test dw distances

This commit is contained in:
Ilia Denisov
2025-09-23 23:33:47 +03:00
parent 7d93176031
commit ab822a1abf
7 changed files with 75 additions and 35 deletions
+2 -15
View File
@@ -7,6 +7,7 @@ import (
"github.com/google/uuid" "github.com/google/uuid"
"github.com/iliadenisov/galaxy/pkg/generator" "github.com/iliadenisov/galaxy/pkg/generator"
"github.com/iliadenisov/galaxy/pkg/model/game" "github.com/iliadenisov/galaxy/pkg/model/game"
"github.com/iliadenisov/galaxy/pkg/number"
) )
type Repo interface { type Repo interface {
@@ -198,7 +199,7 @@ func (sg ShipGroup) BombingPower() float64 {
sg.Weapons * sg.Weapons *
float64(sg.Type.Armament) * float64(sg.Type.Armament) *
float64(sg.Number) float64(sg.Number)
return toFixed3(result) return number.Fixed3(result)
} }
// TODO: test this // TODO: test this
@@ -211,17 +212,3 @@ func (fl Fleet) Speed() float64 {
} }
return result return result
} }
func round(num float64) int {
return int(num + math.Copysign(0.5, num))
}
// TODO: move to more common place
func toFixed(num float64, precision int) float64 {
output := math.Pow(10, float64(precision))
return float64(round(num*output)) / output
}
func toFixed3(num float64) float64 {
return toFixed(num, 3)
}
+4 -4
View File
@@ -37,18 +37,18 @@ func Generate(cfg ...func(*MapSetting)) (Map, error) {
// 3. Place players' Home Worlds // 3. Place players' Home Worlds
for player := 0; player < int(ms.Players); player++ { for player := 0; player < int(ms.Players); player++ {
coord, err := m.NewCoordinate(float64(ms.HWMinDistance)) hwCoord, err := m.NewCoordinate(float64(ms.HWMinDistance))
if err != nil { if err != nil {
return Map{}, fmt.Errorf("%s: hw new_coordinate: %s", ms, err) return Map{}, fmt.Errorf("%s: hw new_coordinate: %s", ms, err)
} }
planet := NewPlanet(coord, float64(ms.HWSize), float64(ms.HWResources)) hwPlanet := NewPlanet(hwCoord, float64(ms.HWSize), float64(ms.HWResources))
m.HomePlanets[player] = PlanetarySystem{HW: planet, DW: make([]Planet, ms.DWCount)} m.HomePlanets[player] = PlanetarySystem{HW: hwPlanet, DW: make([]Planet, ms.DWCount)}
for dw := 0; dw < int(ms.DWCount); dw++ { for dw := 0; dw < int(ms.DWCount); dw++ {
p := rand.Float64()*(float64(ms.DWMaxDistance)-float64(ms.DWMinDistance)) + float64(ms.DWMinDistance) p := rand.Float64()*(float64(ms.DWMaxDistance)-float64(ms.DWMinDistance)) + float64(ms.DWMinDistance)
phi := rand.Float64() * 360 phi := rand.Float64() * 360
x := p * math.Cos(phi) x := p * math.Cos(phi)
y := p * math.Sin(phi) y := p * math.Sin(phi)
dwPlanet := NewPlanet(Coordinate{x, y}, float64(ms.DWSize), float64(ms.DWResources)) dwPlanet := NewPlanet(Coordinate{hwCoord.X + x, hwCoord.Y + y}, float64(ms.DWSize), float64(ms.DWResources))
m.HomePlanets[player].DW[dw] = dwPlanet m.HomePlanets[player].DW[dw] = dwPlanet
} }
} }
+7
View File
@@ -22,6 +22,13 @@ func TestGenerator(t *testing.T) {
assert.Equal(t, players, len(m.HomePlanets), "hw count") assert.Equal(t, players, len(m.HomePlanets), "hw count")
for i := range m.HomePlanets { for i := range m.HomePlanets {
assert.Equal(t, int(s.DWCount), len(m.HomePlanets[i].DW), "hw #%d: dw count", i) assert.Equal(t, int(s.DWCount), len(m.HomePlanets[i].DW), "hw #%d: dw count", i)
