feat: game engine fetch battle api
ui-test / test (push) Failing after 47s

This commit is contained in:
Ilia Denisov
2026-05-13 10:50:45 +02:00
parent ce8e869731
commit a9adbad7ef
7 changed files with 174 additions and 35 deletions
+37
View File
@@ -0,0 +1,37 @@
package handler
import (
"net/http"
"strconv"
"github.com/gin-gonic/gin"
"github.com/google/uuid"
)
func BattleHandler(c *gin.Context, executor CommandExecutor) {
turn := c.Param("turn")
t, err := strconv.Atoi(turn)
if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
return
}
if t < 0 {
c.JSON(http.StatusBadRequest, gin.H{"error": "turn number can't be negative"})
return
}
id := c.Param("uuid")
battleID, err := uuid.Parse(id)
if err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
return
}
r, exists, err := executor.FetchBattle(uint(t), battleID)
if errorResponse(c, err) {
return
}
if !exists {
c.JSON(http.StatusNotFound, gin.H{"error": "unknown battle"})
return
}
c.JSON(http.StatusOK, r)
}