wip: generate rest of report
This commit is contained in:
@@ -2,7 +2,6 @@ package controller
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import (
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"github.com/google/uuid"
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"github.com/iliadenisov/galaxy/internal/model/game"
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"github.com/iliadenisov/galaxy/internal/model/report"
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)
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@@ -23,8 +22,10 @@ func TransformBattle(c *Cache, b *Battle) *report.BattleReport {
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shipClass := c.ShipGroupShipClass(groupId)
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sg := c.ShipGroup(groupId)
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itemNumber := len(r.Ships)
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r.Ships[itemNumber] = report.BattleReportGroup{
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OwnerID: sg.OwnerID,
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bg := &report.BattleReportGroup{
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// OwnerID: sg.OwnerID,
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// ClassArmament: shipClass.Armament,
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// ClassMass: report.F(shipClass.EmptyMass()),
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Race: c.g.Race[c.RaceIndex(sg.OwnerID)].Name,
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InBattle: inBattle,
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Number: b.initialNumbers[groupId],
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@@ -32,13 +33,15 @@ func TransformBattle(c *Cache, b *Battle) *report.BattleReport {
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ClassName: shipClass.Name,
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LoadType: sg.CargoString(),
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LoadQuantity: report.F(sg.Load.F()),
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DriveTech: report.F(sg.TechLevel(game.TechDrive).F()),
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ClassArmament: shipClass.Armament,
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WeaponsTech: report.F(sg.TechLevel(game.TechWeapons).F()),
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ShieldsTech: report.F(sg.TechLevel(game.TechShields).F()),
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CargoTech: report.F(sg.TechLevel(game.TechCargo).F()),
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ClassMass: report.F(shipClass.EmptyMass()),
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// DriveTech: report.F(sg.TechLevel(game.TechDrive).F()),
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// WeaponsTech: report.F(sg.TechLevel(game.TechWeapons).F()),
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// ShieldsTech: report.F(sg.TechLevel(game.TechShields).F()),
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// CargoTech: report.F(sg.TechLevel(game.TechCargo).F()),
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}
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for t, v := range sg.Tech {
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bg.Tech[t.String()] = report.F(v)
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}
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r.Ships[itemNumber] = *bg
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cacheShipClass[shipClass.ID] = itemNumber
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return itemNumber
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}
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@@ -31,9 +31,9 @@ func (c *Cache) FleetState(fleetID uuid.UUID) (game.ShipGroupState, *uint, *game
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panic(fmt.Sprintf("FleetState: one or more ships in race's %q fleet %q has different states", c.g.Race[ri].Name, c.g.Fleets[fi].Name))
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}
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if planet, ok := sg.OnPlanet(); ok && onPlanet != nil && *onPlanet != planet {
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for sg := range c.FleetGroups(ri, fi) {
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fmt.Println("group", sg.Index, "fleet", sg.FleetID, c.g.Fleets[fi].Name, "state", sg.State(), "on", sg.Destination)
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}
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// for sg := range c.FleetGroups(ri, fi) {
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// fmt.Println("group", sg.Index, "fleet", sg.FleetID, c.g.Fleets[fi].Name, "state", sg.State(), "on", sg.Destination)
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// }
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panic(fmt.Sprintf("FleetState: one or more ships in race's %q fleet %q are on different planets: %d <> %d", c.g.Race[ri].Name, c.g.Fleets[fi].Name, *onPlanet, planet))
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}
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if (is == nil && sg.StateInSpace != nil) || (is != nil && sg.StateInSpace == nil) {
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+379
-60
@@ -12,11 +12,11 @@ import (
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"github.com/iliadenisov/galaxy/internal/util"
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)
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func (c *Cache) Report(t uint, battleReports []*mr.BattleReport, bombingReports []*mr.Bombing) iter.Seq[*mr.Report] {
