ui/phase-20: pick-first Send + lock after Modernize/Dismantle/Transfer
Send no longer carries a destination control inside the form: a click on the action drops the inspector straight into map-pick mode, and the form (ship count + confirm) only mounts after the player chooses a destination. Cancelling the picker leaves no form behind. A queued Modernize / Dismantle / Transfer for a given group locks every action button on its inspector and surfaces a banner that points the player at the order list. Cancelling the queued entry from the order tab releases the lock on the next render — the derivation watches draft.commands directly. Send / Load / Unload / Split / Join Fleet do not lock; Send is naturally followed by an out-of-orbit state at turn cutoff, the rest can stack legitimately. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -308,6 +308,11 @@ const en = {
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"game.inspector.ship_group.action.disabled.full_load": "the group is fully loaded",
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"game.inspector.ship_group.action.disabled.no_other_races": "no other non-extinct races to transfer to",
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"game.inspector.ship_group.action.disabled.unknown_class": "the ship class is missing from the report",
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"game.inspector.ship_group.action.disabled.locked": "an order is already queued for this group; cancel it in the order list to issue a new one",
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"game.inspector.ship_group.action.locked.banner": "an order is already queued for this group: {command}. Cancel it in the order list to issue another action.",
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"game.inspector.ship_group.action.locked.kind.modernize": "modernize",
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"game.inspector.ship_group.action.locked.kind.dismantle": "dismantle",
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"game.inspector.ship_group.action.locked.kind.transfer": "transfer",
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"game.inspector.ship_group.action.field.ships": "ships ({max} total)",
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"game.inspector.ship_group.action.field.cargo": "cargo type",
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"game.inspector.ship_group.action.field.quantity": "quantity",
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@@ -322,7 +327,6 @@ const en = {
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"game.inspector.ship_group.action.tech.shields": "shields",
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"game.inspector.ship_group.action.tech.cargo": "cargo",
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"game.inspector.ship_group.action.send.pick_prompt": "click a planet on the map (Esc to cancel)",
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"game.inspector.ship_group.action.send.no_destination": "no destination chosen",
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"game.inspector.ship_group.action.modernize.cost": "estimated cost: {cost}",
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"game.inspector.ship_group.action.modernize.cost_unavailable": "cost preview unavailable",
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"game.inspector.ship_group.action.dismantle.warning": "the group is over a foreign planet with colonists aboard — they will die",
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@@ -309,6 +309,11 @@ const ru: Record<keyof typeof en, string> = {
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"game.inspector.ship_group.action.disabled.full_load": "трюм полностью заполнен",
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"game.inspector.ship_group.action.disabled.no_other_races": "нет других нерасправленных рас для передачи",
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"game.inspector.ship_group.action.disabled.unknown_class": "класс корабля не найден в отчёте",
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"game.inspector.ship_group.action.disabled.locked": "по группе уже отдан приказ; отмените его в списке приказов, чтобы дать новое действие",
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"game.inspector.ship_group.action.locked.banner": "по группе уже отдан приказ: {command}. Отмените его в списке приказов, чтобы дать другое действие.",
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"game.inspector.ship_group.action.locked.kind.modernize": "модернизация",
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"game.inspector.ship_group.action.locked.kind.dismantle": "разборка",
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"game.inspector.ship_group.action.locked.kind.transfer": "передача",
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"game.inspector.ship_group.action.field.ships": "кораблей (всего {max})",
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"game.inspector.ship_group.action.field.cargo": "тип груза",
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"game.inspector.ship_group.action.field.quantity": "количество",
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@@ -323,7 +328,6 @@ const ru: Record<keyof typeof en, string> = {
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"game.inspector.ship_group.action.tech.shields": "защита",
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"game.inspector.ship_group.action.tech.cargo": "груз",
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"game.inspector.ship_group.action.send.pick_prompt": "выберите планету на карте (Esc — отмена)",
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"game.inspector.ship_group.action.send.no_destination": "планета не выбрана",
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"game.inspector.ship_group.action.modernize.cost": "ожидаемая стоимость: {cost}",
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"game.inspector.ship_group.action.modernize.cost_unavailable": "предпросмотр недоступен",
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"game.inspector.ship_group.action.dismantle.warning": "группа над чужой планетой везёт колонистов — они погибнут",
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@@ -118,6 +118,22 @@ modernize cost preview backed by `core.blockUpgradeCost`.
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openForm = null;
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});
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// Close any open form the moment the group becomes locked
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// (a destructive command landed in the draft from elsewhere —
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// e.g. another browser tab editing the same draft, or a
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// concurrent action on this inspector). Without this guard a
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// pending form would still allow Confirm despite the locked
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// banner above it.