for dw := range m.HomePlanets[i].DW {
d := m.ShortDistance(m.HomePlanets[i].HW.Position, m.HomePlanets[i].DW[dw].Position)
assert.LessOrEqualf(t, float64(s.DWMinDistance), d, "HW[%.04f,%04f] - DW[%.04f,%04f]",
m.HomePlanets[i].HW.Position.X, m.HomePlanets[i].HW.Position.Y, m.HomePlanets[i].DW[dw].Position.X, m.HomePlanets[i].DW[dw].Position.Y)
assert.GreaterOrEqualf(t, float64(s.DWMaxDistance), d, "HW[%.04f,%04f] - DW[%.04f,%04f]",
m.HomePlanets[i].HW.Position.X, m.HomePlanets[i].HW.Position.Y, m.HomePlanets[i].DW[dw].Position.X, m.HomePlanets[i].DW[dw].Position.Y)
}
} }
} }
} }
+13
View File
@@ -2,6 +2,7 @@ package generator
import ( import (
"fmt" "fmt"
"math"
"math/rand" "math/rand"
"github.com/iliadenisov/galaxy/pkg/generator/plotter" "github.com/iliadenisov/galaxy/pkg/generator/plotter"
@@ -67,6 +68,18 @@ func (m Map) NewCoordinate(deadZoneRaduis float64) (Coordinate, error) {
} }
} }
func (m Map) ShortDistance(from, to Coordinate) float64 {
dx := math.Abs(to.X - from.X)
dy := math.Abs(to.Y - from.Y)
if dx > float64(m.Width/2) {
dx = float64(m.Width) - dx
}
if dy > float64(m.Height/2) {
dy = float64(m.Height) - dy
}
return math.Sqrt(math.Pow(dx, 2) + math.Pow(dy, 2))
}
func NewPlanet(c Coordinate, size, resources float64) Planet { func NewPlanet(c Coordinate, size, resources float64) Planet {
return Planet{ return Planet{
Position: c, Position: c,
+27
View File
@@ -0,0 +1,27 @@
package generator
import (
"fmt"
"testing"
"github.com/iliadenisov/galaxy/pkg/number"
"github.com/stretchr/testify/assert"
)
func TestShortDistance(t *testing.T) {
for i, tc := range []struct {
w, h uint32
x1, y1, x2, y2, d float64
}{
{10, 10, 0, 0, 5, 5, 7.071},
{10, 10, 0, 0, 5.01, 5.01, 7.057},
{10, 10, 2, 2, 8, 2, 4.},
{10, 10, 8, 7, 1, 7, 3.},
} {
t.Run(fmt.Sprint(i), func(t *testing.T) {
m := Map{Width: tc.w, Height: tc.h}
d := m.ShortDistance(Coordinate{tc.x1, tc.y1}, Coordinate{tc.x2, tc.y2})
assert.Equal(t, tc.d, number.Fixed3(d))
})
}
}
+6 -16
View File
@@ -1,6 +1,10 @@
package game package game
import "math" import (
"math"
"github.com/iliadenisov/galaxy/pkg/number"
)
type Ship struct { type Ship struct {
TypeName string TypeName string
@@ -103,7 +107,7 @@ func (sg ShipGroup) BombingPower() float64 {
sg.Weapons * sg.Weapons *
float64(sg.Type.Armament) * float64(sg.Type.Armament) *
float64(sg.Number) float64(sg.Number)
return toFixed3(result) return number.Fixed3(result)
} }
// TODO: test this // TODO: test this
@@ -116,17 +120,3 @@ func (fl Fleet) Speed() float64 {
} }
return result return result
} }
func toFixed3(num float64) float64 {
return toFixed(num, 3)
}
// TODO: move to more common place
func toFixed(num float64, precision int) float64 {
output := math.Pow(10, float64(precision))
return float64(round(num*output)) / output
}
func round(num float64) int {
return int(num + math.Copysign(0.5, num))
}
+16
View File
@@ -0,0 +1,16 @@
package number
import "math"
func Fixed3(num float64) float64 {
return fixed(num, 3)
}
func fixed(num float64, precision int) float64 {
output := math.Pow(10, float64(precision))
return float64(round(num*output)) / output
}
func round(num float64) int {
return int(num + math.Copysign(0.5, num))
}