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func (c *Cache) Report(t uint, battles []*mr.BattleReport, bombings []*mr.Bombing) iter.Seq[*mr.Report] {
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report := c.InitReport(t)
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return func(yield func(*mr.Report) bool) {
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for i := range c.g.Race {
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c.ReportRace(i, report, battleReports)
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c.ReportRace(i, report, battles, bombings)
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if !yield(report) {
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break
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}
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@@ -38,13 +38,14 @@ func (c *Cache) InitReport(t uint) *mr.Report {
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Battle: make([]uuid.UUID, 0, 10),
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Bombing: make([]*mr.Bombing, 0, 10),
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IncomingGroup: make([]mr.IncomingGroup, 0, 10),
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PlanetGroupsCache: make(map[uint][]int),
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OnPlanetGroupCache: make(map[uint][]int),
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InSpaceGroupRangeCache: make(map[int]map[uint]float64),
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}
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sumVote, sumPop, sumInd := make(map[int]float64), make(map[int]float64), make(map[int]float64)
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planets := make(map[int]uint16)
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for i := range c.g.Map.Planet {
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p := &c.g.Map.Planet[i]
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for pi := range c.g.Map.Planet {
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p := &c.g.Map.Planet[pi]
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if p.Owner == uuid.Nil {
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continue
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}
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@@ -76,22 +77,31 @@ func (c *Cache) InitReport(t uint) *mr.Report {
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dest := &report.Player[vi]
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dest.Votes = mr.F(sumVote[vi])
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}
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}
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slices.SortFunc(report.Player, func(a, b mr.Player) int { return cmp.Compare(a.Name, b.Name) })
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// collect all orbiting ship groups by planet
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for sgi := range c.g.ShipGroups {
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sg := &c.g.ShipGroups[sgi]
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if sg.State() == game.StateInSpace {
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continue
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// pre-calculate distances from in_space ship groups to every planet
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if _, ok := report.InSpaceGroupRangeCache[sgi]; !ok {
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report.InSpaceGroupRangeCache[sgi] = make(map[uint]float64)
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}
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report.PlanetGroupsCache[sg.Destination] = append(report.PlanetGroupsCache[sg.Destination], sgi)
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for pi := range c.g.Map.Planet {
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p2 := &c.g.Map.Planet[pi]
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distance := util.ShortDistance(c.g.Map.Width, c.g.Map.Height, sg.StateInSpace.X.F(), sg.StateInSpace.Y.F(), p2.X.F(), p2.Y.F())
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report.InSpaceGroupRangeCache[sgi][p2.Number] = distance
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}
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} else {
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// collect all orbiting ship groups by planet
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report.OnPlanetGroupCache[sg.Destination] = append(report.OnPlanetGroupCache[sg.Destination], sgi)
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}
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}
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slices.SortFunc(report.Player, func(a, b mr.Player) int { return cmp.Compare(a.Name, b.Name) })
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return report
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}
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func (c *Cache) ReportRace(ri int, rep *mr.Report, br []*mr.BattleReport) {
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func (c *Cache) ReportRace(ri int, rep *mr.Report, battles []*mr.BattleReport, bombings []*mr.Bombing) {
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c.validateRaceIndex(ri)
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r := &c.g.Race[ri]
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@@ -99,7 +109,7 @@ func (c *Cache) ReportRace(ri int, rep *mr.Report, br []*mr.BattleReport) {
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rep.RaceID = r.ID