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$effect(() => {
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if (pendingDestructiveCommand !== null) {
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if (sendPicking) {
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pick?.cancel();
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sendPicking = false;
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}
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openForm = null;
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}
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});
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const inOrbit = $derived(group.state === "In_Orbit");
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const orbitPlanet = $derived(
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inOrbit ? (planets.find((p) => p.number === group.destination) ?? null) : null,
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@@ -229,14 +245,58 @@ modernize cost preview backed by `core.blockUpgradeCost`.
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return reason === null ? null : i18n.t(reason);
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}
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const splitDisabledReason = $derived(
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!inOrbit
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? "game.inspector.ship_group.action.disabled.not_in_orbit"
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: group.count < 2
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? "game.inspector.ship_group.action.invalid.ship_count"
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: null,
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// pendingDestructiveCommand watches the order draft for any
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// modernize / dismantle / transfer command targeting this group.
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// Once the player queues one of those three, every action on the
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// group is disabled until the draft entry is removed: each is
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// state-changing at turn cutoff (Modernize → state Upgrade,
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// Transfer → state Transfer, Dismantle → group removed), so a
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// follow-up action would race the engine's pre-condition check
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// and noisy-fail server-side. The lock surfaces the commitment
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// up-front and points the player at the order list as the way
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// to release it.
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const pendingDestructiveCommand = $derived.by(() => {
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if (draft === undefined) return null;
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for (const cmd of draft.commands) {
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if (
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cmd.kind !== "upgradeShipGroup" &&
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cmd.kind !== "dismantleShipGroup" &&
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cmd.kind !== "transferShipGroup"
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)
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continue;
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if (cmd.groupId !== group.id) continue;
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const status = draft.statuses[cmd.id];
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if (status === "rejected" || status === "invalid") continue;
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return cmd;
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}
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return null;
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});
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const lockedReason: TranslationKey | null = $derived(
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pendingDestructiveCommand === null
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? null
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: "game.inspector.ship_group.action.disabled.locked",
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);
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const lockedKindLabel = $derived.by(() => {
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const cmd = pendingDestructiveCommand;
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if (cmd === null) return "";
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switch (cmd.kind) {
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case "upgradeShipGroup":
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return i18n.t("game.inspector.ship_group.action.locked.kind.modernize");
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case "dismantleShipGroup":
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return i18n.t("game.inspector.ship_group.action.locked.kind.dismantle");
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case "transferShipGroup":
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return i18n.t("game.inspector.ship_group.action.locked.kind.transfer");
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}
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});
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const splitDisabledReason = $derived.by((): TranslationKey | null => {
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if (lockedReason !== null) return lockedReason;
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if (!inOrbit) return "game.inspector.ship_group.action.disabled.not_in_orbit";
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if (group.count < 2) return "game.inspector.ship_group.action.invalid.ship_count";
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return null;
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});
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const sendDisabledReason = $derived.by((): TranslationKey | null => {
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if (lockedReason !== null) return lockedReason;
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if (!inOrbit) return "game.inspector.ship_group.action.disabled.not_in_orbit";
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if (!hasDriveBlock) return "game.inspector.ship_group.action.disabled.no_drive";
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if (orbitPlanet === null) return "game.inspector.ship_group.action.disabled.no_planet";
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@@ -244,6 +304,7 @@ modernize cost preview backed by `core.blockUpgradeCost`.
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return null;
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});
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const loadDisabledReason = $derived.by((): TranslationKey | null => {
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if (lockedReason !== null) return lockedReason;
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if (!inOrbit) return "game.inspector.ship_group.action.disabled.not_in_orbit";
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if (!hasCargoBlock) return "game.inspector.ship_group.action.disabled.no_cargo_block";
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if (orbitPlanet === null) return "game.inspector.ship_group.action.disabled.no_planet";
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@@ -256,6 +317,7 @@ modernize cost preview backed by `core.blockUpgradeCost`.
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return null;
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});
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const unloadDisabledReason = $derived.by((): TranslationKey | null => {
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if (lockedReason !== null) return lockedReason;
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if (!inOrbit) return "game.inspector.ship_group.action.disabled.not_in_orbit";
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if (!hasCargoBlock) return "game.inspector.ship_group.action.disabled.no_cargo_block";
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if (!cargoLoaded) return "game.inspector.ship_group.action.disabled.empty_cargo";
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@@ -264,6 +326,7 @@ modernize cost preview backed by `core.blockUpgradeCost`.
