wip: generate rest of report
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@@ -105,8 +105,8 @@ func (c *Cache) UnsendShips(sg *game.ShipGroup) *game.ShipGroup {
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func LaunchShips(sg game.ShipGroup, destination uint, originX, originY float64) game.ShipGroup {
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sg.StateInSpace = &game.InSpace{
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Origin: sg.Destination,
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X: originX,
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Y: originY,
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X: game.F(originX),
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Y: game.F(originY),
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}
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sg.Destination = destination
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return sg
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