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// votes based on population
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// TODO: check votes was calculated
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// TODO: check vote values was previously calculated
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rep.Votes = mr.F(r.Votes)
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// relations
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@@ -124,7 +134,46 @@ func (c *Cache) ReportRace(ri int, rep *mr.Report, br []*mr.BattleReport) {
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// ship classes
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c.ReportLocalShipClass(ri, rep)
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c.ReportOtherShipClass(ri, rep, br)
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c.ReportOtherShipClass(ri, rep)
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// battles
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c.ReportBattle(ri, rep, battles)
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// bombings
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c.ReportBombing(ri, rep, bombings)
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// incoming groups
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c.ReportIncomingGroup(ri, rep)
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// player's planets
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c.ReportLocalPlanet(ri, rep)
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// ships in production
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c.ReportShipProduction(ri, rep)
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// cargo routes
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c.ReportRoute(ri, rep)
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// others' planets
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c.ReportOtherPlanet(ri, rep)
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// uninhabited planets
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c.ReportUninhabitedPlanet(ri, rep)
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// unidentified planets
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c.ReportUnidentifiedPlanet(ri, rep)
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// fleets
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c.ReportLocalFleet(ri, rep)
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// player's groups
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c.ReportLocalGroup(ri, rep)
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// others' groups
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c.ReportOtherGroup(ri, rep)
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// unidentified groups
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c.ReportUnidentifiedGroup(ri, rep)
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}
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func (c *Cache) ReportLocalScience(ri int, rep *mr.Report) {
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@@ -199,7 +248,8 @@ func (c *Cache) ReportLocalShipClass(ri int, report *mr.Report) {
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slices.SortFunc(report.LocalShipClass, func(a, b mr.ShipClass) int { return cmp.Compare(a.Name, b.Name) })
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}
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func (c *Cache) ReportOtherShipClass(ri int, rep *mr.Report, br []*mr.BattleReport) {
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// FIXME: add ships bombed/wiped planets without battles
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func (c *Cache) ReportOtherShipClass(ri int, rep *mr.Report) {
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c.validateRaceIndex(ri)
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r := &c.g.Race[ri]
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@@ -208,7 +258,10 @@ func (c *Cache) ReportOtherShipClass(ri int, rep *mr.Report, br []*mr.BattleRepo
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i := 0
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used := make(map[uuid.UUID]map[string]bool)
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usedFn := func(ownerID uuid.UUID, className string) bool {
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skip := func(ownerID uuid.UUID, className string) bool {
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if ownerID == r.ID {
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return true
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}
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if _, ok := used[ownerID]; ok {
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if _, ok := used[ownerID][className]; ok {
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return true
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@@ -216,40 +269,42 @@ func (c *Cache) ReportOtherShipClass(ri int, rep *mr.Report, br []*mr.BattleRepo
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} else {
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used[ownerID] = make(map[string]bool)
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}
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used[ownerID][className] = true
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return false
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}
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// add visible ship classes from battles
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for bi := range br {