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return null;
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});
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const modernizeDisabledReason = $derived.by((): TranslationKey | null => {
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if (lockedReason !== null) return lockedReason;
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if (!inOrbit) return "game.inspector.ship_group.action.disabled.not_in_orbit";
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if (orbitPlanet === null) return "game.inspector.ship_group.action.disabled.no_planet";
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if (!friendlyPlanet) return "game.inspector.ship_group.action.disabled.foreign_planet";
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@@ -272,16 +335,19 @@ modernize cost preview backed by `core.blockUpgradeCost`.
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return null;
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});
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const dismantleDisabledReason = $derived.by((): TranslationKey | null => {
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if (lockedReason !== null) return lockedReason;
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if (!inOrbit) return "game.inspector.ship_group.action.disabled.not_in_orbit";
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return null;
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});
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const transferDisabledReason = $derived.by((): TranslationKey | null => {
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if (lockedReason !== null) return lockedReason;
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if (!inOrbit) return "game.inspector.ship_group.action.disabled.not_in_orbit";
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if (otherRaces.length === 0)
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return "game.inspector.ship_group.action.disabled.no_other_races";
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return null;
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});
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const joinFleetDisabledReason = $derived.by((): TranslationKey | null => {
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if (lockedReason !== null) return lockedReason;
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if (!inOrbit) return "game.inspector.ship_group.action.disabled.not_in_orbit";
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return null;
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});
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@@ -302,10 +368,42 @@ modernize cost preview backed by `core.blockUpgradeCost`.
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closeOthers("split");
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splitShips = Math.max(1, Math.min(Math.floor(group.count / 2), group.count - 1));
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}
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function openSend(): void {
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closeOthers("send");
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async function openSend(): Promise<void> {
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// "Send" is a two-stage flow: the click drops the inspector
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// straight into map-pick mode, and the form (ship count +
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// confirm) only appears after the player chooses a destination
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// or cancels. The destination is therefore never an editable
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// control inside the form — picking is the entry point, not a
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// sub-step. Re-clicking the action while picking cancels the
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// session; re-clicking while the form is open closes it.
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if (sendPicking) {
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pick?.cancel();
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sendPicking = false;
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openForm = null;
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return;
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}
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if (openForm === "send") {
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openForm = null;
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return;
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}
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openForm = null;
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if (pick === undefined || draft === undefined) return;
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if (orbitPlanet === null || reachableSet.size === 0) return;
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sendShips = group.count;
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sendDestination = null;
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sendPicking = true;
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let picked: number | null = null;
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try {
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picked = await pick.pick({
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sourcePlanetNumber: orbitPlanet.number,
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reachableIds: reachableSet,
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});
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} finally {
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sendPicking = false;
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}
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if (picked === null) return;
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sendDestination = picked;
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openForm = "send";
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}
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function openLoad(): void {
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closeOthers("load");
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@@ -409,21 +507,6 @@ modernize cost preview backed by `core.blockUpgradeCost`.
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openForm = null;
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}
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async function startSendPick(): Promise<void> {
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if (pick === undefined || sendPicking) return;
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if (reachableSet.size === 0 || orbitPlanet === null) return;
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sendPicking = true;
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try {
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const picked = await pick.pick({
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sourcePlanetNumber: orbitPlanet.number,
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reachableIds: reachableSet,
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});
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if (picked !== null) sendDestination = picked;
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} finally {
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sendPicking = false;
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}
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}
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async function confirmSend(): Promise<void> {
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if (sendDestination === null || draft === undefined) return;
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const ships = clampShips(sendShips);
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@@ -592,13 +675,20 @@ modernize cost preview backed by `core.blockUpgradeCost`.
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</script>
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<section class="actions" data-testid="inspector-ship-group-actions">
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{#if pendingDestructiveCommand !== null}
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<p class="locked" data-testid="inspector-ship-group-actions-locked">
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{i18n.t("game.inspector.ship_group.action.locked.banner", {
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command: lockedKindLabel,
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})}
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</p>
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{/if}
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<div class="row">
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<button
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type="button"
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class="action"
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data-testid="inspector-ship-group-action-split"
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disabled={splitDisabledReason !== null || draft === undefined}
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title={reasonTooltip(splitDisabledReason as TranslationKey | null) ?? ""}
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title={reasonTooltip(splitDisabledReason) ?? ""}
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onclick={openSplit}
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>
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{i18n.t("game.inspector.ship_group.action.split")}
|
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@@ -609,7 +699,7 @@ modernize cost preview backed by `core.blockUpgradeCost`.
