feat: game engine fetch battle api
ui-test / test (push) Failing after 47s

This commit is contained in:
Ilia Denisov
2026-05-13 10:50:45 +02:00
parent ce8e869731
commit a9adbad7ef
7 changed files with 174 additions and 35 deletions
+41 -19
View File
@@ -7,31 +7,53 @@ import (
)
type BattleReport struct {
ID uuid.UUID `json:"id"`
Planet uint `json:"planet"`
PlanetName string `json:"planetName"`
Races map[int]uuid.UUID `json:"races"`
Ships map[int]BattleReportGroup `json:"ships"`
Protocol []BattleActionReport `json:"protocol"`
// Battle unique ID
ID uuid.UUID `json:"id"`
// Planet number
Planet uint `json:"planet"`
// Planet name at battle start
PlanetName string `json:"planetName"`
// Races participating map: <key:RaceID>
Races map[int]uuid.UUID `json:"races"`
// Ships Groups participating map: <key:BattleReportGroup>
Ships map[int]BattleReportGroup `json:"ships"`
// Battle's firing protocol
Protocol []BattleActionReport `json:"protocol"`
}
type BattleReportGroup struct {
InBattle bool `json:"inBattle"`
Number uint `json:"num"`
NumberLeft uint `json:"numLeft"`
LoadQuantity Float `json:"loadQuantity"`
Tech map[string]Float `json:"tech"`
Race string `json:"race"`
ClassName string `json:"className"`
LoadType string `json:"loadType"`
// Name of the race
Race string `json:"race"`
// Name of the Ship Class.
// By design, ship's info MUST be present in Game's Repors in 'LocalShipClass' or 'OtherShipClass'
ClassName string `json:"className"`
// Ship Group's technologies mapping <tech:level>
Tech map[string]Float `json:"tech"`
// Initial number of ships in this group
Number uint `json:"num"`
// Number of ships left after battle
NumberLeft uint `json:"numLeft"`
// Type of cargo loaded
LoadType string `json:"loadType"`
// Quantity of cargo loaded
LoadQuantity Float `json:"loadQuantity"`
// A Race with its ships can be in Peace state with all participants,
// so no shots will be fired and no damage taken, participating only as viewer
// when InBattle=false
InBattle bool `json:"inBattle"`
}
type BattleActionReport struct {
Attacker int `json:"a"`
AttackerShipClass int `json:"sa"`
Defender int `json:"d"`
DefenderShipClass int `json:"sd"`
Destroyed bool `json:"x"`
// `key` from BattleReport.Races map
Attacker int `json:"a"`
// `key` from BattleReport.Ships map
AttackerShipClass int `json:"sa"`
// `key` from BattleReport.Races map
Defender int `json:"d"`
// `key` from BattleReport.Ships map
DefenderShipClass int `json:"sd"`
// Was ship destroyed after attack or survived under shields
Destroyed bool `json:"x"`
}
func (b BattleReport) MarshalBinary() (data []byte, err error) {