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for si := range br[bi].Ships {
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g := br[bi].Ships[si]
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if g.OwnerID == r.ID || usedFn(g.OwnerID, g.ClassName) {
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continue
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}
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used[g.OwnerID][g.ClassName] = true
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// for bi := range battle {
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// for si := range battle[bi].Ships {
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// g := battle[bi].Ships[si]
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// if skip(g.OwnerID, g.ClassName) {
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// continue
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// }
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sliceIndexValidate(&rep.OtherShipClass, i)
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rep.OtherShipClass[i].Race = c.g.Race[c.RaceIndex(g.OwnerID)].Name
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rep.OtherShipClass[i].Name = g.ClassName
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rep.OtherShipClass[i].Drive = g.DriveTech
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rep.OtherShipClass[i].Armament = g.ClassArmament
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rep.OtherShipClass[i].Weapons = g.WeaponsTech
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rep.OtherShipClass[i].Shields = g.ShieldsTech
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rep.OtherShipClass[i].Cargo = g.CargoTech
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rep.OtherShipClass[i].Mass = g.ClassMass
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i++
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}
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}
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// sliceIndexValidate(&rep.OtherShipClass, i)
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// rep.OtherShipClass[i].Race = c.g.Race[c.RaceIndex(g.OwnerID)].Name
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// rep.OtherShipClass[i].Name = g.ClassName
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// rep.OtherShipClass[i].Drive = g.DriveTech
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// rep.OtherShipClass[i].Armament = g.ClassArmament
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// rep.OtherShipClass[i].Weapons = g.WeaponsTech
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// rep.OtherShipClass[i].Shields = g.ShieldsTech
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// rep.OtherShipClass[i].Cargo = g.CargoTech
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// rep.OtherShipClass[i].Mass = g.ClassMass
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// i++
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// }
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// }
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// add visible ship classes from observable planets
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for pn := range rep.PlanetGroupsCache {
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if slices.IndexFunc(rep.PlanetGroupsCache[pn], func(sgi int) bool { return c.ShipGroup(sgi).OwnerID == r.ID }) >= 0 {
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for _, sgi := range rep.PlanetGroupsCache[pn] {
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// add visible ships from owned and observed planets
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for pn := range rep.OnPlanetGroupCache {
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p := c.MustPlanet(pn)
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if p.Owner == r.ID ||
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slices.IndexFunc(rep.OnPlanetGroupCache[pn], func(sgi int) bool { return c.ShipGroup(sgi).OwnerID == r.ID }) >= 0 {
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for _, sgi := range rep.OnPlanetGroupCache[pn] {
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sg := c.ShipGroup(sgi)
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if sg.OwnerID == r.ID {
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st := c.ShipGroupShipClass(sgi)
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if skip(sg.OwnerID, st.Name) {
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continue
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}
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st := c.ShipGroupShipClass(sgi)
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sliceIndexValidate(&rep.OtherShipClass, i)
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rep.OtherShipClass[i].Race = c.g.Race[c.RaceIndex(sg.OwnerID)].Name
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@@ -292,7 +347,7 @@ func (c *Cache) ReportBattle(ri int, rep *mr.Report, br []*mr.BattleReport) {
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}
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}
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func (c *Cache) ReportBombing(ri int, rep *mr.Report, bombing []*mr.Bombing, battle []*mr.BattleReport) {
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func (c *Cache) ReportBombing(ri int, rep *mr.Report, bombing []*mr.Bombing) {
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c.validateRaceIndex(ri)
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r := &c.g.Race[ri]
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@@ -302,7 +357,7 @@ func (c *Cache) ReportBombing(ri int, rep *mr.Report, bombing []*mr.Bombing, bat
