dismantle",
"game.inspector.ship_group.action.locked.kind.transfer": "transfer",
"game.inspector.ship_group.action.field.ships": "ships ({max} total)",
"game.inspector.ship_group.action.field.cargo": "cargo type",
"game.inspector.ship_group.action.field.quantity": "quantity",
@@ -322,7 +327,6 @@ const en = {
"game.inspector.ship_group.action.tech.shields": "shields",
"game.inspector.ship_group.action.tech.cargo": "cargo",
"game.inspector.ship_group.action.send.pick_prompt": "click a planet on the map (Esc to cancel)",
"game.inspector.ship_group.action.send.no_destination": "no destination chosen",
"game.inspector.ship_group.action.modernize.cost": "estimated cost: {cost}",
"game.inspector.ship_group.action.modernize.cost_unavailable": "cost preview unavailable",
"game.inspector.ship_group.action.dismantle.warning": "the group is over a foreign planet with colonists aboard — they will die",