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data-testid="inspector-ship-group-action-send"
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disabled={sendDisabledReason !== null || draft === undefined}
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title={reasonTooltip(sendDisabledReason) ?? ""}
|
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onclick={openSend}
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onclick={() => void openSend()}
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>
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{i18n.t("game.inspector.ship_group.action.send")}
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</button>
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@@ -704,8 +794,14 @@ modernize cost preview backed by `core.blockUpgradeCost`.
|
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</form>
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{/if}
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|
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{#if openForm === "send"}
|
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{#if openForm === "send" && sendDestination !== null}
|
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<form class="form" data-testid="inspector-ship-group-form-send" onsubmit={(e) => { e.preventDefault(); void confirmSend(); }}>
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<p class="destination-readonly">
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<span class="label">{i18n.t("game.inspector.ship_group.action.field.destination")}</span>
|
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<span data-testid="inspector-ship-group-form-send-destination">
|
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{planets.find((p) => p.number === sendDestination)?.name ?? `#${sendDestination}`}
|
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</span>
|
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</p>
|
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<label>
|
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{i18n.t("game.inspector.ship_group.action.field.ships", { max: String(maxShips()) })}
|
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<input
|
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@@ -717,26 +813,6 @@ modernize cost preview backed by `core.blockUpgradeCost`.
|
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bind:value={sendShips}
|
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/>
|
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</label>
|
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<div class="destination-row">
|
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<span class="label">{i18n.t("game.inspector.ship_group.action.field.destination")}</span>
|
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<span data-testid="inspector-ship-group-form-send-destination">
|
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{#if sendDestination !== null}
|
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{planets.find((p) => p.number === sendDestination)?.name ?? `#${sendDestination}`}
|
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{:else}
|
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{i18n.t("game.inspector.ship_group.action.send.no_destination")}
|
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{/if}
|
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</span>
|
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<button
|
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type="button"
|
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data-testid="inspector-ship-group-form-send-pick"
|
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disabled={sendPicking || pick === undefined}
|
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onclick={() => void startSendPick()}
|
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>
|
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{sendPicking
|
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? i18n.t("game.inspector.ship_group.action.send.pick_prompt")
|
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: i18n.t("game.inspector.ship_group.action.field.destination")}
|
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</button>
|
||||
</div>
|
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<div class="form-actions">
|
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<button type="button" data-testid="inspector-ship-group-form-send-cancel" onclick={cancelForm}>
|
||||
{i18n.t("game.inspector.ship_group.action.cancel")}
|
||||
@@ -745,7 +821,6 @@ modernize cost preview backed by `core.blockUpgradeCost`.
|
||||
type="submit"
|
||||
class="primary"
|
||||
data-testid="inspector-ship-group-form-send-confirm"
|
||||
disabled={sendDestination === null}
|
||||
>
|
||||
{i18n.t("game.inspector.ship_group.action.confirm")}
|
||||
</button>
|
||||
@@ -753,6 +828,12 @@ modernize cost preview backed by `core.blockUpgradeCost`.
|
||||
</form>
|
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{/if}
|
||||
|
||||
{#if sendPicking}
|
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<p class="hint" data-testid="inspector-ship-group-form-send-pick-prompt">
|
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{i18n.t("game.inspector.ship_group.action.send.pick_prompt")}
|
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</p>
|
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{/if}
|
||||
|
||||
{#if openForm === "load"}
|
||||
<form class="form" data-testid="inspector-ship-group-form-load" onsubmit={(e) => { e.preventDefault(); void confirmLoad(); }}>
|
||||
<label>
|
||||
@@ -1103,14 +1184,15 @@ modernize cost preview backed by `core.blockUpgradeCost`.
|
||||
border: 1px solid #2a3150;
|
||||
border-radius: 3px;
|
||||
}
|
||||
.form .destination-row {
|
||||
.form .destination-readonly {
|
||||
margin: 0;
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
align-items: center;
|
||||
gap: 0.5rem;
|
||||
align-items: baseline;
|
||||
gap: 0.4rem;
|
||||
font-size: 0.85rem;
|
||||
}
|
||||
.form .destination-row .label {
|
||||
.form .destination-readonly .label {
|
||||
color: #aab;
|
||||
}
|
||||
.form-actions {
|
||||
@@ -1146,6 +1228,15 @@ modernize cost preview backed by `core.blockUpgradeCost`.
|
||||
font-size: 0.85rem;
|
||||
color: #d9a07a;
|
||||
}
|
||||
.locked {
|
||||
margin: 0;
|
||||
padding: 0.4rem 0.55rem;
|
||||
font-size: 0.85rem;
|
||||
color: #aab;
|
||||
background: #14182a;
|
||||
border: 1px solid #2a3150;
|
||||
border-radius: 3px;
|
||||
}
|
||||
.hint {
|
||||
margin: 0;
|
||||
font-size: 0.8rem;
|
||||
|
||||
Reference in New Issue
Block a user