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for bi := range bombing {
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pn := bombing[bi].Number
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visible := bombing[bi].PlanetOwnedID == r.ID // planet may be bombed and wiped
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for _, sgi := range rep.PlanetGroupsCache[pn] {
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for _, sgi := range rep.OnPlanetGroupCache[pn] {
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sg := c.ShipGroup(sgi)
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visible = visible || (sg.OwnerID == r.ID && sg.Destination == pn)
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}
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@@ -371,27 +426,98 @@ func (c *Cache) ReportLocalPlanet(ri int, rep *mr.Report) {
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}
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sliceIndexValidate(&rep.LocalPlanet, i)
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rep.LocalPlanet[i].Number = p.Number
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rep.LocalPlanet[i].X = mr.F(p.X.F())
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rep.LocalPlanet[i].Y = mr.F(p.Y.F())
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rep.LocalPlanet[i].Size = mr.F(p.Size.F())
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rep.LocalPlanet[i].Name = p.Name
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rep.LocalPlanet[i].Resources = mr.F(p.Resources.F())
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rep.LocalPlanet[i].Capital = mr.F(p.Capital.F())
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rep.LocalPlanet[i].Material = mr.F(p.Material.F())
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rep.LocalPlanet[i].Industry = mr.F(p.Industry.F())
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rep.LocalPlanet[i].Population = mr.F(p.Population.F())
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rep.LocalPlanet[i].Colonists = mr.F(p.Colonists.F())
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rep.LocalPlanet[i].Production = c.PlanetProductionDisplayName(p.Number)
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rep.LocalPlanet[i].FreeIndustry = mr.F(p.ProductionCapacity())
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for _, sgi := range rep.PlanetGroupsCache[p.Number] {
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sg := c.ShipGroup(sgi)
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if sg.StateUpgrade == nil {
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break
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c.localPlanet(&rep.LocalPlanet[i], p, rep)
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// rep.LocalPlanet[i].UnidentifiedPlanet.Number = p.Number
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// rep.LocalPlanet[i].UnidentifiedPlanet.X = mr.F(p.X.F())
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// rep.LocalPlanet[i].UnidentifiedPlanet.Y = mr.F(p.Y.F())
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// rep.LocalPlanet[i].UninhabitedPlanet.Size = mr.F(p.Size.F())
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// rep.LocalPlanet[i].UninhabitedPlanet.Name = p.Name
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// rep.LocalPlanet[i].UninhabitedPlanet.Resources = mr.F(p.Resources.F())
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// rep.LocalPlanet[i].UninhabitedPlanet.Capital = mr.F(p.Capital.F())
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// rep.LocalPlanet[i].UninhabitedPlanet.Material = mr.F(p.Material.F())
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// rep.LocalPlanet[i].Industry = mr.F(p.Industry.F())
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// rep.LocalPlanet[i].Population = mr.F(p.Population.F())
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// rep.LocalPlanet[i].Colonists = mr.F(p.Colonists.F())
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// rep.LocalPlanet[i].Production = c.PlanetProductionDisplayName(p.Number)
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// rep.LocalPlanet[i].FreeIndustry = mr.F(p.ProductionCapacity())
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// for _, sgi := range rep.PlanetGroupsCache[p.Number] {
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// sg := c.ShipGroup(sgi)
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// if sg.StateUpgrade == nil {
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// break
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// }
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// // between-turn report: ships upgrading on the planet decreases free indistrial potential
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// rep.LocalPlanet[i].FreeIndustry -= mr.F(sg.StateUpgrade.Cost())
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// }
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i++
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}
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// between-turn report: ships upgrading on the planet decreases free indistrial potential
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rep.LocalPlanet[i].FreeIndustry -= mr.F(sg.StateUpgrade.Cost())
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}
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func (c *Cache) ReportOtherPlanet(ri int, rep *mr.Report) {
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c.validateRaceIndex(ri)
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r := &c.g.Race[ri]
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clear(rep.OtherPlanet)
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i := 0
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for sg := range c.listShipGroups(ri) {
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if sg.State() != game.StateInOrbit {
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continue
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}
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p := c.MustPlanet(sg.Destination)
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if p.Owner == r.ID || p.Owner == uuid.Nil {
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continue
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}
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sliceIndexValidate(&rep.OtherPlanet, i)
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c.localPlanet(&rep.OtherPlanet[i].LocalPlanet, p, rep)
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rep.OtherPlanet[i].Owner = c.g.Race[c.RaceIndex(p.Owner)].Name
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i++
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}
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}
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func (c *Cache) ReportUninhabitedPlanet(ri int, rep *mr.Report) {
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c.validateRaceIndex(ri)
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clear(rep.UninhabitedPlanet)
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i := 0
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for sg := range c.listShipGroups(ri) {
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if sg.State() != game.StateInOrbit {
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continue
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}
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p := c.MustPlanet(sg.Destination)
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if p.Owner != uuid.Nil {
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continue
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}
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sliceIndexValidate(&rep.UninhabitedPlanet, i)
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uninhabitedPlanet(&rep.UninhabitedPlanet[i], p)
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i++
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}
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}
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func (c *Cache) ReportUnidentifiedPlanet(ri int, rep *mr.Report) {
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||||
c.validateRaceIndex(ri)
|
||||
r := &c.g.Race[ri]
|
||||
|
||||
clear(rep.UnidentifiedPlanet)
|
||||
|
||||
i := 0
|
||||
for pi := range c.g.Map.Planet {
|
||||
p := &c.g.Map.Planet[pi]
|
||||
|
||||
// skip player's owned planets
|
||||
if p.Owner == r.ID {
|
||||
continue
|
||||
}
|
||||
|
||||
// skip planets where player's group are orbiting
|
||||
if slices.IndexFunc(rep.OnPlanetGroupCache[p.Number], func(sgi int) bool { return c.ShipGroup(sgi).OwnerID == r.ID }) >= 0 {
|
||||
continue
|
||||
}
|
||||
|
||||
sliceIndexValidate(&rep.UnidentifiedPlanet, i)
|
||||
unidentifiedPlanet(&rep.UnidentifiedPlanet[i], p)
|
||||
i++
|
||||
}
|
||||
}
|
||||
@@ -446,6 +572,199 @@ func (c *Cache) ReportRoute(ri int, rep *mr.Report) {
|
||||
}
|
||||
}
|
||||
|
||||
func (c *Cache) ReportLocalFleet(ri int, rep *mr.Report) {
|
||||
c.validateRaceIndex(ri)
|
||||
|
||||
clear(rep.LocalFleet)
|
||||
|
||||
i := 0
|
||||
for fl := range c.listFleets(ri) {
|
||||
fi := c.MustFleetIndex(fl.ID)
|
||||
gid := slices.Collect(c.fleetGroupIds(ri, fi))
|
||||
if len(gid) == 0 {
|
||||
continue
|
||||
}
|
||||
|
||||
speed, _ := c.FleetSpeedAndMass(fi)
|
||||
state, _, inSpace := c.FleetState(fl.ID)
|
||||
|
||||
sliceIndexValidate(&rep.LocalFleet, i)
|
||||
rep.LocalFleet[i].Name = fl.Name
|
||||
rep.LocalFleet[i].Groups = uint(len(gid))
|
||||
rep.LocalFleet[i].Speed = mr.F(speed)
|
||||
rep.LocalFleet[i].State = state.String()
|
||||
rep.LocalFleet[i].Destination = c.ShipGroup(gid[0]).Destination // FIXME: get fleet destination with some nicer way
|
||||
if inSpace != nil {
|
||||
rep.LocalFleet[i].Origin = &inSpace.Origin
|
||||
p2 := c.MustPlanet(rep.LocalFleet[i].Destination)
|
||||
rangeToDestination := mr.F(util.ShortDistance(c.g.Map.Width, c.g.Map.Height, inSpace.X.F(), inSpace.Y.F(), p2.X.F(), p2.Y.F()))
|
||||
rep.LocalFleet[i].Range = &rangeToDestination
|
||||
}
|
||||
i++
|
||||
}
|
||||
}
|
||||
|
||||
func (c *Cache) ReportLocalGroup(ri int, rep *mr.Report) {
|
||||
c.validateRaceIndex(ri)
|
||||
|
||||
clear(rep.LocalGroup)
|
||||
|
||||
i := 0
|
||||
for sg := range c.listShipGroups(ri) {
|
||||
sliceIndexValidate(&rep.LocalGroup, i)
|
||||
st := c.MustShipType(ri, sg.TypeID)
|
||||
c.otherGroup(&rep.LocalGroup[i].OtherGroup, sg, st)
|
||||
rep.LocalGroup[i].Index = sg.Index
|
||||
rep.LocalGroup[i].State = sg.State().String()
|
||||
if sg.FleetID != nil {
|
||||
rep.LocalGroup[i].Fleet = &c.g.Fleets[c.MustFleetIndex(*sg.FleetID)].Name
|
||||
}
|
||||
// rep.LocalGroup[i].Number = sg.Number
|
||||
// rep.LocalGroup[i].Class = st.Name
|
||||
// // rep.LocalGroup[i].Tech = make(map[string]mr.Float)
|
||||
// for t, v := range sg.Tech {
|
||||
// rep.LocalGroup[i].Tech[t.String()] = mr.F(v)
|
||||
// }
|
||||
// rep.LocalGroup[i].Cargo = sg.CargoString()
|
||||
// rep.LocalGroup[i].Load = mr.F(sg.Load.F())
|
||||
// rep.LocalGroup[i].Destination = sg.Destination
|
||||
// if sg.State() == game.StateInSpace {
|
||||
// rep.LocalGroup[i].Origin = &sg.StateInSpace.Origin
|
||||
// p2 := c.MustPlanet(rep.LocalGroup[i].Destination)
|
||||
// rangeToDestination := mr.F(util.ShortDistance(c.g.Map.Width, c.g.Map.Height, sg.StateInSpace.X.F(), sg.StateInSpace.Y.F(), p2.X.F(), p2.Y.F()))
|
||||
// rep.LocalGroup[i].Range = &rangeToDestination
|
||||
// }
|
||||
// rep.LocalGroup[i].Speed = mr.F(sg.Speed(st))
|
||||
// rep.LocalGroup[i].Mass = mr.F(st.EmptyMass())
|
||||
i++
|
||||
}
|
||||
}
|
||||
|
||||
func (c *Cache) ReportOtherGroup(ri int, rep *mr.Report) {
|
||||
c.validateRaceIndex(ri)
|
||||
r := &c.g.Race[ri]
|
||||
|
||||
clear(rep.OtherGroup)
|
||||
|
||||
used := make(map[int]bool)
|
||||
skip := func(sgi int) bool {
|
||||
if c.ShipGroup(sgi).OwnerID == r.ID {
|
||||
return true
|
||||
}
|
||||
if _, ok := used[sgi]; ok {
|
||||
return true
|
||||
}
|
||||
used[sgi] = true
|
||||
return false
|
||||
}
|
||||
|
||||
i := 0
|
||||
|
||||
// visible groups from owned and observed planets
|
||||
for pn := range rep.OnPlanetGroupCache {
|
||||
p := c.MustPlanet(pn)
|
||||
if p.Owner == r.ID ||
|
||||
slices.IndexFunc(rep.OnPlanetGroupCache[pn], func(sgi int) bool { return c.ShipGroup(sgi).OwnerID == r.ID }) >= 0 {
|
||||
for _, sgi := range rep.OnPlanetGroupCache[pn] {
|
||||
sg := c.ShipGroup(sgi)
|
||||
st := c.ShipGroupShipClass(sgi)
|
||||
if skip(sgi) {
|
||||
continue
|
||||
}
|
||||
|
||||
sliceIndexValidate(&rep.OtherGroup, i)
|
||||
c.otherGroup(&rep.OtherGroup[i], sg, st)
|
||||
i++
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (c *Cache) ReportUnidentifiedGroup(ri int, rep *mr.Report) {
|
||||
c.validateRaceIndex(ri)
|
||||
r := &c.g.Race[ri]
|
||||
flightDistance := r.FlightDistance()
|
||||
|
||||
clear(rep.UnidentifiedGroup)
|
||||
|
||||
i := 0
|
||||
for sgi := range rep.InSpaceGroupRangeCache {
|
||||
sg := c.ShipGroup(sgi)
|
||||
if sg.OwnerID == rep.RaceID {
|
||||
continue
|
||||
}
|
||||
if sg.StateInSpace == nil {
|
||||
panic(fmt.Sprintf("pre-calculated distance group not in space: i=%d", sgi))
|
||||
}
|
||||
for pi := range c.g.Map.Planet {
|
||||
p := &c.g.Map.Planet[pi]
|
||||
if p.Owner != r.ID {
|
||||
continue
|
||||
}
|
||||
if v, ok := rep.InSpaceGroupRangeCache[sgi][p.Number]; !ok {
|
||||
panic(fmt.Sprintf("distance cache not pre-calculated: i=%d p=#%d", sgi, p.Number))
|
||||
} else if v <= flightDistance {
|
||||
sliceIndexValidate(&rep.UnidentifiedGroup, i)
|
||||
rep.UnidentifiedGroup[i].X = mr.F(sg.StateInSpace.X.F())
|
||||
rep.UnidentifiedGroup[i].Y = mr.F(sg.StateInSpace.Y.F())
|
||||
i++
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (c *Cache) otherGroup(v *mr.OtherGroup, sg *game.ShipGroup, st *game.ShipType) {
|
||||
v.Number = sg.Number
|
||||
v.Class = st.Name
|
||||
// rep.LocalGroup[i].Tech = make(map[string]mr.Float)
|
||||
for t, val := range sg.Tech {
|
||||
v.Tech[t.String()] = mr.F(val)
|
||||
}
|
||||
v.Cargo = sg.CargoString()
|
||||
v.Load = mr.F(sg.Load.F())
|
||||
v.Destination = sg.Destination
|
||||
if sg.State() == game.StateInSpace {
|
||||
v.Origin = &sg.StateInSpace.Origin
|
||||
p2 := c.MustPlanet(v.Destination)
|
||||
rangeToDestination := mr.F(util.ShortDistance(c.g.Map.Width, c.g.Map.Height, sg.StateInSpace.X.F(), sg.StateInSpace.Y.F(), p2.X.F(), p2.Y.F()))
|
||||
v.Range = &rangeToDestination
|
||||
}
|
||||
v.Speed = mr.F(sg.Speed(st))
|
||||
v.Mass = mr.F(st.EmptyMass())
|
||||
}
|
||||
|
||||
func (c *Cache) localPlanet(v *mr.LocalPlanet, p *game.Planet, rep *mr.Report) {
|
||||
uninhabitedPlanet(&v.UninhabitedPlanet, p)
|
||||
v.Industry = mr.F(p.Industry.F())
|
||||
v.Population = mr.F(p.Population.F())
|
||||
v.Colonists = mr.F(p.Colonists.F())
|
||||
v.Production = c.PlanetProductionDisplayName(p.Number)
|
||||
v.FreeIndustry = mr.F(p.ProductionCapacity())
|
||||
for _, sgi := range rep.OnPlanetGroupCache[p.Number] {
|
||||
sg := c.ShipGroup(sgi)
|
||||
if sg.StateUpgrade == nil {
|
||||
break
|
||||
}
|
||||
// between-turn report: ships upgrading on the planet decreases free indistrial potential
|
||||
v.FreeIndustry -= mr.F(sg.StateUpgrade.Cost())
|
||||
}
|
||||
}
|
||||
|
||||
func uninhabitedPlanet(v *mr.UninhabitedPlanet, p *game.Planet) {
|
||||
unidentifiedPlanet(&v.UnidentifiedPlanet, p)
|
||||
v.Size = mr.F(p.Size.F())
|
||||
v.Name = p.Name
|
||||
v.Resources = mr.F(p.Resources.F())
|
||||
v.Capital = mr.F(p.Capital.F())
|
||||
v.Material = mr.F(p.Material.F())
|
||||
}
|
||||
|
||||
func unidentifiedPlanet(v *mr.UnidentifiedPlanet, p *game.Planet) {
|
||||
v.Number = p.Number
|
||||
v.X = mr.F(p.X.F())
|
||||
v.Y = mr.F(p.Y.F())
|
||||
}
|
||||
|
||||
func sliceIndexValidate[S ~[]E, E any](s *S, i int) {
|
||||
if cap(*s) < i+1 {
|
||||
*s = slices.Grow(*s, 10)
|
||||
|
||||
@@ -173,6 +173,7 @@ func (c *Cache) ShipClass(ri int, name string) (*game.ShipType, int, bool) {
|
||||
}
|
||||
|
||||
func (c *Cache) ShipType(ri int, ID uuid.UUID) (*game.ShipType, bool) {
|
||||
// TODO: cache + invalidate
|
||||
c.validateRaceIndex(ri)
|
||||
for i := range c.g.Race[ri].ShipTypes {
|
||||
if c.g.Race[ri].ShipTypes[i].ID == ID {
|
||||
|
||||
@@ -39,8 +39,11 @@ func (c *Cache) moveShipGroup(i int, delta float64) {
|
||||
}
|
||||
destPlanet := c.MustPlanet(sg.Destination)
|
||||
arrived := false
|
||||
sg.StateInSpace.X, sg.StateInSpace.Y, arrived =
|
||||
var x, y float64
|
||||
x, y, arrived =
|
||||
util.NextTravelCoord(c.g.Map.Width, c.g.Map.Height, originX, originY, destPlanet.X.F(), destPlanet.Y.F(), delta)
|
||||
sg.StateInSpace.X = game.F(x)
|
||||
sg.StateInSpace.Y = game.F(y)
|
||||
if arrived {
|
||||
sg.StateInSpace = nil
|
||||
}
|
||||
|
||||
@@ -105,8 +105,8 @@ func (c *Cache) UnsendShips(sg *game.ShipGroup) *game.ShipGroup {
|
||||
func LaunchShips(sg game.ShipGroup, destination uint, originX, originY float64) game.ShipGroup {
|
||||
sg.StateInSpace = &game.InSpace{
|
||||
Origin: sg.Destination,
|
||||
X: originX,
|
||||
Y: originY,
|
||||
X: game.F(originX),
|
||||
Y: game.F(originY),
|
||||
}
|
||||
sg.Destination = destination
|
||||
return sg
|
||||
|
||||
@@ -41,13 +41,17 @@ const (
|
||||
StateTransfer ShipGroupState = "Transfer_Status"
|
||||
)
|
||||
|
||||
func (sgs ShipGroupState) String() string {
|
||||
return string(sgs)
|
||||
}
|
||||
|
||||
type InSpace struct {
|
||||
Origin uint `json:"origin"`
|
||||
X float64 `json:"x"`
|
||||
Y float64 `json:"y"`
|
||||
X Float `json:"x"`
|
||||
Y Float `json:"y"`
|
||||
// zero is for Launched status
|
||||
// TODO: calculate range dynamically -BUT- if affects ShipGroup.State()
|
||||
Range float64 `json:"range"`
|
||||
Range Float `json:"range"`
|
||||
}
|
||||
|
||||
func (is InSpace) Equal(other InSpace) bool {
|
||||
@@ -138,6 +142,7 @@ func (sg ShipGroup) State() ShipGroupState {
|
||||
}
|
||||
}
|
||||
|
||||
// FIXME: ambigous func, refactor
|
||||
func (sg ShipGroup) OnPlanet() (uint, bool) {
|
||||
switch sg.State() {
|
||||
case StateInOrbit:
|
||||
@@ -152,7 +157,7 @@ func (sg ShipGroup) OnPlanet() (uint, bool) {
|
||||
func (sg ShipGroup) Coord() (float64, float64, bool) {
|
||||
state := sg.State()
|
||||
if state == StateInSpace || state == StateLaunched {
|
||||
return sg.StateInSpace.X, sg.StateInSpace.Y, true
|
||||
return sg.StateInSpace.X.F(), sg.StateInSpace.Y.F(), true
|
||||
}
|
||||
return 0, 0, false
|
||||
}
|
||||
|
||||
@@ -10,24 +10,24 @@ type BattleReport struct {
|
||||
ID uuid.UUID `json:"id"`
|
||||
Planet uint `json:"planet"`
|
||||
PlanetName string `json:"planetName"`
|
||||
// PlanetOwnedID uuid.UUID `json:"-"` // TODO: need this? for make report: bombings: initial owher of a planet
|
||||
Races map[int]uuid.UUID `json:"races"`
|
||||
Ships map[int]BattleReportGroup `json:"ships"`
|
||||
Protocol []BattleActionReport `json:"protocol"`
|
||||
}
|
||||
|
||||
type BattleReportGroup struct {
|
||||
OwnerID uuid.UUID `json:"-"` // make report: visible ship class
|
||||
// OwnerID uuid.UUID `json:"-"` // make report: visible ship class
|
||||
InBattle bool `json:"inBattle"`
|
||||
Number uint `json:"num"`
|
||||
NumberLeft uint `json:"numLeft"`
|
||||
ClassArmament uint `json:"-"` // make report: visible ship class
|
||||
ClassMass Float `json:"-"` // make report: visible ship class
|
||||
// ClassArmament uint `json:"-"` // make report: visible ship class
|
||||
// ClassMass Float `json:"-"` // make report: visible ship class
|
||||
LoadQuantity Float `json:"loadQuantity"`
|
||||
DriveTech Float `json:"drive"`
|
||||
WeaponsTech Float `json:"wwapons"`
|
||||
ShieldsTech Float `json:"shields"`
|
||||
CargoTech Float `json:"cargo"`
|
||||
Tech map[string]Float `json:"tech"`
|
||||
// DriveTech Float `json:"drive"`
|
||||
// WeaponsTech Float `json:"weapons"`
|
||||
// ShieldsTech Float `json:"shields"`
|
||||
// CargoTech Float `json:"cargo"`
|
||||
Race string `json:"race"`
|
||||
ClassName string `json:"className"`
|
||||
LoadType string `json:"loadType"`
|
||||
|
||||
@@ -34,16 +34,16 @@ type Report struct {
|
||||
LocalPlanet []LocalPlanet `json:"localPlanet,omitempty"`
|
||||
ShipProduction []ShipProduction `json:"shipProduction,omitempty"`
|
||||
Route []Route `json:"route,omitempty"`
|
||||
OtherPlanet []OtherPlanet `json:"otherPlanet,omitempty"`
|
||||
UninhabitedPlanet []UninhabitedPlanet `json:"uninhabitedPlanet,omitempty"`
|
||||
UnidentifiedPlanet []UnidentifiedPlanet `json:"unidentifiedPlanet,omitempty"`
|
||||
LocalFleet []LocalFleet `json:"localFleet,omitempty"`
|
||||
LocalGroup []LocalGroup `json:"localGroup,omitempty"`
|
||||
OtherGroup []OtherGroup `json:"otherGroup,omitempty"`
|
||||
UnidentifiedGroup []UnidentifiedGroup `json:"unidentifiedGroup,omitempty"`
|
||||
|
||||
OtherPlanet []OtherPlanet
|
||||
UninhabitedPlanet []UninhabitedPlanet
|
||||
UnidentifiedPlanet []UnidentifiedPlanet
|
||||
Fleet []any // TODO: tbd
|
||||
LocalShipGroup []any // TODO: tbd
|
||||
OtherShipGroup []any // TODO: tbd
|
||||
UnidentifiedGroups []any // TODO: tbd
|
||||
|
||||
PlanetGroupsCache map[uint][]int `json:"-"`
|
||||
OnPlanetGroupCache map[uint][]int `json:"-"`
|
||||
InSpaceGroupRangeCache map[int]map[uint]float64 `json:"-"`
|
||||
}
|
||||
|
||||
type Route struct {
|
||||
|
||||
@@ -30,3 +30,38 @@ type IncomingGroup struct {
|
||||
Speed Float `json:"speed"`
|
||||
Mass Float `json:"mass"`
|
||||
}
|
||||
|
||||
type LocalGroup struct {
|
||||
OtherGroup
|
||||
Index uint `json:"index"`
|
||||
State string `json:"state"`
|
||||
Fleet *string `json:"fleet"`
|
||||
}
|
||||
|
||||
type OtherGroup struct {
|
||||
Number uint `json:"number"`
|
||||
Class string `json:"class"`
|
||||
Tech map[string]Float `json:"tech"`
|
||||
Cargo string `json:"cargo"`
|
||||
Load Float `json:"load"`
|
||||
Destination uint `json:"destination"`
|
||||
Origin *uint `json:"origin,omitempty"`
|
||||
Range *Float `json:"range,omitempty"`
|
||||
Speed Float `json:"speed"`
|
||||
Mass Float `json:"mass"`
|
||||
}
|
||||
|
||||
type UnidentifiedGroup struct {
|
||||
X Float `json:"x"`
|
||||
Y Float `json:"y"`
|
||||
}
|
||||
|
||||
type LocalFleet struct {
|
||||
Name string `json:"name"`
|
||||
Groups uint `json:"groups"`
|
||||
Destination uint `json:"destination"`
|
||||
Origin *uint `json:"origin,omitempty"`
|
||||
Range *Float `json:"range,omitempty"`
|
||||
Speed Float `json:"speed"`
|
||||
State string `json:"state"`
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user